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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_FRAMES_H_ | 5 #ifndef V8_FRAMES_H_ |
6 #define V8_FRAMES_H_ | 6 #define V8_FRAMES_H_ |
7 | 7 |
8 #include "allocation.h" | 8 #include "src/allocation.h" |
9 #include "handles.h" | 9 #include "src/handles.h" |
10 #include "safepoint-table.h" | 10 #include "src/safepoint-table.h" |
11 | 11 |
12 namespace v8 { | 12 namespace v8 { |
13 namespace internal { | 13 namespace internal { |
14 | 14 |
15 #if V8_TARGET_ARCH_ARM64 | 15 #if V8_TARGET_ARCH_ARM64 |
16 typedef uint64_t RegList; | 16 typedef uint64_t RegList; |
17 #else | 17 #else |
18 typedef uint32_t RegList; | 18 typedef uint32_t RegList; |
19 #endif | 19 #endif |
20 | 20 |
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930 }; | 930 }; |
931 | 931 |
932 | 932 |
933 // Reads all frames on the current stack and copies them into the current | 933 // Reads all frames on the current stack and copies them into the current |
934 // zone memory. | 934 // zone memory. |
935 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); | 935 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); |
936 | 936 |
937 } } // namespace v8::internal | 937 } } // namespace v8::internal |
938 | 938 |
939 #endif // V8_FRAMES_H_ | 939 #endif // V8_FRAMES_H_ |
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