| Index: src/gpu/gl/GrGpuGL.h
|
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
|
| index f548af5f6aabd4cecd853f1c6af289287e478b46..f8541cff8686d8df518993cd2166d3bcc4e99166 100644
|
| --- a/src/gpu/gl/GrGpuGL.h
|
| +++ b/src/gpu/gl/GrGpuGL.h
|
| @@ -26,6 +26,8 @@
|
| #define PROGRAM_CACHE_STATS
|
| #endif
|
|
|
| +class GrGLNameAllocator;
|
| +
|
| class GrGpuGL : public GrGpu {
|
| public:
|
| GrGpuGL(const GrGLContext& ctx, GrContext* context);
|
| @@ -106,6 +108,11 @@ public:
|
| void notifyTextureDelete(GrGLTexture* texture);
|
| void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
|
|
|
| + // These functions should be used to generate and delete GL path names. They have their own
|
| + // allocator that runs on the client side, so they are much faster than going through GenPaths.
|
| + GrGLuint createGLPathObject();
|
| + void deleteGLPathObject(GrGLuint);
|
| +
|
| protected:
|
| virtual bool onCopySurface(GrSurface* dst,
|
| GrSurface* src,
|
| @@ -459,6 +466,8 @@ private:
|
| // from our loop that tries stencil formats and calls check fb status.
|
| int fLastSuccessfulStencilFmtIdx;
|
|
|
| + SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
|
| +
|
| typedef GrGpu INHERITED;
|
| };
|
|
|
|
|