| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index d4448b4b0b97aaaf77b4f6ee7f597420096a4409..435d0cdb02c988255244c53fc343ebf085fc44eb 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -38,29 +38,24 @@ GrGLProgram::GrGLProgram(GrGpuGL* gpu,
|
| const GrGLProgramDesc& desc,
|
| GrGLUniformManager* uman,
|
| const GrGLShaderBuilder::GenProgramOutput& builderOutput)
|
| - : fProgramID(builderOutput.fProgramID)
|
| - , fColor(GrColor_ILLEGAL)
|
| + : fColor(GrColor_ILLEGAL)
|
| , fCoverage(GrColor_ILLEGAL)
|
| , fDstCopyTexUnit(-1)
|
| - , fColorEffects(builderOutput.fColorEffects)
|
| - , fCoverageEffects(builderOutput.fCoverageEffects)
|
| + , fBuilderOutput(builderOutput)
|
| , fDesc(desc)
|
| , fGpu(gpu)
|
| - , fUniformManager(SkRef(uman))
|
| - , fUniformHandles(builderOutput.fUniformHandles)
|
| - , fHasVertexShader(builderOutput.fHasVertexShader)
|
| - , fTexCoordSetCnt(builderOutput.fTexCoordSetCnt) {
|
| + , fUniformManager(SkRef(uman)) {
|
| this->initSamplerUniforms();
|
| }
|
|
|
| GrGLProgram::~GrGLProgram() {
|
| - if (fProgramID) {
|
| - GL_CALL(DeleteProgram(fProgramID));
|
| + if (fBuilderOutput.fProgramID) {
|
| + GL_CALL(DeleteProgram(fBuilderOutput.fProgramID));
|
| }
|
| }
|
|
|
| void GrGLProgram::abandon() {
|
| - fProgramID = 0;
|
| + fBuilderOutput.fProgramID = 0;
|
| }
|
|
|
| void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
|
| @@ -86,14 +81,14 @@ void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
|
| }
|
|
|
| void GrGLProgram::initSamplerUniforms() {
|
| - GL_CALL(UseProgram(fProgramID));
|
| + GL_CALL(UseProgram(fBuilderOutput.fProgramID));
|
| GrGLint texUnitIdx = 0;
|
| - if (fUniformHandles.fDstCopySamplerUni.isValid()) {
|
| - fUniformManager->setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx);
|
| + if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) {
|
| + fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
|
| fDstCopyTexUnit = texUnitIdx++;
|
| }
|
| - fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
| - fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
| + fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
| + fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| @@ -123,35 +118,35 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
|
| this->setMatrixAndRenderTargetHeight(drawState);
|
|
|
| if (NULL != dstCopy) {
|
| - if (fUniformHandles.fDstCopyTopLeftUni.isValid()) {
|
| - fUniformManager->set2f(fUniformHandles.fDstCopyTopLeftUni,
|
| + if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) {
|
| + fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
|
| static_cast<GrGLfloat>(dstCopy->offset().fX),
|
| static_cast<GrGLfloat>(dstCopy->offset().fY));
|
| - fUniformManager->set2f(fUniformHandles.fDstCopyScaleUni,
|
| + fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
|
| 1.f / dstCopy->texture()->width(),
|
| 1.f / dstCopy->texture()->height());
|
| GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
|
| static GrTextureParams kParams; // the default is clamp, nearest filtering.
|
| fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
|
| } else {
|
| - SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid());
|
| - SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
|
| }
|
| } else {
|
| - SkASSERT(!fUniformHandles.fDstCopyTopLeftUni.isValid());
|
| - SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid());
|
| - SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
|
| }
|
|
|
| - fColorEffects->setData(fGpu, *fUniformManager, colorStages);
|
| - fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
|
| + fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages);
|
| + fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
|
|
|
|
|
| // PathTexGen state applies to the the fixed function vertex shader. For
|
| // custom shaders, it's ignored, so we don't need to change the texgen
|
| // settings in that case.
|
| - if (!fHasVertexShader) {
|
| - fGpu->flushPathTexGenSettings(fTexCoordSetCnt);
|
| + if (!fBuilderOutput.fHasVertexShader) {
|
| + fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt);
|
| }
|
| }
|
|
|
| @@ -174,11 +169,11 @@ void GrGLProgram::setColor(const GrDrawState& drawState,
|
| }
|
| break;
|
| case GrGLProgramDesc::kUniform_ColorInput:
|
| - if (fColor != color && fUniformHandles.fColorUni.isValid()) {
|
| + if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.isValid()) {
|
| // OpenGL ES doesn't support unsigned byte varieties of glUniform
|
| GrGLfloat c[4];
|
| GrColorToRGBAFloat(color, c);
|
| - fUniformManager->set4fv(fUniformHandles.fColorUni, 1, c);
|
| + fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c);
|
| fColor = color;
|
| }
|
| sharedState->fConstAttribColorIndex = -1;
|
| @@ -217,7 +212,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState,
|
| // OpenGL ES doesn't support unsigned byte varieties of glUniform
|
| GrGLfloat c[4];
|
| GrColorToRGBAFloat(coverage, c);
|
| - fUniformManager->set4fv(fUniformHandles.fCoverageUni, 1, c);
|
| + fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c);
|
| fCoverage = coverage;
|
| }
|
| sharedState->fConstAttribCoverageIndex = -1;
|
| @@ -240,19 +235,20 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
| size.set(rt->width(), rt->height());
|
|
|
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
|
| - if (fUniformHandles.fRTHeightUni.isValid() &&
|
| + if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() &&
|
| fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
|
| - fUniformManager->set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight));
|
| + fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni,
|
| + SkIntToScalar(size.fHeight));
|
| }
|
|
|
| - if (!fHasVertexShader) {
|
| - SkASSERT(!fUniformHandles.fViewMatrixUni.isValid());
|
| - SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
|
| + if (!fBuilderOutput.fHasVertexShader) {
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());
|
| + SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid());
|
| fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
|
| } else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
|
| fMatrixState.fRenderTargetSize != size ||
|
| !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) {
|
| - SkASSERT(fUniformHandles.fViewMatrixUni.isValid());
|
| + SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());
|
|
|
| fMatrixState.fViewMatrix = drawState.getViewMatrix();
|
| fMatrixState.fRenderTargetSize = size;
|
| @@ -260,10 +256,10 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
|
|
| GrGLfloat viewMatrix[3 * 3];
|
| fMatrixState.getGLMatrix<3>(viewMatrix);
|
| - fUniformManager->setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
|
| + fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);
|
|
|
| GrGLfloat rtAdjustmentVec[4];
|
| fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
|
| - fUniformManager->set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
|
| + fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
|
| }
|
| }
|
|
|