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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 304383002: Make GrGLShaderBuilder store a GenProgramOutput (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Attempt to revert angle changes Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 30 matching lines...) Expand all
41 : fProgramID(builderOutput.fProgramID) 41 : fProgramID(builderOutput.fProgramID)
42 , fColor(GrColor_ILLEGAL) 42 , fColor(GrColor_ILLEGAL)
43 , fCoverage(GrColor_ILLEGAL) 43 , fCoverage(GrColor_ILLEGAL)
44 , fDstCopyTexUnit(-1) 44 , fDstCopyTexUnit(-1)
45 , fColorEffects(builderOutput.fColorEffects) 45 , fColorEffects(builderOutput.fColorEffects)
46 , fCoverageEffects(builderOutput.fCoverageEffects) 46 , fCoverageEffects(builderOutput.fCoverageEffects)
47 , fDesc(desc) 47 , fDesc(desc)
48 , fGpu(gpu) 48 , fGpu(gpu)
49 , fUniformManager(SkRef(uman)) 49 , fUniformManager(SkRef(uman))
50 , fUniformHandles(builderOutput.fUniformHandles) 50 , fUniformHandles(builderOutput.fUniformHandles)
51 , fHasVertexShader(builderOutput.fHasVS) 51 , fHasVertexShader(builderOutput.fHasVertexShader)
52 , fNumTexCoordSets(builderOutput.fNumTexCoordSets) { 52 , fTexCoordSetCnt(builderOutput.fTexCoordSetCnt) {
53 this->initSamplerUniforms(); 53 this->initSamplerUniforms();
54 } 54 }
55 55
56 GrGLProgram::~GrGLProgram() { 56 GrGLProgram::~GrGLProgram() {
57 if (fProgramID) { 57 if (fProgramID) {
58 GL_CALL(DeleteProgram(fProgramID)); 58 GL_CALL(DeleteProgram(fProgramID));
59 } 59 }
60 } 60 }
61 61
62 void GrGLProgram::abandon() { 62 void GrGLProgram::abandon() {
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
144 } 144 }
145 145
146 fColorEffects->setData(fGpu, *fUniformManager, colorStages); 146 fColorEffects->setData(fGpu, *fUniformManager, colorStages);
147 fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); 147 fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
148 148
149 149
150 // PathTexGen state applies to the the fixed function vertex shader. For 150 // PathTexGen state applies to the the fixed function vertex shader. For
151 // custom shaders, it's ignored, so we don't need to change the texgen 151 // custom shaders, it's ignored, so we don't need to change the texgen
152 // settings in that case. 152 // settings in that case.
153 if (!fHasVertexShader) { 153 if (!fHasVertexShader) {
154 fGpu->flushPathTexGenSettings(fNumTexCoordSets); 154 fGpu->flushPathTexGenSettings(fTexCoordSetCnt);
155 } 155 }
156 } 156 }
157 157
158 void GrGLProgram::setColor(const GrDrawState& drawState, 158 void GrGLProgram::setColor(const GrDrawState& drawState,
159 GrColor color, 159 GrColor color,
160 SharedGLState* sharedState) { 160 SharedGLState* sharedState) {
161 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 161 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
162 if (!drawState.hasColorVertexAttribute()) { 162 if (!drawState.hasColorVertexAttribute()) {
163 switch (header.fColorInput) { 163 switch (header.fColorInput) {
164 case GrGLProgramDesc::kAttribute_ColorInput: 164 case GrGLProgramDesc::kAttribute_ColorInput:
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
260 260
261 GrGLfloat viewMatrix[3 * 3]; 261 GrGLfloat viewMatrix[3 * 3];
262 fMatrixState.getGLMatrix<3>(viewMatrix); 262 fMatrixState.getGLMatrix<3>(viewMatrix);
263 fUniformManager->setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix) ; 263 fUniformManager->setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix) ;
264 264
265 GrGLfloat rtAdjustmentVec[4]; 265 GrGLfloat rtAdjustmentVec[4];
266 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 266 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
267 fUniformManager->set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmen tVec); 267 fUniformManager->set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmen tVec);
268 } 268 }
269 } 269 }
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