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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ScriptState_h | 5 #ifndef ScriptState_h |
6 #define ScriptState_h | 6 #define ScriptState_h |
7 | 7 |
8 #include "bindings/v8/ScopedPersistent.h" | 8 #include "bindings/v8/ScopedPersistent.h" |
9 #include "bindings/v8/V8PerContextData.h" | 9 #include "bindings/v8/V8PerContextData.h" |
10 #include "wtf/RefCounted.h" | 10 #include "wtf/RefCounted.h" |
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63 RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(scriptState->context() == conte
xt); | 63 RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(scriptState->context() == conte
xt); |
64 return scriptState; | 64 return scriptState; |
65 } | 65 } |
66 | 66 |
67 static ScriptState* forMainWorld(LocalFrame*); | 67 static ScriptState* forMainWorld(LocalFrame*); |
68 | 68 |
69 v8::Isolate* isolate() const { return m_isolate; } | 69 v8::Isolate* isolate() const { return m_isolate; } |
70 DOMWrapperWorld& world() const { return *m_world; } | 70 DOMWrapperWorld& world() const { return *m_world; } |
71 DOMWindow* domWindow() const; | 71 DOMWindow* domWindow() const; |
72 virtual ExecutionContext* executionContext() const; | 72 virtual ExecutionContext* executionContext() const; |
73 virtual void setExecutionContext(PassRefPtr<ExecutionContext>); | 73 virtual void setExecutionContext(ExecutionContext*); |
74 | 74 |
75 // This can return an empty handle if the v8::Context is gone. | 75 // This can return an empty handle if the v8::Context is gone. |
76 v8::Handle<v8::Context> context() const { return m_context.newLocal(m_isolat
e); } | 76 v8::Handle<v8::Context> context() const { return m_context.newLocal(m_isolat
e); } |
77 bool contextIsEmpty() const { return m_context.isEmpty(); } | 77 bool contextIsEmpty() const { return m_context.isEmpty(); } |
78 void clearContext() { return m_context.clear(); } | 78 void clearContext() { return m_context.clear(); } |
79 | 79 |
80 V8PerContextData* perContextData() const { return m_perContextData.get(); } | 80 V8PerContextData* perContextData() const { return m_perContextData.get(); } |
81 void disposePerContextData() { m_perContextData = nullptr; } | 81 void disposePerContextData() { m_perContextData = nullptr; } |
82 | 82 |
83 bool evalEnabled() const; | 83 bool evalEnabled() const; |
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100 // So you must explicitly clear the OwnPtr by calling disposePerContextData(
) | 100 // So you must explicitly clear the OwnPtr by calling disposePerContextData(
) |
101 // once you no longer need V8PerContextData. Otherwise, the v8::Context will
leak. | 101 // once you no longer need V8PerContextData. Otherwise, the v8::Context will
leak. |
102 OwnPtr<V8PerContextData> m_perContextData; | 102 OwnPtr<V8PerContextData> m_perContextData; |
103 }; | 103 }; |
104 | 104 |
105 class ScriptStateForTesting : public ScriptState { | 105 class ScriptStateForTesting : public ScriptState { |
106 public: | 106 public: |
107 static PassRefPtr<ScriptStateForTesting> create(v8::Handle<v8::Context>, Pas
sRefPtr<DOMWrapperWorld>); | 107 static PassRefPtr<ScriptStateForTesting> create(v8::Handle<v8::Context>, Pas
sRefPtr<DOMWrapperWorld>); |
108 | 108 |
109 virtual ExecutionContext* executionContext() const OVERRIDE; | 109 virtual ExecutionContext* executionContext() const OVERRIDE; |
110 virtual void setExecutionContext(PassRefPtr<ExecutionContext>) OVERRIDE; | 110 virtual void setExecutionContext(ExecutionContext*) OVERRIDE; |
111 | 111 |
112 private: | 112 private: |
113 ScriptStateForTesting(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>); | 113 ScriptStateForTesting(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>); |
114 | 114 |
115 RefPtr<ExecutionContext> m_executionContext; | 115 ExecutionContext* m_executionContext; |
116 }; | 116 }; |
117 | 117 |
118 // ScriptStateProtectingContext keeps the context associated with the ScriptStat
e alive. | 118 // ScriptStateProtectingContext keeps the context associated with the ScriptStat
e alive. |
119 // You need to call clear() once you no longer need the context. Otherwise, the
context will leak. | 119 // You need to call clear() once you no longer need the context. Otherwise, the
context will leak. |
120 class ScriptStateProtectingContext { | 120 class ScriptStateProtectingContext { |
121 WTF_MAKE_NONCOPYABLE(ScriptStateProtectingContext); | 121 WTF_MAKE_NONCOPYABLE(ScriptStateProtectingContext); |
122 public: | 122 public: |
123 ScriptStateProtectingContext(ScriptState* scriptState) | 123 ScriptStateProtectingContext(ScriptState* scriptState) |
124 : m_scriptState(scriptState) | 124 : m_scriptState(scriptState) |
125 { | 125 { |
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136 } | 136 } |
137 | 137 |
138 private: | 138 private: |
139 RefPtr<ScriptState> m_scriptState; | 139 RefPtr<ScriptState> m_scriptState; |
140 ScopedPersistent<v8::Context> m_context; | 140 ScopedPersistent<v8::Context> m_context; |
141 }; | 141 }; |
142 | 142 |
143 } | 143 } |
144 | 144 |
145 #endif // ScriptState_h | 145 #endif // ScriptState_h |
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