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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #if SK_SUPPORT_GPU | |
9 | |
10 #include "gl/GrGLNameAllocator.h" | |
11 #include "Test.h" | |
12 | |
13 //////////////////////////////////////////////////////////////////////////////// | |
14 | |
15 class NameLeakTest { | |
bsalomon
2014/06/09 13:52:21
style nit: Lots of missing this-> for method calls
Chris Dalton
2014/06/09 17:27:28
Done.
| |
16 static const GrGLuint kFirstName = 101; | |
17 static const GrGLuint kRange = 1013; | |
18 | |
19 public: | |
20 NameLeakTest(skiatest::Reporter* reporter) | |
21 : fReporter(reporter), | |
22 fAllocator(kFirstName, kFirstName + kRange), | |
23 fAllocatedCount(0), | |
24 fRandomName(kFirstName + 4 * kRange / 7) { | |
25 memset(fAllocatedNames, 0, sizeof(fAllocatedNames)); | |
26 } | |
27 | |
28 bool run() { | |
29 if (!allocateAllRemaining()) { | |
30 return false; | |
31 } | |
32 | |
33 for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) { | |
34 if (!freeRandomNames(freeCount)) { | |
35 return false; | |
36 } | |
37 if (!allocateAllRemaining()) { | |
38 return false; | |
39 } | |
40 } | |
41 | |
42 return true; | |
43 } | |
44 | |
45 private: | |
46 bool isAllocated(GrGLuint name) const { | |
47 return fAllocatedNames[name - kFirstName]; | |
48 } | |
49 | |
50 void setAllocated(GrGLuint name, bool allocated) { | |
51 fAllocatedNames[name - kFirstName] = allocated; | |
52 } | |
53 | |
54 bool allocateAllRemaining() { | |
55 for (; fAllocatedCount < kRange; ++fAllocatedCount) { | |
56 GrGLuint name = fAllocator.allocateName(); | |
57 if (0 == name) { | |
58 ERRORF(fReporter, | |
59 "Name allocate failed, but there should still be %u free names", | |
60 kRange - fAllocatedCount); | |
61 return false; | |
62 } | |
63 if (name < kFirstName || name >= kFirstName + kRange) { | |
64 ERRORF(fReporter, | |
65 "Name allocate returned name %u outside its bounds [%u, % u)", | |
66 name, kFirstName, kFirstName + kRange); | |
67 return false; | |
68 } | |
69 if (isAllocated(name)) { | |
70 ERRORF(fReporter, "Name allocate returned name that is already a llocated"); | |
71 return false; | |
72 } | |
73 | |
74 setAllocated(name, true); | |
75 } | |
76 | |
77 // Ensure it returns 0 once all the names are allocated. | |
78 GrGLuint name = fAllocator.allocateName(); | |
79 if (0 != name) { | |
80 ERRORF(fReporter, | |
81 "Name allocate did not fail when all names were already in us e"); | |
82 return false; | |
83 } | |
84 | |
85 // Ensure every unique name is allocated. | |
86 for (GrGLuint i = 0; i < kRange; ++i) { | |
87 if (!isAllocated(kFirstName + i)) { | |
88 ERRORF(fReporter, "Not all unique names are allocated after allo cateAllRemaining()"); | |
89 return false; | |
90 } | |
91 } | |
92 | |
93 return true; | |
94 } | |
95 | |
96 bool freeRandomNames(GrGLuint count) { | |
97 // The values a and c make up an LCG (pseudo-random generator). These | |
98 // values must satisfy the Hull-Dobell Theorem (with m=kRange): | |
99 // http://en.wikipedia.org/wiki/Linear_congruential_generator | |
100 const GrGLuint seed = (count + fRandomName) / 2; | |
bsalomon
2014/06/09 13:52:21
Is there a reason for adding a new random number g
Chris Dalton
2014/06/09 16:59:39
.. Because I wasn't aware of SkRandom?
But also,
bsalomon
2014/06/09 17:09:42
Ah, ok, that makes sense.
| |
101 const GrGLuint a = seed * kRange + 1; | |
102 const GrGLuint c = (seed * 743) % kRange; | |
103 | |
104 for (GrGLuint i = 0; i < count; ++i) { | |
105 fRandomName = (a * fRandomName + c) % kRange; | |
106 const GrGLuint name = kFirstName + fRandomName; | |
107 if (!isAllocated(name)) { | |
108 ERRORF(fReporter, "Test bug: Should not free a not-allocated nam e at this point (%u)", i); | |
109 return false; | |
110 } | |
111 | |
112 fAllocator.free(name); | |
113 setAllocated(name, false); | |
114 --fAllocatedCount; | |
115 } | |
116 | |
117 return true; | |
118 } | |
119 | |
120 skiatest::Reporter* fReporter; | |
121 GrGLNameAllocator fAllocator; | |
122 bool fAllocatedNames[kRange]; | |
123 GrGLuint fAllocatedCount; | |
124 GrGLuint fRandomName; | |
125 }; | |
126 | |
127 DEF_GPUTEST(NameAllocator, reporter, factory) { | |
128 // Ensure no names are leaked or double-allocated during heavy usage. | |
129 { | |
130 NameLeakTest nameLeakTest(reporter); | |
131 nameLeakTest.run(); | |
132 } | |
133 | |
134 static const GrGLuint range = 32; | |
135 GrGLNameAllocator allocator(1, 1 + range); | |
136 for (GrGLuint i = 1; i <= range; ++i) { | |
137 allocator.allocateName(); | |
138 } | |
139 REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | |
140 | |
141 // Test freeing names out of range. | |
142 allocator.free(allocator.firstName() - 1); | |
143 allocator.free(allocator.endName()); | |
144 REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | |
145 | |
146 // Test freeing not-allocated names. | |
147 for (GrGLuint i = 1; i <= range/2; i += 2) { | |
148 allocator.free(i); | |
149 } | |
150 for (GrGLuint i = 1; i <= range/2; i += 2) { | |
151 // None of these names will be allocated. | |
152 allocator.free(i); | |
153 } | |
154 for (GrGLuint i = 1; i <= range/2; ++i) { | |
155 // Every other name will not be be allocated. | |
156 allocator.free(i); | |
157 } | |
158 for (GrGLuint i = 1; i <= range/2; ++i) { | |
159 if (0 == allocator.allocateName()) { | |
160 ERRORF(reporter, "Name allocate failed when there should be free nam es"); | |
161 break; | |
162 } | |
163 } | |
164 REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | |
165 } | |
166 | |
167 #endif | |
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