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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #if V8_TARGET_ARCH_IA32 | 7 #if V8_TARGET_ARCH_IA32 |
8 | 8 |
9 #include "codegen.h" | 9 #include "src/codegen.h" |
10 #include "debug.h" | 10 #include "src/debug.h" |
11 | 11 |
12 | 12 |
13 namespace v8 { | 13 namespace v8 { |
14 namespace internal { | 14 namespace internal { |
15 | 15 |
16 bool BreakLocationIterator::IsDebugBreakAtReturn() { | 16 bool BreakLocationIterator::IsDebugBreakAtReturn() { |
17 return Debug::IsDebugBreakAtReturn(rinfo()); | 17 return Debug::IsDebugBreakAtReturn(rinfo()); |
18 } | 18 } |
19 | 19 |
20 | 20 |
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327 } | 327 } |
328 | 328 |
329 | 329 |
330 const bool LiveEdit::kFrameDropperSupported = true; | 330 const bool LiveEdit::kFrameDropperSupported = true; |
331 | 331 |
332 #undef __ | 332 #undef __ |
333 | 333 |
334 } } // namespace v8::internal | 334 } } // namespace v8::internal |
335 | 335 |
336 #endif // V8_TARGET_ARCH_IA32 | 336 #endif // V8_TARGET_ARCH_IA32 |
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