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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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157 */ | 157 */ |
158 void setData(GrDrawState::BlendOptFlags, | 158 void setData(GrDrawState::BlendOptFlags, |
159 const GrEffectStage* colorStages[], | 159 const GrEffectStage* colorStages[], |
160 const GrEffectStage* coverageStages[], | 160 const GrEffectStage* coverageStages[], |
161 const GrDeviceCoordTexture* dstCopy, // can be NULL | 161 const GrDeviceCoordTexture* dstCopy, // can be NULL |
162 SharedGLState*); | 162 SharedGLState*); |
163 | 163 |
164 private: | 164 private: |
165 typedef GrGLUniformManager::UniformHandle UniformHandle; | 165 typedef GrGLUniformManager::UniformHandle UniformHandle; |
166 | 166 |
167 // handles for uniforms (aside from per-effect samplers) | |
168 struct UniformHandles { | |
169 UniformHandle fViewMatrixUni; | |
170 UniformHandle fRTAdjustmentUni; | |
171 UniformHandle fColorUni; | |
172 UniformHandle fCoverageUni; | |
173 | |
174 // We use the render target height to provide a y-down frag coord when s
pecifying | |
175 // origin_upper_left is not supported. | |
176 UniformHandle fRTHeightUni; | |
177 | |
178 // Uniforms for computing texture coords to do the dst-copy lookup | |
179 UniformHandle fDstCopyTopLeftUni; | |
180 UniformHandle fDstCopyScaleUni; | |
181 UniformHandle fDstCopySamplerUni; | |
182 }; | |
183 | |
184 GrGLProgram(GrGpuGL* gpu, | 167 GrGLProgram(GrGpuGL* gpu, |
185 const GrGLProgramDesc& desc, | 168 const GrGLProgramDesc& desc, |
186 const GrEffectStage* colorStages[], | 169 const GrEffectStage* colorStages[], |
187 const GrEffectStage* coverageStages[]); | 170 const GrEffectStage* coverageStages[]); |
188 | 171 |
189 bool succeeded() const { return 0 != fProgramID; } | 172 bool succeeded() const { return 0 != fProgramID; } |
190 | 173 |
191 /** | 174 /** |
192 * This is the heavy initialization routine for building a GLProgram. colorS
tages and | 175 * This is the heavy initialization routine for building a GLProgram. colorS
tages and |
193 * coverageStages correspond to the output of GrGLProgramDesc::Build(). | 176 * coverageStages correspond to the output of GrGLProgramDesc::Build(). |
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219 GrColor fCoverage; | 202 GrColor fCoverage; |
220 int fDstCopyTexUnit; | 203 int fDstCopyTexUnit; |
221 | 204 |
222 SkAutoTDelete<GrGLProgramEffects> fColorEffects; | 205 SkAutoTDelete<GrGLProgramEffects> fColorEffects; |
223 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; | 206 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; |
224 | 207 |
225 GrGLProgramDesc fDesc; | 208 GrGLProgramDesc fDesc; |
226 GrGpuGL* fGpu; | 209 GrGpuGL* fGpu; |
227 | 210 |
228 GrGLUniformManager fUniformManager; | 211 GrGLUniformManager fUniformManager; |
229 UniformHandles fUniformHandles; | 212 GrGLShaderBuilder::UniformHandles fUniformHandles; |
230 | 213 |
231 bool fHasVertexShader; | 214 bool fHasVertexShader; |
232 int fNumTexCoordSets; | 215 int fNumTexCoordSets; |
233 | 216 |
234 typedef SkRefCnt INHERITED; | 217 typedef SkRefCnt INHERITED; |
235 }; | 218 }; |
236 | 219 |
237 #endif | 220 #endif |
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