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1 /* | 1 /* |
2 * Copyright (C) 2012 Google, Inc. | 2 * Copyright (C) 2012 Google, Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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46 | 46 |
47 void RenderSVGEllipse::updateShapeFromElement() | 47 void RenderSVGEllipse::updateShapeFromElement() |
48 { | 48 { |
49 // Before creating a new object we need to clear the cached bounding box | 49 // Before creating a new object we need to clear the cached bounding box |
50 // to avoid using garbage. | 50 // to avoid using garbage. |
51 m_fillBoundingBox = FloatRect(); | 51 m_fillBoundingBox = FloatRect(); |
52 m_strokeBoundingBox = FloatRect(); | 52 m_strokeBoundingBox = FloatRect(); |
53 m_center = FloatPoint(); | 53 m_center = FloatPoint(); |
54 m_radii = FloatSize(); | 54 m_radii = FloatSize(); |
55 | 55 |
56 // Fallback to RenderSVGShape if shape has a non-scaling stroke. | |
57 if (hasNonScalingStroke()) { | |
58 RenderSVGShape::updateShapeFromElement(); | |
59 m_usePathFallback = true; | |
60 return; | |
61 } else | |
62 m_usePathFallback = false; | |
63 | |
64 calculateRadiiAndCenter(); | 56 calculateRadiiAndCenter(); |
65 | 57 |
66 // Spec: "A negative value is an error. A value of zero disables rendering o f the element." | 58 // Spec: "A negative value is an error. A value of zero disables rendering o f the element." |
67 if (m_radii.isZero() || m_radii.width() < 0 || m_radii.height() < 0) | 59 if (m_radii.width() < 0 || m_radii.height() < 0) |
68 return; | 60 return; |
69 | 61 |
62 if (m_radii.width() > 0 && m_radii.height() > 0) { | |
pdr.
2014/05/28 18:21:42
Here and above, isn't this !m_radii.isEmpty()?
fs
2014/05/30 07:43:46
This one should indeed be !isEmpty() - the above o
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63 // Fallback to RenderSVGShape if shape has a non-scaling stroke. | |
64 if (hasNonScalingStroke()) { | |
65 RenderSVGShape::updateShapeFromElement(); | |
66 m_usePathFallback = true; | |
67 return; | |
68 } | |
69 m_usePathFallback = false; | |
70 } | |
71 | |
70 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); | 72 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); |
71 m_strokeBoundingBox = m_fillBoundingBox; | 73 m_strokeBoundingBox = m_fillBoundingBox; |
72 if (style()->svgStyle()->hasStroke()) | 74 if (style()->svgStyle()->hasStroke()) |
73 m_strokeBoundingBox.inflate(strokeWidth() / 2); | 75 m_strokeBoundingBox.inflate(strokeWidth() / 2); |
74 } | 76 } |
75 | 77 |
76 void RenderSVGEllipse::calculateRadiiAndCenter() | 78 void RenderSVGEllipse::calculateRadiiAndCenter() |
77 { | 79 { |
78 ASSERT(element()); | 80 ASSERT(element()); |
79 if (isSVGCircleElement(*element())) { | 81 if (isSVGCircleElement(*element())) { |
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146 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y()); | 148 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y()); |
147 | 149 |
148 // This works by checking if the point satisfies the ellipse equation. | 150 // This works by checking if the point satisfies the ellipse equation. |
149 // (x/rX)^2 + (y/rY)^2 <= 1 | 151 // (x/rX)^2 + (y/rY)^2 <= 1 |
150 float xrX = center.x() / m_radii.width(); | 152 float xrX = center.x() / m_radii.width(); |
151 float yrY = center.y() / m_radii.height(); | 153 float yrY = center.y() / m_radii.height(); |
152 return xrX * xrX + yrY * yrY <= 1.0; | 154 return xrX * xrX + yrY * yrY <= 1.0; |
153 } | 155 } |
154 | 156 |
155 } | 157 } |
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