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1 // Asynchronous tests should manually call finishRepaintTest at the appropriate | 1 // Asynchronous tests should manually call finishRepaintTest at the appropriate |
2 // time. | 2 // time. |
3 window.testIsAsync = false; | 3 window.testIsAsync = false; |
4 window.outputRepaintRects = true; | 4 window.outputRepaintRects = true; |
5 | 5 |
6 function runRepaintTest() | 6 function runRepaintTest() |
7 { | 7 { |
8 if (!window.testRunner || !window.internals) { | 8 if (!window.testRunner || !window.internals) { |
9 setTimeout(repaintTest, 100); | 9 setTimeout(repaintTest, 500); |
10 return; | 10 return; |
11 } | 11 } |
12 | 12 |
13 // TODO(enne): this is a workaround for multiple svg onload events. | 13 // TODO(enne): this is a workaround for multiple svg onload events. |
14 // See: http://crbug.com/372946 | 14 // See: http://crbug.com/372946 |
15 if (window.hasRunRepaintTest) | 15 if (window.hasRunRepaintTest) |
16 return; | 16 return; |
17 window.hasRunRepaintTest = true; | 17 window.hasRunRepaintTest = true; |
18 | 18 |
19 if (window.enablePixelTesting) | 19 if (window.enablePixelTesting) |
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62 if (window.outputRepaintRects) | 62 if (window.outputRepaintRects) |
63 testRunner.setCustomTextOutput(repaintRects); | 63 testRunner.setCustomTextOutput(repaintRects); |
64 | 64 |
65 if (window.afterTest) | 65 if (window.afterTest) |
66 window.afterTest(); | 66 window.afterTest(); |
67 | 67 |
68 // Play nice with async JS tests which want to notifyDone themselves. | 68 // Play nice with async JS tests which want to notifyDone themselves. |
69 if (!window.jsTestIsAsync) | 69 if (!window.jsTestIsAsync) |
70 testRunner.notifyDone(); | 70 testRunner.notifyDone(); |
71 } | 71 } |
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