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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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226 GrGLShaderBuilder* fBuilder; | 226 GrGLShaderBuilder* fBuilder; |
227 }; | 227 }; |
228 | 228 |
229 protected: | 229 protected: |
230 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&); | 230 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&); |
231 | 231 |
232 GrGpuGL* gpu() const { return fGpu; } | 232 GrGpuGL* gpu() const { return fGpu; } |
233 | 233 |
234 const GrGLProgramDesc& desc() const { return fDesc; } | 234 const GrGLProgramDesc& desc() const { return fDesc; } |
235 | 235 |
236 void setInputColor(const GrGLSLExpr4& inputColor) { fInputColor = inputColor
; } | |
237 void setInputCoverage(const GrGLSLExpr4& inputCoverage) { fInputCoverage = i
nputCoverage; } | |
238 | |
239 /** Add input/output variable declarations (i.e. 'varying') to the fragment
shader. */ | 236 /** Add input/output variable declarations (i.e. 'varying') to the fragment
shader. */ |
240 GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); } | 237 GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); } |
241 | 238 |
242 // Helper for emitEffects(). | 239 // Helper for emitEffects(). |
243 void createAndEmitEffects(GrGLProgramEffectsBuilder*, | 240 void createAndEmitEffects(GrGLProgramEffectsBuilder*, |
244 const GrEffectStage* effectStages[], | 241 const GrEffectStage* effectStages[], |
245 const EffectKey effectKeys[], | 242 const EffectKey effectKeys[], |
246 int effectCnt, | 243 int effectCnt, |
247 GrGLSLExpr4* inOutFSColor); | 244 GrGLSLExpr4* inOutFSColor); |
248 | 245 |
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310 private: | 307 private: |
311 void validate() const { SkASSERT((NULL == fEffectStage) == (-1 == fCurre
ntIndex)); } | 308 void validate() const { SkASSERT((NULL == fEffectStage) == (-1 == fCurre
ntIndex)); } |
312 int fNextIndex; | 309 int fNextIndex; |
313 int fCurrentIndex; | 310 int fCurrentIndex; |
314 const GrEffectStage* fEffectStage; | 311 const GrEffectStage* fEffectStage; |
315 } fCodeStage; | 312 } fCodeStage; |
316 | 313 |
317 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov
erageStages[]); | 314 bool genProgram(const GrEffectStage* colorStages[], const GrEffectStage* cov
erageStages[]); |
318 | 315 |
319 /** | 316 /** |
| 317 * The base class will emit the fragment code that precedes the per-effect c
ode and then call |
| 318 * this function. The subclass can use it to insert additional fragment code
that should |
| 319 * execute before the effects' code and/or emit other shaders (e.g. geometry
, vertex). |
| 320 * |
| 321 * The subclass can modify the initial color or coverage |
| 322 */ |
| 323 virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage
) = 0; |
| 324 |
| 325 /** |
320 * Adds code for effects and returns a GrGLProgramEffects* object. The caller
is responsible for | 326 * Adds code for effects and returns a GrGLProgramEffects* object. The caller
is responsible for |
321 * deleting it when finished. effectStages contains the effects to add. effec
tKeys[i] is the key | 327 * deleting it when finished. effectStages contains the effects to add. effec
tKeys[i] is the key |
322 * generated from effectStages[i]. inOutFSColor specifies the input color to
the first stage and | 328 * generated from effectStages[i]. inOutFSColor specifies the input color to
the first stage and |
323 * is updated to be the output color of the last stage. | 329 * is updated to be the output color of the last stage. |
324 * The handles to texture samplers for effectStage[i] are added to | 330 * The handles to texture samplers for effectStage[i] are added to |
325 * effectSamplerHandles[i]. | 331 * effectSamplerHandles[i]. |
326 */ | 332 */ |
327 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], | 333 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], |
328 const EffectKey effectKeys[
], | 334 const EffectKey effectKeys[
], |
329 int effectCnt, | 335 int effectCnt, |
330 GrGLSLExpr4* inOutFSColor)
= 0; | 336 GrGLSLExpr4* inOutFSColor)
= 0; |
331 | 337 |
| 338 /** |
| 339 * Similar to emitCodeBeforeEffects() but called after per-effect code is em
itted. |
| 340 */ |
| 341 virtual void emitCodeAfterEffects() = 0; |
| 342 |
332 /** Enables using the secondary color output and returns the name of the var
in which it is | 343 /** Enables using the secondary color output and returns the name of the var
in which it is |
333 to be stored */ | 344 to be stored */ |
334 const char* enableSecondaryOutput(); | 345 const char* enableSecondaryOutput(); |
335 /** Gets the name of the primary color output. */ | 346 /** Gets the name of the primary color output. */ |
336 const char* getColorOutputName() const; | 347 const char* getColorOutputName() const; |
337 | 348 |
338 /** | 349 /** |
339 * Compiles all the shaders, links them into a program, and writes the progr
am id to the output | 350 * Compiles all the shaders, links them into a program, and writes the progr
am id to the output |
340 * struct. | 351 * struct. |
341 **/ | 352 **/ |
342 bool finish(); | 353 bool finish(); |
343 | 354 |
344 const GrGLSLExpr4& getInputColor() const { | |
345 return fInputColor; | |
346 } | |
347 | |
348 const GrGLSLExpr4& getInputCoverage() const { | |
349 return fInputCoverage; | |
350 } | |
351 | |
352 /** | 355 /** |
353 * Features that should only be enabled by GrGLShaderBuilder itself. | 356 * Features that should only be enabled by GrGLShaderBuilder itself. |
354 */ | 357 */ |
355 enum GLSLPrivateFeature { | 358 enum GLSLPrivateFeature { |
356 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, | 359 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, |
357 kEXTShaderFramebufferFetch_GLSLPrivateFeature, | 360 kEXTShaderFramebufferFetch_GLSLPrivateFeature, |
358 kNVShaderFramebufferFetch_GLSLPrivateFeature, | 361 kNVShaderFramebufferFetch_GLSLPrivateFeature, |
359 }; | 362 }; |
360 bool enablePrivateFeature(GLSLPrivateFeature); | 363 bool enablePrivateFeature(GLSLPrivateFeature); |
361 | 364 |
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385 SkString fFSExtensions; | 388 SkString fFSExtensions; |
386 VarArray fFSInputs; | 389 VarArray fFSInputs; |
387 VarArray fFSOutputs; | 390 VarArray fFSOutputs; |
388 GrGLUniformManager::BuilderUniformArray fUniforms; | 391 GrGLUniformManager::BuilderUniformArray fUniforms; |
389 | 392 |
390 SkString fFSCode; | 393 SkString fFSCode; |
391 | 394 |
392 bool fSetupFragPosition; | 395 bool fSetupFragPosition; |
393 bool fTopLeftFragPosRead; | 396 bool fTopLeftFragPosRead; |
394 | 397 |
395 GrGLSLExpr4 fInputColor; | |
396 GrGLSLExpr4 fInputCoverage; | |
397 | |
398 bool fHasCustomColorOutput; | 398 bool fHasCustomColorOutput; |
399 bool fHasSecondaryOutput; | 399 bool fHasSecondaryOutput; |
400 }; | 400 }; |
401 | 401 |
402 //////////////////////////////////////////////////////////////////////////////// | 402 //////////////////////////////////////////////////////////////////////////////// |
403 | 403 |
404 class GrGLFullShaderBuilder : public GrGLShaderBuilder { | 404 class GrGLFullShaderBuilder : public GrGLShaderBuilder { |
405 public: | 405 public: |
406 GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&)
; | 406 GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&)
; |
407 | 407 |
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441 | 441 |
442 /** | 442 /** |
443 * Are explicit local coordinates provided as input to the vertex shader. | 443 * Are explicit local coordinates provided as input to the vertex shader. |
444 */ | 444 */ |
445 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVa
r); } | 445 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVa
r); } |
446 | 446 |
447 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& n
ame); | 447 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& n
ame); |
448 const SkString* getEffectAttributeName(int attributeIndex) const; | 448 const SkString* getEffectAttributeName(int attributeIndex) const; |
449 | 449 |
450 private: | 450 private: |
| 451 virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage
) SK_OVERRIDE; |
| 452 |
451 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], | 453 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], |
452 const EffectKey effectKeys[
], | 454 const EffectKey effectKeys[
], |
453 int effectCnt, | 455 int effectCnt, |
454 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 456 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; |
| 457 |
| 458 virtual void emitCodeAfterEffects() SK_OVERRIDE; |
| 459 |
455 virtual bool compileAndAttachShaders(GrGLuint programId, | 460 virtual bool compileAndAttachShaders(GrGLuint programId, |
456 SkTDArray<GrGLuint>* shaderIds) const S
K_OVERRIDE; | 461 SkTDArray<GrGLuint>* shaderIds) const S
K_OVERRIDE; |
457 | 462 |
458 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE; | 463 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE; |
459 | 464 |
460 VarArray fVSAttrs; | 465 VarArray fVSAttrs; |
461 VarArray fVSOutputs; | 466 VarArray fVSOutputs; |
462 VarArray fGSInputs; | 467 VarArray fGSInputs; |
463 VarArray fGSOutputs; | 468 VarArray fGSOutputs; |
464 | 469 |
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481 | 486 |
482 //////////////////////////////////////////////////////////////////////////////// | 487 //////////////////////////////////////////////////////////////////////////////// |
483 | 488 |
484 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { | 489 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { |
485 public: | 490 public: |
486 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgr
amDesc&); | 491 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgr
amDesc&); |
487 | 492 |
488 int addTexCoordSets(int count); | 493 int addTexCoordSets(int count); |
489 | 494 |
490 private: | 495 private: |
| 496 virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage
) SK_OVERRIDE {} |
491 | 497 |
492 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], | 498 virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effect
Stages[], |
493 const EffectKey effectKeys[
], | 499 const EffectKey effectKeys[
], |
494 int effectCnt, | 500 int effectCnt, |
495 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; | 501 GrGLSLExpr4* inOutFSColor)
SK_OVERRIDE; |
496 | 502 |
| 503 virtual void emitCodeAfterEffects() SK_OVERRIDE {} |
| 504 |
497 typedef GrGLShaderBuilder INHERITED; | 505 typedef GrGLShaderBuilder INHERITED; |
498 }; | 506 }; |
499 | 507 |
500 #endif | 508 #endif |
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