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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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117 const SkIRect& srcRect, | 117 const SkIRect& srcRect, |
118 const SkIPoint& dstPoint) SK_OVERRIDE; | 118 const SkIPoint& dstPoint) SK_OVERRIDE; |
119 | 119 |
120 private: | 120 private: |
121 // GrGpu overrides | 121 // GrGpu overrides |
122 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 122 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
123 | 123 |
124 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 124 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
125 const void* srcData, | 125 const void* srcData, |
126 size_t rowBytes) SK_OVERRIDE; | 126 size_t rowBytes) SK_OVERRIDE; |
127 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, | |
128 const void* srcData) SK_OVERRID
E; | |
129 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; | 127 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; |
130 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; | 128 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; |
131 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; | 129 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; |
132 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 130 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
133 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 131 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
134 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 132 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
135 int width, | 133 int width, |
136 int height) SK_OVERRIDE; | 134 int height) SK_OVERRIDE; |
137 virtual bool attachStencilBufferToRenderTarget( | 135 virtual bool attachStencilBufferToRenderTarget( |
138 GrStencilBuffer* sb, | 136 GrStencilBuffer* sb, |
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260 GrGLenum* externalFormat, | 258 GrGLenum* externalFormat, |
261 GrGLenum* externalType); | 259 GrGLenum* externalType); |
262 // helper for onCreateTexture and writeTexturePixels | 260 // helper for onCreateTexture and writeTexturePixels |
263 bool uploadTexData(const GrGLTexture::Desc& desc, | 261 bool uploadTexData(const GrGLTexture::Desc& desc, |
264 bool isNewTexture, | 262 bool isNewTexture, |
265 int left, int top, int width, int height, | 263 int left, int top, int width, int height, |
266 GrPixelConfig dataConfig, | 264 GrPixelConfig dataConfig, |
267 const void* data, | 265 const void* data, |
268 size_t rowBytes); | 266 size_t rowBytes); |
269 | 267 |
270 // helper for onCreateCompressedTexture | |
271 bool uploadCompressedTexData(const GrGLTexture::Desc& desc, | |
272 const void* data); | |
273 | |
274 bool createRenderTargetObjects(int width, int height, | 268 bool createRenderTargetObjects(int width, int height, |
275 GrGLuint texID, | 269 GrGLuint texID, |
276 GrGLRenderTarget::Desc* desc); | 270 GrGLRenderTarget::Desc* desc); |
277 | 271 |
278 GrGLContext fGLContext; | 272 GrGLContext fGLContext; |
279 | 273 |
280 // GL program-related state | 274 // GL program-related state |
281 ProgramCache* fProgramCache; | 275 ProgramCache* fProgramCache; |
282 SkAutoTUnref<GrGLProgram> fCurrentProgram; | 276 SkAutoTUnref<GrGLProgram> fCurrentProgram; |
283 | 277 |
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462 ///@} | 456 ///@} |
463 | 457 |
464 // we record what stencil format worked last time to hopefully exit early | 458 // we record what stencil format worked last time to hopefully exit early |
465 // from our loop that tries stencil formats and calls check fb status. | 459 // from our loop that tries stencil formats and calls check fb status. |
466 int fLastSuccessfulStencilFmtIdx; | 460 int fLastSuccessfulStencilFmtIdx; |
467 | 461 |
468 typedef GrGpu INHERITED; | 462 typedef GrGpu INHERITED; |
469 }; | 463 }; |
470 | 464 |
471 #endif | 465 #endif |
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