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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/append_quads_data.h" | 5 #include "cc/layers/append_quads_data.h" |
| 6 #include "cc/layers/heads_up_display_layer_impl.h" | 6 #include "cc/layers/heads_up_display_layer_impl.h" |
| 7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
| 8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
| 9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
| 10 #include "cc/test/mock_quad_culler.h" | 10 #include "cc/test/mock_occlusion_tracker.h" |
| 11 #include "cc/test/test_shared_bitmap_manager.h" | 11 #include "cc/test/test_shared_bitmap_manager.h" |
| 12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
| 18 ResourceProvider* resource_provider, | 18 ResourceProvider* resource_provider, |
| 19 DrawMode draw_mode) { | 19 DrawMode draw_mode) { |
| 20 MockOcclusionTracker<LayerImpl> occlusion_tracker; | 20 MockOcclusionTracker<LayerImpl> occlusion_tracker; |
| 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
| 22 MockQuadCuller quad_culler(render_pass.get(), &occlusion_tracker); | |
| 23 AppendQuadsData data; | 22 AppendQuadsData data; |
| 24 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | 23 bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
| 25 if (will_draw) | 24 if (will_draw) |
| 26 layer->AppendQuads(&quad_culler, &data); | 25 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); |
| 27 layer->UpdateHudTexture(draw_mode, resource_provider); | 26 layer->UpdateHudTexture(draw_mode, resource_provider); |
| 28 if (will_draw) | 27 if (will_draw) |
| 29 layer->DidDraw(resource_provider); | 28 layer->DidDraw(resource_provider); |
| 30 | 29 |
| 31 size_t expected_quad_list_size = will_draw ? 1 : 0; | 30 size_t expected_quad_list_size = will_draw ? 1 : 0; |
| 32 EXPECT_EQ(expected_quad_list_size, quad_culler.quad_list().size()); | 31 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); |
| 33 } | 32 } |
| 34 | 33 |
| 35 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { | 34 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { |
| 36 FakeImplProxy proxy; | 35 FakeImplProxy proxy; |
| 37 TestSharedBitmapManager shared_bitmap_manager; | 36 TestSharedBitmapManager shared_bitmap_manager; |
| 38 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); | 37 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); |
| 39 host_impl.CreatePendingTree(); | 38 host_impl.CreatePendingTree(); |
| 40 host_impl.InitializeRenderer( | 39 host_impl.InitializeRenderer( |
| 41 FakeOutputSurface::Create3d().PassAs<OutputSurface>()); | 40 FakeOutputSurface::Create3d().PassAs<OutputSurface>()); |
| 42 scoped_ptr<HeadsUpDisplayLayerImpl> layer = | 41 scoped_ptr<HeadsUpDisplayLayerImpl> layer = |
| 43 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); | 42 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); |
| 44 layer->SetContentBounds(gfx::Size(100, 100)); | 43 layer->SetContentBounds(gfx::Size(100, 100)); |
| 45 | 44 |
| 46 // Check regular hardware draw is ok. | 45 // Check regular hardware draw is ok. |
| 47 CheckDrawLayer( | 46 CheckDrawLayer( |
| 48 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); | 47 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); |
| 49 | 48 |
| 50 // Simulate a resource loss on transitioning to resourceless software mode. | 49 // Simulate a resource loss on transitioning to resourceless software mode. |
| 51 layer->ReleaseResources(); | 50 layer->ReleaseResources(); |
| 52 | 51 |
| 53 // Should skip resourceless software draw and not crash in UpdateHudTexture. | 52 // Should skip resourceless software draw and not crash in UpdateHudTexture. |
| 54 CheckDrawLayer(layer.get(), | 53 CheckDrawLayer(layer.get(), |
| 55 host_impl.resource_provider(), | 54 host_impl.resource_provider(), |
| 56 DRAW_MODE_RESOURCELESS_SOFTWARE); | 55 DRAW_MODE_RESOURCELESS_SOFTWARE); |
| 57 } | 56 } |
| 58 | 57 |
| 59 } // namespace | 58 } // namespace |
| 60 } // namespace cc | 59 } // namespace cc |
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