| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 SkASSERT(0 != output.fProgramID); | 31 SkASSERT(0 != output.fProgramID); |
| 32 return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output)); | 32 return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output)); |
| 33 } | 33 } |
| 34 return NULL; | 34 return NULL; |
| 35 } | 35 } |
| 36 | 36 |
| 37 GrGLProgram::GrGLProgram(GrGpuGL* gpu, | 37 GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
| 38 const GrGLProgramDesc& desc, | 38 const GrGLProgramDesc& desc, |
| 39 GrGLUniformManager* uman, | 39 GrGLUniformManager* uman, |
| 40 const GrGLShaderBuilder::GenProgramOutput& builderOutpu
t) | 40 const GrGLShaderBuilder::GenProgramOutput& builderOutpu
t) |
| 41 : fProgramID(builderOutput.fProgramID) | 41 : fColor(GrColor_ILLEGAL) |
| 42 , fColor(GrColor_ILLEGAL) | |
| 43 , fCoverage(GrColor_ILLEGAL) | 42 , fCoverage(GrColor_ILLEGAL) |
| 44 , fDstCopyTexUnit(-1) | 43 , fDstCopyTexUnit(-1) |
| 45 , fColorEffects(builderOutput.fColorEffects) | 44 , fBuilderOutput(builderOutput) |
| 46 , fCoverageEffects(builderOutput.fCoverageEffects) | |
| 47 , fDesc(desc) | 45 , fDesc(desc) |
| 48 , fGpu(gpu) | 46 , fGpu(gpu) |
| 49 , fUniformManager(SkRef(uman)) | 47 , fUniformManager(SkRef(uman)) { |
| 50 , fUniformHandles(builderOutput.fUniformHandles) | |
| 51 , fHasVertexShader(builderOutput.fHasVertexShader) | |
| 52 , fTexCoordSetCnt(builderOutput.fTexCoordSetCnt) { | |
| 53 this->initSamplerUniforms(); | 48 this->initSamplerUniforms(); |
| 54 } | 49 } |
| 55 | 50 |
| 56 GrGLProgram::~GrGLProgram() { | 51 GrGLProgram::~GrGLProgram() { |
| 57 if (fProgramID) { | 52 if (fBuilderOutput.fProgramID) { |
| 58 GL_CALL(DeleteProgram(fProgramID)); | 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); |
| 59 } | 54 } |
| 60 } | 55 } |
| 61 | 56 |
| 62 void GrGLProgram::abandon() { | 57 void GrGLProgram::abandon() { |
| 63 fProgramID = 0; | 58 fBuilderOutput.fProgramID = 0; |
| 64 } | 59 } |
| 65 | 60 |
| 66 void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, | 61 void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, |
| 67 GrBlendCoeff* dstCoeff) const { | 62 GrBlendCoeff* dstCoeff) const { |
| 68 switch (fDesc.getHeader().fCoverageOutput) { | 63 switch (fDesc.getHeader().fCoverageOutput) { |
| 69 case GrGLProgramDesc::kModulate_CoverageOutput: | 64 case GrGLProgramDesc::kModulate_CoverageOutput: |
| 70 break; | 65 break; |
| 71 // The prog will write a coverage value to the secondary | 66 // The prog will write a coverage value to the secondary |
| 72 // output and the dst is blended by one minus that value. | 67 // output and the dst is blended by one minus that value. |
| 73 case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput: | 68 case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput: |
| 74 case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput: | 69 case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput: |
| 75 case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput: | 70 case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput: |
| 76 *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; | 71 *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| 77 break; | 72 break; |
| 78 case GrGLProgramDesc::kCombineWithDst_CoverageOutput: | 73 case GrGLProgramDesc::kCombineWithDst_CoverageOutput: |
| 79 // We should only have set this if the blend was specified as (1, 0) | 74 // We should only have set this if the blend was specified as (1, 0) |
| 80 SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *ds
tCoeff); | 75 SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *ds
tCoeff); |
| 81 break; | 76 break; |
| 82 default: | 77 default: |
| 83 SkFAIL("Unexpected coverage output"); | 78 SkFAIL("Unexpected coverage output"); |
| 84 break; | 79 break; |
| 85 } | 80 } |
| 86 } | 81 } |
| 87 | 82 |
| 88 void GrGLProgram::initSamplerUniforms() { | 83 void GrGLProgram::initSamplerUniforms() { |
| 89 GL_CALL(UseProgram(fProgramID)); | 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); |
| 90 GrGLint texUnitIdx = 0; | 85 GrGLint texUnitIdx = 0; |
| 91 if (fUniformHandles.fDstCopySamplerUni.isValid()) { | 86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { |
| 92 fUniformManager->setSampler(fUniformHandles.fDstCopySamplerUni, texUnitI
dx); | 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySampl
erUni, texUnitIdx); |
| 93 fDstCopyTexUnit = texUnitIdx++; | 88 fDstCopyTexUnit = texUnitIdx++; |
| 94 } | 89 } |
| 95 fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); | 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); |
| 96 fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx); | 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx)
; |
| 97 } | 92 } |
| 98 | 93 |
| 99 /////////////////////////////////////////////////////////////////////////////// | 94 /////////////////////////////////////////////////////////////////////////////// |
| 100 | 95 |
| 101 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, | 96 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, |
| 102 const GrEffectStage* colorStages[], | 97 const GrEffectStage* colorStages[], |
| 103 const GrEffectStage* coverageStages[], | 98 const GrEffectStage* coverageStages[], |
| 104 const GrDeviceCoordTexture* dstCopy, | 99 const GrDeviceCoordTexture* dstCopy, |
| 105 SharedGLState* sharedState) { | 100 SharedGLState* sharedState) { |
| 106 const GrDrawState& drawState = fGpu->getDrawState(); | 101 const GrDrawState& drawState = fGpu->getDrawState(); |
| 107 | 102 |
| 108 GrColor color; | 103 GrColor color; |
| 109 GrColor coverage; | 104 GrColor coverage; |
| 110 if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { | 105 if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { |
| 111 color = 0; | 106 color = 0; |
| 112 coverage = 0; | 107 coverage = 0; |
| 113 } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { | 108 } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { |
| 114 color = 0xffffffff; | 109 color = 0xffffffff; |
| 115 coverage = drawState.getCoverageColor(); | 110 coverage = drawState.getCoverageColor(); |
| 116 } else { | 111 } else { |
| 117 color = drawState.getColor(); | 112 color = drawState.getColor(); |
| 118 coverage = drawState.getCoverageColor(); | 113 coverage = drawState.getCoverageColor(); |
| 119 } | 114 } |
| 120 | 115 |
| 121 this->setColor(drawState, color, sharedState); | 116 this->setColor(drawState, color, sharedState); |
| 122 this->setCoverage(drawState, coverage, sharedState); | 117 this->setCoverage(drawState, coverage, sharedState); |
| 123 this->setMatrixAndRenderTargetHeight(drawState); | 118 this->setMatrixAndRenderTargetHeight(drawState); |
| 124 | 119 |
| 125 if (NULL != dstCopy) { | 120 if (NULL != dstCopy) { |
| 126 if (fUniformHandles.fDstCopyTopLeftUni.isValid()) { | 121 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| 127 fUniformManager->set2f(fUniformHandles.fDstCopyTopLeftUni, | 122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLef
tUni, |
| 128 static_cast<GrGLfloat>(dstCopy->offset().fX), | 123 static_cast<GrGLfloat>(dstCopy->offset().fX), |
| 129 static_cast<GrGLfloat>(dstCopy->offset().fY))
; | 124 static_cast<GrGLfloat>(dstCopy->offset().fY))
; |
| 130 fUniformManager->set2f(fUniformHandles.fDstCopyScaleUni, | 125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleU
ni, |
| 131 1.f / dstCopy->texture()->width(), | 126 1.f / dstCopy->texture()->width(), |
| 132 1.f / dstCopy->texture()->height()); | 127 1.f / dstCopy->texture()->height()); |
| 133 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; | 128 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
| 134 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. | 129 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
| 135 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); | 130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| 136 } else { | 131 } else { |
| 137 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); | 132 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid())
; |
| 138 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); | 133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid(
)); |
| 139 } | 134 } |
| 140 } else { | 135 } else { |
| 141 SkASSERT(!fUniformHandles.fDstCopyTopLeftUni.isValid()); | 136 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 142 SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid()); | 137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); |
| 143 SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid()); | 138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); |
| 144 } | 139 } |
| 145 | 140 |
| 146 fColorEffects->setData(fGpu, *fUniformManager, colorStages); | 141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); |
| 147 fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); | 142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageSta
ges); |
| 148 | 143 |
| 149 | 144 |
| 150 // PathTexGen state applies to the the fixed function vertex shader. For | 145 // PathTexGen state applies to the the fixed function vertex shader. For |
| 151 // custom shaders, it's ignored, so we don't need to change the texgen | 146 // custom shaders, it's ignored, so we don't need to change the texgen |
| 152 // settings in that case. | 147 // settings in that case. |
| 153 if (!fHasVertexShader) { | 148 if (!fBuilderOutput.fHasVertexShader) { |
| 154 fGpu->flushPathTexGenSettings(fTexCoordSetCnt); | 149 fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); |
| 155 } | 150 } |
| 156 } | 151 } |
| 157 | 152 |
| 158 void GrGLProgram::setColor(const GrDrawState& drawState, | 153 void GrGLProgram::setColor(const GrDrawState& drawState, |
| 159 GrColor color, | 154 GrColor color, |
| 160 SharedGLState* sharedState) { | 155 SharedGLState* sharedState) { |
| 161 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 156 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
| 162 if (!drawState.hasColorVertexAttribute()) { | 157 if (!drawState.hasColorVertexAttribute()) { |
| 163 switch (header.fColorInput) { | 158 switch (header.fColorInput) { |
| 164 case GrGLProgramDesc::kAttribute_ColorInput: | 159 case GrGLProgramDesc::kAttribute_ColorInput: |
| 165 SkASSERT(-1 != header.fColorAttributeIndex); | 160 SkASSERT(-1 != header.fColorAttributeIndex); |
| 166 if (sharedState->fConstAttribColor != color || | 161 if (sharedState->fConstAttribColor != color || |
| 167 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { | 162 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { |
| 168 // OpenGL ES only supports the float varieties of glVertexAt
trib | 163 // OpenGL ES only supports the float varieties of glVertexAt
trib |
| 169 GrGLfloat c[4]; | 164 GrGLfloat c[4]; |
| 170 GrColorToRGBAFloat(color, c); | 165 GrColorToRGBAFloat(color, c); |
| 171 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); | 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); |
| 172 sharedState->fConstAttribColor = color; | 167 sharedState->fConstAttribColor = color; |
| 173 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; | 168 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; |
| 174 } | 169 } |
| 175 break; | 170 break; |
| 176 case GrGLProgramDesc::kUniform_ColorInput: | 171 case GrGLProgramDesc::kUniform_ColorInput: |
| 177 if (fColor != color && fUniformHandles.fColorUni.isValid()) { | 172 if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.
isValid()) { |
| 178 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform | 173 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform |
| 179 GrGLfloat c[4]; | 174 GrGLfloat c[4]; |
| 180 GrColorToRGBAFloat(color, c); | 175 GrColorToRGBAFloat(color, c); |
| 181 fUniformManager->set4fv(fUniformHandles.fColorUni, 1, c); | 176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColo
rUni, 1, c); |
| 182 fColor = color; | 177 fColor = color; |
| 183 } | 178 } |
| 184 sharedState->fConstAttribColorIndex = -1; | 179 sharedState->fConstAttribColorIndex = -1; |
| 185 break; | 180 break; |
| 186 case GrGLProgramDesc::kSolidWhite_ColorInput: | 181 case GrGLProgramDesc::kSolidWhite_ColorInput: |
| 187 case GrGLProgramDesc::kTransBlack_ColorInput: | 182 case GrGLProgramDesc::kTransBlack_ColorInput: |
| 188 sharedState->fConstAttribColorIndex = -1; | 183 sharedState->fConstAttribColorIndex = -1; |
| 189 break; | 184 break; |
| 190 default: | 185 default: |
| 191 SkFAIL("Unknown color type."); | 186 SkFAIL("Unknown color type."); |
| (...skipping 18 matching lines...) Expand all Loading... |
| 210 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); | 205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); |
| 211 sharedState->fConstAttribCoverage = coverage; | 206 sharedState->fConstAttribCoverage = coverage; |
| 212 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt
ributeIndex; | 207 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt
ributeIndex; |
| 213 } | 208 } |
| 214 break; | 209 break; |
| 215 case GrGLProgramDesc::kUniform_ColorInput: | 210 case GrGLProgramDesc::kUniform_ColorInput: |
| 216 if (fCoverage != coverage) { | 211 if (fCoverage != coverage) { |
| 217 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform | 212 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform |
| 218 GrGLfloat c[4]; | 213 GrGLfloat c[4]; |
| 219 GrColorToRGBAFloat(coverage, c); | 214 GrColorToRGBAFloat(coverage, c); |
| 220 fUniformManager->set4fv(fUniformHandles.fCoverageUni, 1, c); | 215 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCove
rageUni, 1, c); |
| 221 fCoverage = coverage; | 216 fCoverage = coverage; |
| 222 } | 217 } |
| 223 sharedState->fConstAttribCoverageIndex = -1; | 218 sharedState->fConstAttribCoverageIndex = -1; |
| 224 break; | 219 break; |
| 225 case GrGLProgramDesc::kSolidWhite_ColorInput: | 220 case GrGLProgramDesc::kSolidWhite_ColorInput: |
| 226 case GrGLProgramDesc::kTransBlack_ColorInput: | 221 case GrGLProgramDesc::kTransBlack_ColorInput: |
| 227 sharedState->fConstAttribCoverageIndex = -1; | 222 sharedState->fConstAttribCoverageIndex = -1; |
| 228 break; | 223 break; |
| 229 default: | 224 default: |
| 230 SkFAIL("Unknown coverage type."); | 225 SkFAIL("Unknown coverage type."); |
| 231 } | 226 } |
| 232 } else { | 227 } else { |
| 233 sharedState->fConstAttribCoverageIndex = -1; | 228 sharedState->fConstAttribCoverageIndex = -1; |
| 234 } | 229 } |
| 235 } | 230 } |
| 236 | 231 |
| 237 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { | 232 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
| 238 const GrRenderTarget* rt = drawState.getRenderTarget(); | 233 const GrRenderTarget* rt = drawState.getRenderTarget(); |
| 239 SkISize size; | 234 SkISize size; |
| 240 size.set(rt->width(), rt->height()); | 235 size.set(rt->width(), rt->height()); |
| 241 | 236 |
| 242 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 237 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 243 if (fUniformHandles.fRTHeightUni.isValid() && | 238 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && |
| 244 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { | 239 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
| 245 fUniformManager->set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.
fHeight)); | 240 fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, |
| 241 SkIntToScalar(size.fHeight)); |
| 246 } | 242 } |
| 247 | 243 |
| 248 if (!fHasVertexShader) { | 244 if (!fBuilderOutput.fHasVertexShader) { |
| 249 SkASSERT(!fUniformHandles.fViewMatrixUni.isValid()); | 245 SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); |
| 250 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); | 246 SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid()); |
| 251 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; | 247 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; |
| 252 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || | 248 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
| 253 fMatrixState.fRenderTargetSize != size || | 249 fMatrixState.fRenderTargetSize != size || |
| 254 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { | 250 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { |
| 255 SkASSERT(fUniformHandles.fViewMatrixUni.isValid()); | 251 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); |
| 256 | 252 |
| 257 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 253 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 258 fMatrixState.fRenderTargetSize = size; | 254 fMatrixState.fRenderTargetSize = size; |
| 259 fMatrixState.fRenderTargetOrigin = rt->origin(); | 255 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 260 | 256 |
| 261 GrGLfloat viewMatrix[3 * 3]; | 257 GrGLfloat viewMatrix[3 * 3]; |
| 262 fMatrixState.getGLMatrix<3>(viewMatrix); | 258 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 263 fUniformManager->setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix)
; | 259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU
ni, viewMatrix); |
| 264 | 260 |
| 265 GrGLfloat rtAdjustmentVec[4]; | 261 GrGLfloat rtAdjustmentVec[4]; |
| 266 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 262 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
| 267 fUniformManager->set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmen
tVec); | 263 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); |
| 268 } | 264 } |
| 269 } | 265 } |
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