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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_UTILS_INL_H_ | 5 #ifndef V8_UTILS_INL_H_ |
| 6 #define V8_UTILS_INL_H_ | 6 #define V8_UTILS_INL_H_ |
| 7 | 7 |
| 8 #include "list-inl.h" | 8 #include "src/list-inl.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| 11 namespace internal { | 11 namespace internal { |
| 12 | 12 |
| 13 template<typename T, int growth_factor, int max_growth> | 13 template<typename T, int growth_factor, int max_growth> |
| 14 void Collector<T, growth_factor, max_growth>::Reset() { | 14 void Collector<T, growth_factor, max_growth>::Reset() { |
| 15 for (int i = chunks_.length() - 1; i >= 0; i--) { | 15 for (int i = chunks_.length() - 1; i >= 0; i--) { |
| 16 chunks_.at(i).Dispose(); | 16 chunks_.at(i).Dispose(); |
| 17 } | 17 } |
| 18 chunks_.Rewind(0); | 18 chunks_.Rewind(0); |
| 19 index_ = 0; | 19 index_ = 0; |
| 20 size_ = 0; | 20 size_ = 0; |
| 21 } | 21 } |
| 22 | 22 |
| 23 } } // namespace v8::internal | 23 } } // namespace v8::internal |
| 24 | 24 |
| 25 #endif // V8_UTILS_INL_H_ | 25 #endif // V8_UTILS_INL_H_ |
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