Index: Source/core/rendering/RenderLayerRepainter.cpp |
diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp |
index 5f49e563350920a0d0b73ff364d386aeb45aa2ce..8d33c3215fcc3431e5a6d7436c70f3586f3f4ebc 100644 |
--- a/Source/core/rendering/RenderLayerRepainter.cpp |
+++ b/Source/core/rendering/RenderLayerRepainter.cpp |
@@ -108,13 +108,14 @@ void RenderLayerRepainter::clearRepaintRects() |
void RenderLayerRepainter::computeRepaintRects() |
{ |
const RenderLayerModelObject* repaintContainer = m_renderer.containerForRepaint(); |
+ LayoutRect repaintRect = m_renderer.boundsRectForRepaint(repaintContainer); |
if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) { |
// FIXME: We want RenderLayerRepainter to go away when |
// repaint-after-layout is on by default so we need to figure out how to |
// handle this update. |
- m_renderer.setPreviousRepaintRect(m_renderer.computeRepaintRect()); |
+ m_renderer.setPreviousRepaintRect(repaintRect); |
} else { |
- m_repaintRect = m_renderer.computeRepaintRect(); |
+ m_repaintRect = repaintRect; |
m_offset = m_renderer.positionFromRepaintContainer(repaintContainer); |
} |
} |