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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
| 9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
| 10 | 10 |
| 11 #include "GrBinHashKey.h" | 11 #include "GrBinHashKey.h" |
| 12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
| 13 #include "GrGLContext.h" | 13 #include "GrGLContext.h" |
| 14 #include "GrGLIRect.h" | 14 #include "GrGLIRect.h" |
| 15 #include "GrGLIndexBuffer.h" | 15 #include "GrGLIndexBuffer.h" |
| 16 #include "GrGLProgram.h" | 16 #include "GrGLProgram.h" |
| 17 #include "GrGLStencilBuffer.h" | 17 #include "GrGLStencilBuffer.h" |
| 18 #include "GrGLTexture.h" | 18 #include "GrGLTexture.h" |
| 19 #include "GrGLVertexArray.h" | 19 #include "GrGLVertexArray.h" |
| 20 #include "GrGLVertexBuffer.h" | 20 #include "GrGLVertexBuffer.h" |
| 21 #include "GrGpu.h" | 21 #include "GrGpu.h" |
| 22 #include "GrTHashTable.h" | 22 #include "GrTHashTable.h" |
| 23 #include "SkTypes.h" | 23 #include "SkTypes.h" |
| 24 | 24 |
| 25 #ifdef SK_DEVELOPER | 25 #ifdef SK_DEVELOPER |
| 26 #define PROGRAM_CACHE_STATS | 26 #define PROGRAM_CACHE_STATS |
| 27 #endif | 27 #endif |
| 28 | 28 |
| 29 class GrGLNameAllocator; |
| 30 |
| 29 class GrGpuGL : public GrGpu { | 31 class GrGpuGL : public GrGpu { |
| 30 public: | 32 public: |
| 31 GrGpuGL(const GrGLContext& ctx, GrContext* context); | 33 GrGpuGL(const GrGLContext& ctx, GrContext* context); |
| 32 virtual ~GrGpuGL(); | 34 virtual ~GrGpuGL(); |
| 33 | 35 |
| 34 const GrGLContext& glContext() const { return fGLContext; } | 36 const GrGLContext& glContext() const { return fGLContext; } |
| 35 | 37 |
| 36 const GrGLInterface* glInterface() const { return fGLContext.interface(); } | 38 const GrGLInterface* glInterface() const { return fGLContext.interface(); } |
| 37 const GrGLContextInfo& ctxInfo() const { return fGLContext; } | 39 const GrGLContextInfo& ctxInfo() const { return fGLContext; } |
| 38 GrGLStandard glStandard() const { return fGLContext.standard(); } | 40 GrGLStandard glStandard() const { return fGLContext.standard(); } |
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| 99 } | 101 } |
| 100 void notifyVertexBufferDelete(GrGLuint id) { | 102 void notifyVertexBufferDelete(GrGLuint id) { |
| 101 fHWGeometryState.notifyVertexBufferDelete(id); | 103 fHWGeometryState.notifyVertexBufferDelete(id); |
| 102 } | 104 } |
| 103 void notifyIndexBufferDelete(GrGLuint id) { | 105 void notifyIndexBufferDelete(GrGLuint id) { |
| 104 fHWGeometryState.notifyIndexBufferDelete(id); | 106 fHWGeometryState.notifyIndexBufferDelete(id); |
| 105 } | 107 } |
| 106 void notifyTextureDelete(GrGLTexture* texture); | 108 void notifyTextureDelete(GrGLTexture* texture); |
| 107 void notifyRenderTargetDelete(GrRenderTarget* renderTarget); | 109 void notifyRenderTargetDelete(GrRenderTarget* renderTarget); |
| 108 | 110 |
| 111 GrGLuint createGLPathObject(); |
| 112 void deleteGLPathObject(GrGLuint); |
| 113 |
| 109 protected: | 114 protected: |
| 110 virtual bool onCopySurface(GrSurface* dst, | 115 virtual bool onCopySurface(GrSurface* dst, |
| 111 GrSurface* src, | 116 GrSurface* src, |
| 112 const SkIRect& srcRect, | 117 const SkIRect& srcRect, |
| 113 const SkIPoint& dstPoint) SK_OVERRIDE; | 118 const SkIPoint& dstPoint) SK_OVERRIDE; |
| 114 | 119 |
| 115 virtual bool onCanCopySurface(GrSurface* dst, | 120 virtual bool onCanCopySurface(GrSurface* dst, |
| 116 GrSurface* src, | 121 GrSurface* src, |
| 117 const SkIRect& srcRect, | 122 const SkIRect& srcRect, |
| 118 const SkIPoint& dstPoint) SK_OVERRIDE; | 123 const SkIPoint& dstPoint) SK_OVERRIDE; |
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| 452 GrGLfloat fCoefficients[3 * 3]; | 457 GrGLfloat fCoefficients[3 * 3]; |
| 453 }; | 458 }; |
| 454 int fHWActivePathTexGenSets; | 459 int fHWActivePathTexGenSets; |
| 455 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; | 460 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; |
| 456 ///@} | 461 ///@} |
| 457 | 462 |
| 458 // we record what stencil format worked last time to hopefully exit early | 463 // we record what stencil format worked last time to hopefully exit early |
| 459 // from our loop that tries stencil formats and calls check fb status. | 464 // from our loop that tries stencil formats and calls check fb status. |
| 460 int fLastSuccessfulStencilFmtIdx; | 465 int fLastSuccessfulStencilFmtIdx; |
| 461 | 466 |
| 467 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; |
| 468 |
| 462 typedef GrGpu INHERITED; | 469 typedef GrGpu INHERITED; |
| 463 }; | 470 }; |
| 464 | 471 |
| 465 #endif | 472 #endif |
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