Index: tests/NameAllocatorTest.cpp |
diff --git a/tests/NameAllocatorTest.cpp b/tests/NameAllocatorTest.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..86efdb2f7261593058a5a38d74e51bc68ac9b86c |
--- /dev/null |
+++ b/tests/NameAllocatorTest.cpp |
@@ -0,0 +1,169 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#if SK_SUPPORT_GPU |
+ |
+#include "gl/GrGLNameAllocator.h" |
+#include "Test.h" |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+class NameLeakTest { |
+ static const GrGLuint kFirstName = 101; |
+ static const GrGLuint kRange = 1013; |
+ |
+public: |
+ NameLeakTest(skiatest::Reporter* reporter) |
+ : fReporter(reporter), |
+ fAllocator(kFirstName, kFirstName + kRange), |
+ fAllocatedCount(0), |
+ fRandomName(kFirstName + 4 * kRange / 7) { |
+ memset(fAllocatedNames, 0, sizeof(fAllocatedNames)); |
+ } |
+ |
+ bool run() { |
+ if (!this->allocateAllRemaining()) { |
+ return false; |
+ } |
+ |
+ for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) { |
+ if (!this->freeRandomNames(freeCount)) { |
+ return false; |
+ } |
+ if (!this->allocateAllRemaining()) { |
+ return false; |
+ } |
+ } |
+ |
+ return true; |
+ } |
+ |
+private: |
+ bool isAllocated(GrGLuint name) const { |
+ return fAllocatedNames[name - kFirstName]; |
+ } |
+ |
+ void setAllocated(GrGLuint name, bool allocated) { |
+ fAllocatedNames[name - kFirstName] = allocated; |
+ } |
+ |
+ bool allocateAllRemaining() { |
+ for (; fAllocatedCount < kRange; ++fAllocatedCount) { |
+ GrGLuint name = fAllocator.allocateName(); |
+ if (0 == name) { |
+ ERRORF(fReporter, |
+ "Name allocate failed, but there should still be %u free names", |
+ kRange - fAllocatedCount); |
+ return false; |
+ } |
+ if (name < kFirstName || name >= kFirstName + kRange) { |
+ ERRORF(fReporter, |
+ "Name allocate returned name %u outside its bounds [%u, %u)", |
+ name, kFirstName, kFirstName + kRange); |
+ return false; |
+ } |
+ if (this->isAllocated(name)) { |
+ ERRORF(fReporter, "Name allocate returned name that is already allocated"); |
+ return false; |
+ } |
+ |
+ this->setAllocated(name, true); |
+ } |
+ |
+ // Ensure it returns 0 once all the names are allocated. |
+ GrGLuint name = fAllocator.allocateName(); |
+ if (0 != name) { |
+ ERRORF(fReporter, |
+ "Name allocate did not fail when all names were already in use"); |
+ return false; |
+ } |
+ |
+ // Ensure every unique name is allocated. |
+ for (GrGLuint i = 0; i < kRange; ++i) { |
+ if (!this->isAllocated(kFirstName + i)) { |
+ ERRORF(fReporter, "Not all unique names are allocated after allocateAllRemaining()"); |
+ return false; |
+ } |
+ } |
+ |
+ return true; |
+ } |
+ |
+ bool freeRandomNames(GrGLuint count) { |
+ // The values a and c make up an LCG (pseudo-random generator). These |
+ // values must satisfy the Hull-Dobell Theorem (with m=kRange): |
+ // http://en.wikipedia.org/wiki/Linear_congruential_generator |
+ // We use our own generator to guarantee it hits each unique value |
+ // within kRange exactly once before repeating. |
+ const GrGLuint seed = (count + fRandomName) / 2; |
+ const GrGLuint a = seed * kRange + 1; |
+ const GrGLuint c = (seed * 743) % kRange; |
+ |
+ for (GrGLuint i = 0; i < count; ++i) { |
+ fRandomName = (a * fRandomName + c) % kRange; |
+ const GrGLuint name = kFirstName + fRandomName; |
+ if (!this->isAllocated(name)) { |
+ ERRORF(fReporter, "Test bug: Should not free a not-allocated name at this point (%u)", i); |
+ return false; |
+ } |
+ |
+ fAllocator.free(name); |
+ this->setAllocated(name, false); |
+ --fAllocatedCount; |
+ } |
+ |
+ return true; |
+ } |
+ |
+ skiatest::Reporter* fReporter; |
+ GrGLNameAllocator fAllocator; |
+ bool fAllocatedNames[kRange]; |
+ GrGLuint fAllocatedCount; |
+ GrGLuint fRandomName; |
+}; |
+ |
+DEF_GPUTEST(NameAllocator, reporter, factory) { |
+ // Ensure no names are leaked or double-allocated during heavy usage. |
+ { |
+ NameLeakTest nameLeakTest(reporter); |
+ nameLeakTest.run(); |
+ } |
+ |
+ static const GrGLuint range = 32; |
+ GrGLNameAllocator allocator(1, 1 + range); |
+ for (GrGLuint i = 1; i <= range; ++i) { |
+ allocator.allocateName(); |
+ } |
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); |
+ |
+ // Test freeing names out of range. |
+ allocator.free(allocator.firstName() - 1); |
+ allocator.free(allocator.endName()); |
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); |
+ |
+ // Test freeing not-allocated names. |
+ for (GrGLuint i = 1; i <= range/2; i += 2) { |
+ allocator.free(i); |
+ } |
+ for (GrGLuint i = 1; i <= range/2; i += 2) { |
+ // None of these names will be allocated. |
+ allocator.free(i); |
+ } |
+ for (GrGLuint i = 1; i <= range/2; ++i) { |
+ // Every other name will not be be allocated. |
+ allocator.free(i); |
+ } |
+ for (GrGLuint i = 1; i <= range/2; ++i) { |
+ if (0 == allocator.allocateName()) { |
+ ERRORF(reporter, "Name allocate failed when there should be free names"); |
+ break; |
+ } |
+ } |
+ REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); |
+} |
+ |
+#endif |