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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <body> |
| 4 <script src="../resources/js-test.js"></script> |
| 5 <script> |
| 6 description("Tests that gamepad events are not fired when page is hidden but kep
t as pending and fired when the page becomes visible again."); |
| 7 window.jsTestIsAsync = true; |
| 8 |
| 9 var listeners; |
| 10 function addListener(eventName, handler) { |
| 11 if (!listeners) |
| 12 listeners = new Array(); |
| 13 listeners.push({name: eventName, handler: handler}); |
| 14 window.addEventListener(eventName, handler); |
| 15 } |
| 16 function removeListeners() { |
| 17 if (!listeners) |
| 18 return; |
| 19 listeners.forEach(function (l) { |
| 20 window.removeEventListener(l.name, l.handler); |
| 21 }); |
| 22 } |
| 23 |
| 24 function finishSoon() { |
| 25 setTimeout(finishJSTest, 10); |
| 26 } |
| 27 |
| 28 function testWithPageVisibleAgain() { |
| 29 shouldBeEqualToString('document.visibilityState', 'hidden'); |
| 30 removeListeners(); |
| 31 |
| 32 var eventCount = 0; |
| 33 window.addEventListener('gamepadconnected', function(event) { |
| 34 testPassed('gamepadconnected dispatched after page become visible'); |
| 35 shouldBeEqualToString('document.visibilityState', 'visible'); |
| 36 shouldBeEqualToNumber('event.gamepad.index', 1); |
| 37 if (++eventCount < 2) |
| 38 return; |
| 39 if (eventCount > 2) |
| 40 testFailed("Only one gamepadconnected event should have been receive
d. Redundant pending events (like connect and disconnect with the same gamepad)
should be suppressed."); |
| 41 finishSoon(); // Give some time to fail if suppression doesn't work. |
| 42 }); |
| 43 window.addEventListener('gamepaddisconnected', function(event) { |
| 44 testPassed('gamepaddisconnected dispatched after visibility change'); |
| 45 shouldBeEqualToString('document.visibilityState', 'visible'); |
| 46 shouldBeEqualToNumber('event.gamepad.index', 0); |
| 47 if (++eventCount < 2) |
| 48 return; |
| 49 if (eventCount > 2) |
| 50 testFailed("Only one gamepaddisconnected event should have been rece
ived. Redundant pending events (like connect and disconnect with the same gamepa
d) should be suppressed."); |
| 51 finishSoon(); // Give some time to fail if suppression doesn't work. |
| 52 }); |
| 53 |
| 54 testRunner.setPageVisibility('visible'); |
| 55 |
| 56 setTimeout(function() { |
| 57 testFailed('gamepad events should have been received'); |
| 58 finishJSTest(); |
| 59 }, 100); |
| 60 } |
| 61 |
| 62 function testWithPageHidden() { |
| 63 testRunner.setPageVisibility('hidden'); |
| 64 var shouldNotReceive = function() { |
| 65 testFailed('Should not have received gamepad events while the page was h
idden'); |
| 66 finishJSTest(); |
| 67 }; |
| 68 addListener('gamepadconnected', shouldNotReceive); |
| 69 addListener('gamepaddisconnected', shouldNotReceive); |
| 70 |
| 71 gamepadController.disconnect(0); |
| 72 |
| 73 // These should be suppressed. |
| 74 gamepadController.connect(1); |
| 75 gamepadController.dispatchConnected(1); |
| 76 gamepadController.disconnect(1); |
| 77 |
| 78 gamepadController.connect(1); |
| 79 gamepadController.dispatchConnected(1); |
| 80 |
| 81 setTimeout(testWithPageVisibleAgain, 0); |
| 82 } |
| 83 |
| 84 if (!window.testRunner || !window.gamepadController) { |
| 85 debug("This test cannot work without testRunner and gamepadController."); |
| 86 } |
| 87 |
| 88 addListener('gamepadconnected', function() { |
| 89 testPassed("Received a gamepadconnected event"); |
| 90 shouldBeEqualToNumber('event.gamepad.index', 0); |
| 91 removeListeners(); |
| 92 setTimeout(testWithPageHidden, 0); |
| 93 }); |
| 94 |
| 95 gamepadController.connect(0); |
| 96 gamepadController.dispatchConnected(0); |
| 97 |
| 98 </script> |
| 99 </html> |
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