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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/append_quads_data.h" | 5 #include "cc/layers/append_quads_data.h" |
6 #include "cc/layers/heads_up_display_layer_impl.h" | 6 #include "cc/layers/heads_up_display_layer_impl.h" |
7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
10 #include "cc/test/mock_quad_culler.h" | 10 #include "cc/test/mock_quad_culler.h" |
11 #include "cc/test/test_shared_bitmap_manager.h" | 11 #include "cc/test/test_shared_bitmap_manager.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 namespace { | 15 namespace { |
16 | 16 |
17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
18 ResourceProvider* resource_provider, | 18 ResourceProvider* resource_provider, |
19 DrawMode draw_mode) { | 19 DrawMode draw_mode) { |
20 MockQuadCuller quad_culler; | 20 MockOcclusionTracker<LayerImpl> occlusion_tracker; |
| 21 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
| 22 MockQuadCuller quad_culler(render_pass.get(), &occlusion_tracker); |
21 AppendQuadsData data; | 23 AppendQuadsData data; |
22 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | 24 bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
23 if (will_draw) | 25 if (will_draw) |
24 layer->AppendQuads(&quad_culler, &data); | 26 layer->AppendQuads(&quad_culler, &data); |
25 layer->UpdateHudTexture(draw_mode, resource_provider); | 27 layer->UpdateHudTexture(draw_mode, resource_provider); |
26 if (will_draw) | 28 if (will_draw) |
27 layer->DidDraw(resource_provider); | 29 layer->DidDraw(resource_provider); |
28 | 30 |
29 size_t expected_quad_list_size = will_draw ? 1 : 0; | 31 size_t expected_quad_list_size = will_draw ? 1 : 0; |
30 EXPECT_EQ(expected_quad_list_size, quad_culler.quad_list().size()); | 32 EXPECT_EQ(expected_quad_list_size, quad_culler.quad_list().size()); |
(...skipping 18 matching lines...) Expand all Loading... |
49 layer->ReleaseResources(); | 51 layer->ReleaseResources(); |
50 | 52 |
51 // Should skip resourceless software draw and not crash in UpdateHudTexture. | 53 // Should skip resourceless software draw and not crash in UpdateHudTexture. |
52 CheckDrawLayer(layer.get(), | 54 CheckDrawLayer(layer.get(), |
53 host_impl.resource_provider(), | 55 host_impl.resource_provider(), |
54 DRAW_MODE_RESOURCELESS_SOFTWARE); | 56 DRAW_MODE_RESOURCELESS_SOFTWARE); |
55 } | 57 } |
56 | 58 |
57 } // namespace | 59 } // namespace |
58 } // namespace cc | 60 } // namespace cc |
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