Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
index 7568ba32cf195099ce54d005d2567fece1b1462d..7275f6f73b12a059164a92abab9189de451570e5 100644 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ b/src/gpu/gl/GrGpuGL.cpp |
@@ -698,41 +698,6 @@ |
} |
if (glFlipY) { |
GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
- } |
- return succeeded; |
-} |
- |
-bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc, |
- const void* data) { |
- SkASSERT(NULL != data); |
- |
- // No support for software flip y, yet... |
- SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
- |
- // Make sure that the width and height that we pass to OpenGL |
- // is a multiple of the block size. |
- int dataSize = GrCompressedFormatDataSize(desc.fConfig, desc.fWidth, desc.fHeight); |
- |
- // We only need the internal format for compressed 2D textures. |
- GrGLenum internalFormat = 0; |
- if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) { |
- return false; |
- } |
- |
- bool succeeded = true; |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), |
- CompressedTexImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- internalFormat, |
- desc.fWidth, desc.fHeight, |
- 0, // border |
- dataSize, |
- data)); |
- |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- succeeded = false; |
} |
return succeeded; |
} |
@@ -1016,80 +981,6 @@ |
return tex; |
} |
-GrTexture* GrGpuGL::onCreateCompressedTexture(const GrTextureDesc& desc, |
- const void* srcData) { |
- |
- if(SkToBool(desc.fFlags & kRenderTarget_GrTextureFlagBit)) { |
- return return_null_texture(); |
- } |
- |
- // Make sure that we're not flipping Y. |
- GrSurfaceOrigin texOrigin = resolve_origin(desc.fOrigin, false); |
- if (kBottomLeft_GrSurfaceOrigin == texOrigin) { |
- return return_null_texture(); |
- } |
- |
- GrGLTexture::Desc glTexDesc; |
- |
- glTexDesc.fFlags = desc.fFlags; |
- glTexDesc.fWidth = desc.fWidth; |
- glTexDesc.fHeight = desc.fHeight; |
- glTexDesc.fConfig = desc.fConfig; |
- glTexDesc.fIsWrapped = false; |
- glTexDesc.fOrigin = texOrigin; |
- |
- int maxSize = this->caps()->maxTextureSize(); |
- if (glTexDesc.fWidth > maxSize || glTexDesc.fHeight > maxSize) { |
- return return_null_texture(); |
- } |
- |
- GL_CALL(GenTextures(1, &glTexDesc.fTextureID)); |
- |
- if (!glTexDesc.fTextureID) { |
- return return_null_texture(); |
- } |
- |
- this->setScratchTextureUnit(); |
- GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID)); |
- |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- |
- if (!this->uploadCompressedTexData(glTexDesc, srcData)) { |
- GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID)); |
- return return_null_texture(); |
- } |
- |
- GrGLTexture* tex; |
- tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc)); |
- tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
-#ifdef TRACE_TEXTURE_CREATION |
- GrPrintf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
- glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
-#endif |
- return tex; |
-} |
- |
namespace { |
const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; |