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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_UTILS_INL_H_ | 5 #ifndef V8_UTILS_INL_H_ |
6 #define V8_UTILS_INL_H_ | 6 #define V8_UTILS_INL_H_ |
7 | 7 |
8 #include "list-inl.h" | 8 #include "src/list-inl.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 | 12 |
13 template<typename T, int growth_factor, int max_growth> | 13 template<typename T, int growth_factor, int max_growth> |
14 void Collector<T, growth_factor, max_growth>::Reset() { | 14 void Collector<T, growth_factor, max_growth>::Reset() { |
15 for (int i = chunks_.length() - 1; i >= 0; i--) { | 15 for (int i = chunks_.length() - 1; i >= 0; i--) { |
16 chunks_.at(i).Dispose(); | 16 chunks_.at(i).Dispose(); |
17 } | 17 } |
18 chunks_.Rewind(0); | 18 chunks_.Rewind(0); |
19 index_ = 0; | 19 index_ = 0; |
20 size_ = 0; | 20 size_ = 0; |
21 } | 21 } |
22 | 22 |
23 } } // namespace v8::internal | 23 } } // namespace v8::internal |
24 | 24 |
25 #endif // V8_UTILS_INL_H_ | 25 #endif // V8_UTILS_INL_H_ |
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