| Index: tests/NameAllocatorTest.cpp
|
| diff --git a/tests/NameAllocatorTest.cpp b/tests/NameAllocatorTest.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..86efdb2f7261593058a5a38d74e51bc68ac9b86c
|
| --- /dev/null
|
| +++ b/tests/NameAllocatorTest.cpp
|
| @@ -0,0 +1,169 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +
|
| +#include "gl/GrGLNameAllocator.h"
|
| +#include "Test.h"
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +class NameLeakTest {
|
| + static const GrGLuint kFirstName = 101;
|
| + static const GrGLuint kRange = 1013;
|
| +
|
| +public:
|
| + NameLeakTest(skiatest::Reporter* reporter)
|
| + : fReporter(reporter),
|
| + fAllocator(kFirstName, kFirstName + kRange),
|
| + fAllocatedCount(0),
|
| + fRandomName(kFirstName + 4 * kRange / 7) {
|
| + memset(fAllocatedNames, 0, sizeof(fAllocatedNames));
|
| + }
|
| +
|
| + bool run() {
|
| + if (!this->allocateAllRemaining()) {
|
| + return false;
|
| + }
|
| +
|
| + for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) {
|
| + if (!this->freeRandomNames(freeCount)) {
|
| + return false;
|
| + }
|
| + if (!this->allocateAllRemaining()) {
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + return true;
|
| + }
|
| +
|
| +private:
|
| + bool isAllocated(GrGLuint name) const {
|
| + return fAllocatedNames[name - kFirstName];
|
| + }
|
| +
|
| + void setAllocated(GrGLuint name, bool allocated) {
|
| + fAllocatedNames[name - kFirstName] = allocated;
|
| + }
|
| +
|
| + bool allocateAllRemaining() {
|
| + for (; fAllocatedCount < kRange; ++fAllocatedCount) {
|
| + GrGLuint name = fAllocator.allocateName();
|
| + if (0 == name) {
|
| + ERRORF(fReporter,
|
| + "Name allocate failed, but there should still be %u free names",
|
| + kRange - fAllocatedCount);
|
| + return false;
|
| + }
|
| + if (name < kFirstName || name >= kFirstName + kRange) {
|
| + ERRORF(fReporter,
|
| + "Name allocate returned name %u outside its bounds [%u, %u)",
|
| + name, kFirstName, kFirstName + kRange);
|
| + return false;
|
| + }
|
| + if (this->isAllocated(name)) {
|
| + ERRORF(fReporter, "Name allocate returned name that is already allocated");
|
| + return false;
|
| + }
|
| +
|
| + this->setAllocated(name, true);
|
| + }
|
| +
|
| + // Ensure it returns 0 once all the names are allocated.
|
| + GrGLuint name = fAllocator.allocateName();
|
| + if (0 != name) {
|
| + ERRORF(fReporter,
|
| + "Name allocate did not fail when all names were already in use");
|
| + return false;
|
| + }
|
| +
|
| + // Ensure every unique name is allocated.
|
| + for (GrGLuint i = 0; i < kRange; ++i) {
|
| + if (!this->isAllocated(kFirstName + i)) {
|
| + ERRORF(fReporter, "Not all unique names are allocated after allocateAllRemaining()");
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + return true;
|
| + }
|
| +
|
| + bool freeRandomNames(GrGLuint count) {
|
| + // The values a and c make up an LCG (pseudo-random generator). These
|
| + // values must satisfy the Hull-Dobell Theorem (with m=kRange):
|
| + // http://en.wikipedia.org/wiki/Linear_congruential_generator
|
| + // We use our own generator to guarantee it hits each unique value
|
| + // within kRange exactly once before repeating.
|
| + const GrGLuint seed = (count + fRandomName) / 2;
|
| + const GrGLuint a = seed * kRange + 1;
|
| + const GrGLuint c = (seed * 743) % kRange;
|
| +
|
| + for (GrGLuint i = 0; i < count; ++i) {
|
| + fRandomName = (a * fRandomName + c) % kRange;
|
| + const GrGLuint name = kFirstName + fRandomName;
|
| + if (!this->isAllocated(name)) {
|
| + ERRORF(fReporter, "Test bug: Should not free a not-allocated name at this point (%u)", i);
|
| + return false;
|
| + }
|
| +
|
| + fAllocator.free(name);
|
| + this->setAllocated(name, false);
|
| + --fAllocatedCount;
|
| + }
|
| +
|
| + return true;
|
| + }
|
| +
|
| + skiatest::Reporter* fReporter;
|
| + GrGLNameAllocator fAllocator;
|
| + bool fAllocatedNames[kRange];
|
| + GrGLuint fAllocatedCount;
|
| + GrGLuint fRandomName;
|
| +};
|
| +
|
| +DEF_GPUTEST(NameAllocator, reporter, factory) {
|
| + // Ensure no names are leaked or double-allocated during heavy usage.
|
| + {
|
| + NameLeakTest nameLeakTest(reporter);
|
| + nameLeakTest.run();
|
| + }
|
| +
|
| + static const GrGLuint range = 32;
|
| + GrGLNameAllocator allocator(1, 1 + range);
|
| + for (GrGLuint i = 1; i <= range; ++i) {
|
| + allocator.allocateName();
|
| + }
|
| + REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
| +
|
| + // Test freeing names out of range.
|
| + allocator.free(allocator.firstName() - 1);
|
| + allocator.free(allocator.endName());
|
| + REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
| +
|
| + // Test freeing not-allocated names.
|
| + for (GrGLuint i = 1; i <= range/2; i += 2) {
|
| + allocator.free(i);
|
| + }
|
| + for (GrGLuint i = 1; i <= range/2; i += 2) {
|
| + // None of these names will be allocated.
|
| + allocator.free(i);
|
| + }
|
| + for (GrGLuint i = 1; i <= range/2; ++i) {
|
| + // Every other name will not be be allocated.
|
| + allocator.free(i);
|
| + }
|
| + for (GrGLuint i = 1; i <= range/2; ++i) {
|
| + if (0 == allocator.allocateName()) {
|
| + ERRORF(reporter, "Name allocate failed when there should be free names");
|
| + break;
|
| + }
|
| + }
|
| + REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
|
| +}
|
| +
|
| +#endif
|
|
|