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Side by Side Diff: src/effects.h

Issue 304153016: Use full include paths everywhere (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_EFFECTS_H_ 5 #ifndef V8_EFFECTS_H_
6 #define V8_EFFECTS_H_ 6 #define V8_EFFECTS_H_
7 7
8 #include "v8.h" 8 #include "src/v8.h"
9 9
10 #include "types.h" 10 #include "src/types.h"
11 11
12 namespace v8 { 12 namespace v8 {
13 namespace internal { 13 namespace internal {
14 14
15 15
16 // A simple struct to represent (write) effects. A write is represented as a 16 // A simple struct to represent (write) effects. A write is represented as a
17 // modification of type bounds (e.g. of a variable). 17 // modification of type bounds (e.g. of a variable).
18 // 18 //
19 // An effect can either be definite, if the write is known to have taken place, 19 // An effect can either be definite, if the write is known to have taken place,
20 // or 'possible', if it was optional. The difference is relevant when composing 20 // or 'possible', if it was optional. The difference is relevant when composing
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327 NestedEffects result = *this; 327 NestedEffects result = *this;
328 result.pop(); 328 result.pop();
329 ASSERT(!this->is_empty()); 329 ASSERT(!this->is_empty());
330 return result; 330 return result;
331 } 331 }
332 }; 332 };
333 333
334 } } // namespace v8::internal 334 } } // namespace v8::internal
335 335
336 #endif // V8_EFFECTS_H_ 336 #endif // V8_EFFECTS_H_
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