Index: Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
diff --git a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
index 9826be1185ed18813e8972be622b3a63ceac7416..1188aed30df4f00a05bff16924dbbcd4fcffe59e 100644 |
--- a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
+++ b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
@@ -85,6 +85,9 @@ void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, GraphicsLayerVector& |
childList.append(currentCompositedLayerMapping->foregroundLayer()); |
} |
+ if (hasCompositedLayerMapping && currentCompositedLayerMapping->scrollingBlockSelectionLayer()) |
Ian Vollick
2014/06/12 14:54:57
Please add a comment here explaining why this code
|
+ childList.append(currentCompositedLayerMapping->scrollingBlockSelectionLayer()); |
abarth-chromium
2014/06/13 04:12:02
Note: If you have this logic here, you need to sch
hartmanng
2014/06/13 14:51:38
Turns out we can get away without this part by fix
|
+ |
RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren); |
while (RenderLayerStackingNode* curNode = iterator.next()) |
rebuild(*curNode->layer(), childList); |