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Side by Side Diff: content/renderer/gamepad_shared_memory_reader.h

Issue 304403002: Gamepad: add test support for page visibility behavior (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fixed comments Created 6 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ 5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ 6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/shared_memory.h" 9 #include "base/memory/shared_memory.h"
10 #include "content/common/gamepad_messages.h" 10 #include "content/common/gamepad_messages.h"
11 #include "content/public/renderer/render_process_observer.h" 11 #include "content/public/renderer/render_process_observer.h"
12 #include "content/public/renderer/renderer_gamepad_provider.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h" 13 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 14
14 namespace blink { class WebGamepadListener; }
15
16 namespace content { 15 namespace content {
17 16
18 struct GamepadHardwareBuffer; 17 struct GamepadHardwareBuffer;
18 class RendererWebKitPlatformSupportImpl;
19 19
20 class GamepadSharedMemoryReader : public RenderProcessObserver { 20 // Renderer side of gamepad implementation.
21 // Notifies the browser about demand of gamepad data. Reads gamepad state from
22 // shared memory. Recieves gamepad events.
23 class GamepadSharedMemoryReader
24 : public RenderProcessObserver
25 , public RendererGamepadProvider {
21 public: 26 public:
22 GamepadSharedMemoryReader(); 27 GamepadSharedMemoryReader(
28 RendererWebKitPlatformSupportImpl* webkit_platform_support);
23 virtual ~GamepadSharedMemoryReader(); 29 virtual ~GamepadSharedMemoryReader();
24 30
25 void SampleGamepads(blink::WebGamepads& gamepads); 31 // RendererGamepadProvider implementation.
26 void SetGamepadListener(blink::WebGamepadListener* listener); 32 virtual void SampleGamepads(blink::WebGamepads& gamepads) OVERRIDE;
33 virtual void SetGamepadListener(
34 blink::WebGamepadListener* listener) OVERRIDE;
27 35
28 // RenderProcessObserver implementation. 36 // RenderProcessObserver implementation.
29 virtual bool OnControlMessageReceived(const IPC::Message& message) OVERRIDE; 37 virtual bool OnControlMessageReceived(const IPC::Message& message) OVERRIDE;
30 38
31 private: 39 private:
32 void OnGamepadConnected(int index, const blink::WebGamepad& gamepad); 40 void OnGamepadConnected(int index, const blink::WebGamepad& gamepad);
33 void OnGamepadDisconnected(int index, const blink::WebGamepad& gamepad); 41 void OnGamepadDisconnected(int index, const blink::WebGamepad& gamepad);
34 42
35 void StartPollingIfNecessary(); 43 void StartPollingIfNecessary();
36 void StopPollingIfNecessary(); 44 void StopPollingIfNecessary();
37 45
38 base::SharedMemoryHandle renderer_shared_memory_handle_; 46 base::SharedMemoryHandle renderer_shared_memory_handle_;
39 scoped_ptr<base::SharedMemory> renderer_shared_memory_; 47 scoped_ptr<base::SharedMemory> renderer_shared_memory_;
40 GamepadHardwareBuffer* gamepad_hardware_buffer_; 48 GamepadHardwareBuffer* gamepad_hardware_buffer_;
41 blink::WebGamepadListener* gamepad_listener_; 49 blink::WebGamepadListener* gamepad_listener_;
42 50
43 bool is_polling_; 51 bool is_polling_;
44 bool ever_interacted_with_; 52 bool ever_interacted_with_;
45 }; 53 };
46 54
47 } // namespace content 55 } // namespace content
48 56
49 #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_ 57 #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
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