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Side by Side Diff: Source/core/animation/AnimationPlayer.h

Issue 307433003: Oilpan: Allocate all EventTarget derived types on the manged heap. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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37 #include "wtf/RefPtr.h" 37 #include "wtf/RefPtr.h"
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 class AnimationTimeline; 41 class AnimationTimeline;
42 class ExceptionState; 42 class ExceptionState;
43 43
44 class AnimationPlayer FINAL : public RefCountedWillBeRefCountedGarbageCollected< AnimationPlayer> 44 class AnimationPlayer FINAL : public RefCountedWillBeRefCountedGarbageCollected< AnimationPlayer>
45 , public ActiveDOMObject 45 , public ActiveDOMObject
46 , public EventTargetWithInlineData { 46 , public EventTargetWithInlineData {
47 DEFINE_EVENT_TARGET_REFCOUNTING(RefCountedWillBeRefCountedGarbageCollected<A nimationPlayer>); 47 REFCOUNTED_EVENT_TARGET(AnimationPlayer);
48 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer);
48 public: 49 public:
49 50
50 ~AnimationPlayer(); 51 ~AnimationPlayer();
51 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(ExecutionContext*, Ani mationTimeline&, AnimationNode*); 52 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(ExecutionContext*, Ani mationTimeline&, AnimationNode*);
52 53
53 // Returns whether the player is finished. 54 // Returns whether the player is finished.
54 bool update(TimingUpdateReason); 55 bool update(TimingUpdateReason);
55 56
56 // timeToEffectChange returns: 57 // timeToEffectChange returns:
57 // infinity - if this player is no longer in effect 58 // infinity - if this player is no longer in effect
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146 } 147 }
147 148
148 #if !ENABLE(OILPAN) 149 #if !ENABLE(OILPAN)
149 // Checks if the AnimationStack is the last reference holder to the Player. 150 // Checks if the AnimationStack is the last reference holder to the Player.
150 // This won't be needed when AnimationPlayer is moved to Oilpan. 151 // This won't be needed when AnimationPlayer is moved to Oilpan.
151 bool canFree() const; 152 bool canFree() const;
152 #endif 153 #endif
153 154
154 virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<Even tListener>, bool useCapture = false) OVERRIDE; 155 virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<Even tListener>, bool useCapture = false) OVERRIDE;
155 156
156 void trace(Visitor*); 157 virtual void trace(Visitor*) OVERRIDE;
157 158
158 private: 159 private:
159 AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*); 160 AnimationPlayer(ExecutionContext*, AnimationTimeline&, AnimationNode*);
160 double sourceEnd() const; 161 double sourceEnd() const;
161 bool limited(double currentTime) const; 162 bool limited(double currentTime) const;
162 double currentTimeWithoutLag() const; 163 double currentTimeWithoutLag() const;
163 double currentTimeWithLag() const; 164 double currentTimeWithLag() const;
164 void updateTimingState(double newCurrentTime); 165 void updateTimingState(double newCurrentTime);
165 void updateCurrentTimingState(); 166 void updateCurrentTimingState();
166 167
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185 bool m_finished; 186 bool m_finished;
186 // Holds a 'finished' event queued for asynchronous dispatch via the 187 // Holds a 'finished' event queued for asynchronous dispatch via the
187 // ScriptedAnimationController. This object remains active until the 188 // ScriptedAnimationController. This object remains active until the
188 // event is actually dispatched. 189 // event is actually dispatched.
189 RefPtrWillBeMember<Event> m_pendingFinishedEvent; 190 RefPtrWillBeMember<Event> m_pendingFinishedEvent;
190 }; 191 };
191 192
192 } // namespace 193 } // namespace
193 194
194 #endif 195 #endif
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