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| 1 | |
| 2 /* | |
| 3 * Copyright 2014 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #ifndef GrGLNameAllocator_DEFINED | |
| 10 #define GrGLNameAllocator_DEFINED | |
| 11 | |
| 12 #include "SkRefCnt.h" | |
| 13 #include "gl/GrGLFunctions.h" | |
|
bsalomon
2014/05/30 18:09:11
Is this for the GrGL data types?
Chris Dalton
2014/05/30 21:39:41
Yeah - GrGLuint. Would you prefer to use a more ge
bsalomon
2014/06/02 15:14:43
I was mostly just curious. But maybe we could sepa
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| 14 | |
| 15 /** | |
| 16 * This class takes ownership of a range of OpenGL object names and manages | |
| 17 * allocations within that range. This allows the app to generate new objects | |
| 18 * on the client side without having to make round trips to the GL server. | |
| 19 */ | |
| 20 | |
| 21 class GrGLNameAllocator { | |
| 22 class SparseNameRange; | |
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bsalomon
2014/05/30 18:09:11
Can you move these down to the explicit private se
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| 23 class SparseNameTree; | |
| 24 class ContiguousNameRange; | |
| 25 | |
| 26 public: | |
| 27 GrGLNameAllocator(GrGLuint names, GrGLuint range); | |
| 28 ~GrGLNameAllocator(); | |
| 29 | |
| 30 GrGLuint names() const { return fNames; } | |
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bsalomon
2014/05/30 18:09:11
some docs here would useful
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| 31 GrGLuint range() const { return fRange; } | |
| 32 | |
| 33 GrGLuint allocateName(); | |
| 34 void freeName(GrGLuint name); | |
| 35 | |
| 36 private: | |
| 37 const GrGLuint fNames; | |
| 38 const GrGLuint fRange; | |
| 39 SkAutoTUnref<SparseNameRange> fAllocatedNames; | |
| 40 }; | |
| 41 | |
| 42 #endif | |
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