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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "bindings/v8/ScriptState.h" | 6 #include "bindings/v8/ScriptState.h" |
7 | 7 |
8 #include "bindings/v8/V8Binding.h" | 8 #include "bindings/v8/V8Binding.h" |
9 #include "core/dom/ExecutionContext.h" | 9 #include "core/dom/ExecutionContext.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
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77 DOMWindow* ScriptState::domWindow() const | 77 DOMWindow* ScriptState::domWindow() const |
78 { | 78 { |
79 v8::HandleScope scope(m_isolate); | 79 v8::HandleScope scope(m_isolate); |
80 return toDOMWindow(context()); | 80 return toDOMWindow(context()); |
81 } | 81 } |
82 | 82 |
83 ScriptState* ScriptState::forMainWorld(LocalFrame* frame) | 83 ScriptState* ScriptState::forMainWorld(LocalFrame* frame) |
84 { | 84 { |
85 v8::Isolate* isolate = toIsolate(frame); | 85 v8::Isolate* isolate = toIsolate(frame); |
86 v8::HandleScope handleScope(isolate); | 86 v8::HandleScope handleScope(isolate); |
87 return ScriptState::from(toV8Context(isolate, frame, DOMWrapperWorld::mainWo
rld())); | 87 return ScriptState::from(toV8Context(frame, DOMWrapperWorld::mainWorld())); |
88 } | 88 } |
89 | 89 |
90 PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::C
ontext> context, PassRefPtr<DOMWrapperWorld> world) | 90 PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::C
ontext> context, PassRefPtr<DOMWrapperWorld> world) |
91 { | 91 { |
92 RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesti
ng(context, world)); | 92 RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesti
ng(context, world)); |
93 // This ref() is for keeping this ScriptState alive as long as the v8::Conte
xt is alive. | 93 // This ref() is for keeping this ScriptState alive as long as the v8::Conte
xt is alive. |
94 // This is deref()ed in the weak callback of the v8::Context. | 94 // This is deref()ed in the weak callback of the v8::Context. |
95 scriptState->ref(); | 95 scriptState->ref(); |
96 return scriptState; | 96 return scriptState; |
97 } | 97 } |
98 | 98 |
99 ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, Pa
ssRefPtr<DOMWrapperWorld> world) | 99 ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, Pa
ssRefPtr<DOMWrapperWorld> world) |
100 : ScriptState(context, world) | 100 : ScriptState(context, world) |
101 { | 101 { |
102 } | 102 } |
103 | 103 |
104 ExecutionContext* ScriptStateForTesting::executionContext() const | 104 ExecutionContext* ScriptStateForTesting::executionContext() const |
105 { | 105 { |
106 return m_executionContext.get(); | 106 return m_executionContext.get(); |
107 } | 107 } |
108 | 108 |
109 void ScriptStateForTesting::setExecutionContext(PassRefPtr<ExecutionContext> exe
cutionContext) | 109 void ScriptStateForTesting::setExecutionContext(PassRefPtr<ExecutionContext> exe
cutionContext) |
110 { | 110 { |
111 m_executionContext = executionContext; | 111 m_executionContext = executionContext; |
112 } | 112 } |
113 | 113 |
114 } | 114 } |
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