| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "SkMatrix44.h" | 30 #include "SkMatrix44.h" |
| 31 #include "core/dom/Node.h" | 31 #include "core/dom/Node.h" |
| 32 #include "core/frame/FrameView.h" | 32 #include "core/frame/FrameView.h" |
| 33 #include "core/frame/LocalFrame.h" | 33 #include "core/frame/LocalFrame.h" |
| 34 #include "core/rendering/RenderLayer.h" | 34 #include "core/rendering/RenderLayer.h" |
| 35 #include "core/rendering/RenderLayerModelObject.h" | 35 #include "core/rendering/RenderLayerModelObject.h" |
| 36 #include "core/rendering/RenderObject.h" | 36 #include "core/rendering/RenderObject.h" |
| 37 #include "core/rendering/RenderPart.h" | 37 #include "core/rendering/RenderPart.h" |
| 38 #include "core/rendering/RenderView.h" | 38 #include "core/rendering/RenderView.h" |
| 39 #include "core/rendering/compositing/CompositedLayerMapping.h" | 39 #include "core/rendering/compositing/CompositedLayerMapping.h" |
| 40 #include "core/rendering/compositing/RenderLayerCompositor.h" |
| 40 #include "core/rendering/style/ShadowData.h" | 41 #include "core/rendering/style/ShadowData.h" |
| 41 #include "platform/graphics/Color.h" | 42 #include "platform/graphics/Color.h" |
| 42 #include "public/platform/Platform.h" | 43 #include "public/platform/Platform.h" |
| 43 #include "public/platform/WebAnimationCurve.h" | 44 #include "public/platform/WebAnimationCurve.h" |
| 44 #include "public/platform/WebCompositorSupport.h" | 45 #include "public/platform/WebCompositorSupport.h" |
| 45 #include "public/platform/WebFloatAnimationCurve.h" | 46 #include "public/platform/WebFloatAnimationCurve.h" |
| 46 #include "public/platform/WebFloatPoint.h" | 47 #include "public/platform/WebFloatPoint.h" |
| 47 #include "public/platform/WebRect.h" | 48 #include "public/platform/WebRect.h" |
| 48 #include "public/platform/WebSize.h" | 49 #include "public/platform/WebSize.h" |
| 49 #include "public/web/WebKit.h" | 50 #include "public/web/WebKit.h" |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 return m_clipLayer.get(); | 101 return m_clipLayer.get(); |
| 101 } | 102 } |
| 102 | 103 |
| 103 void LinkHighlight::releaseResources() | 104 void LinkHighlight::releaseResources() |
| 104 { | 105 { |
| 105 m_node.clear(); | 106 m_node.clear(); |
| 106 } | 107 } |
| 107 | 108 |
| 108 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() | 109 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() |
| 109 { | 110 { |
| 110 if (!m_node || !m_node->renderer()) | 111 RenderLayer* newRenderLayer; |
| 112 GraphicsLayer* newGraphicsLayer; |
| 113 if (!RenderLayerCompositor::computeEnclosingCompositingLayer(m_node.get(), n
ewRenderLayer, newGraphicsLayer)) |
| 111 return 0; | 114 return 0; |
| 112 | 115 |
| 113 // Find the nearest enclosing composited layer and attach to it. We may need
to cross frame boundaries | |
| 114 // to find a suitable layer. | |
| 115 RenderObject* renderer = m_node->renderer(); | |
| 116 RenderLayer* renderLayer; | |
| 117 do { | |
| 118 renderLayer = renderer->enclosingLayer()->enclosingLayerForPaintInvalida
tion(); | |
| 119 if (!renderLayer) { | |
| 120 renderer = renderer->frame()->ownerRenderer(); | |
| 121 if (!renderer) | |
| 122 return 0; | |
| 123 } | |
| 124 } while (!renderLayer); | |
| 125 | |
| 126 ASSERT(renderLayer->compositingState() != NotComposited); | |
| 127 | |
| 128 GraphicsLayer* newGraphicsLayer = renderLayer->graphicsLayerBacking(); | |
| 129 if (!newGraphicsLayer->drawsContent()) { | |
| 130 newGraphicsLayer = renderLayer->graphicsLayerBackingForScrolling(); | |
| 131 } | |
| 132 | |
| 133 m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); | 116 m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); |
| 134 | 117 |
| 135 if (m_currentGraphicsLayer != newGraphicsLayer) { | 118 if (m_currentGraphicsLayer != newGraphicsLayer) { |
| 136 if (m_currentGraphicsLayer) | 119 if (m_currentGraphicsLayer) |
| 137 clearGraphicsLayerLinkHighlightPointer(); | 120 clearGraphicsLayerLinkHighlightPointer(); |
| 138 | 121 |
| 139 m_currentGraphicsLayer = newGraphicsLayer; | 122 m_currentGraphicsLayer = newGraphicsLayer; |
| 140 m_currentGraphicsLayer->addLinkHighlight(this); | 123 m_currentGraphicsLayer->addLinkHighlight(this); |
| 141 } | 124 } |
| 142 | 125 |
| 143 return renderLayer; | 126 return newRenderLayer; |
| 144 } | |
| 145 | |
| 146 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpace
Quad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad&
compositedSpaceQuad) | |
| 147 { | |
| 148 ASSERT(targetRenderer); | |
| 149 ASSERT(compositedRenderer); | |
| 150 | |
| 151 for (unsigned i = 0; i < 4; ++i) { | |
| 152 IntPoint point; | |
| 153 switch (i) { | |
| 154 case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break; | |
| 155 case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break; | |
| 156 case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break; | |
| 157 case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break; | |
| 158 } | |
| 159 | |
| 160 point = targetRenderer->frame()->view()->contentsToWindow(point); | |
| 161 point = compositedRenderer->frame()->view()->windowToContents(point); | |
| 162 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTr
ansforms); | |
| 163 | |
| 164 switch (i) { | |
| 165 case 0: compositedSpaceQuad.setP1(floatPoint); break; | |
| 166 case 1: compositedSpaceQuad.setP2(floatPoint); break; | |
| 167 case 2: compositedSpaceQuad.setP3(floatPoint); break; | |
| 168 case 3: compositedSpaceQuad.setP4(floatPoint); break; | |
| 169 } | |
| 170 } | |
| 171 } | 127 } |
| 172 | 128 |
| 173 static void addQuadToPath(const FloatQuad& quad, Path& path) | 129 static void addQuadToPath(const FloatQuad& quad, Path& path) |
| 174 { | 130 { |
| 175 // FIXME: Make this create rounded quad-paths, just like the axis-aligned ca
se. | 131 // FIXME: Make this create rounded quad-paths, just like the axis-aligned ca
se. |
| 176 path.moveTo(quad.p1()); | 132 path.moveTo(quad.p1()); |
| 177 path.addLineTo(quad.p2()); | 133 path.addLineTo(quad.p2()); |
| 178 path.addLineTo(quad.p3()); | 134 path.addLineTo(quad.p3()); |
| 179 path.addLineTo(quad.p4()); | 135 path.addLineTo(quad.p4()); |
| 180 path.closeSubpath(); | 136 path.closeSubpath(); |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 // Adjust for offset between target graphics layer and the node's renderer. | 172 // Adjust for offset between target graphics layer and the node's renderer. |
| 217 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRende
rer()); | 173 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRende
rer()); |
| 218 | 174 |
| 219 Path newPath; | 175 Path newPath; |
| 220 for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { | 176 for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { |
| 221 FloatQuad absoluteQuad = quads[quadIndex]; | 177 FloatQuad absoluteQuad = quads[quadIndex]; |
| 222 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); | 178 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); |
| 223 | 179 |
| 224 // Transform node quads in target absolute coords to local coordinates i
n the compositor layer. | 180 // Transform node quads in target absolute coords to local coordinates i
n the compositor layer. |
| 225 FloatQuad transformedQuad; | 181 FloatQuad transformedQuad; |
| 226 convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer()
, compositingLayer->renderer(), transformedQuad); | 182 RenderLayerCompositor::convertTargetSpaceQuadToCompositedLayer(absoluteQ
uad, m_node->renderer(), compositingLayer->renderer(), transformedQuad); |
| 227 | 183 |
| 228 // FIXME: for now, we'll only use rounded paths if we have a single node
quad. The reason for this is that | 184 // FIXME: for now, we'll only use rounded paths if we have a single node
quad. The reason for this is that |
| 229 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes)
which end up looking like sausage | 185 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes)
which end up looking like sausage |
| 230 // links: these should ideally be merged into a single rect before creat
ing the path, but that's | 186 // links: these should ideally be merged into a single rect before creat
ing the path, but that's |
| 231 // another CL. | 187 // another CL. |
| 232 if (quads.size() == 1 && transformedQuad.isRectilinear()) { | 188 if (quads.size() == 1 && transformedQuad.isRectilinear()) { |
| 233 FloatSize rectRoundingRadii(3, 3); | 189 FloatSize rectRoundingRadii(3, 3); |
| 234 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRa
dii); | 190 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRa
dii); |
| 235 } else | 191 } else |
| 236 addQuadToPath(transformedQuad, newPath); | 192 addQuadToPath(transformedQuad, newPath); |
| (...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 352 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). | 308 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). |
| 353 m_geometryNeedsUpdate = true; | 309 m_geometryNeedsUpdate = true; |
| 354 } | 310 } |
| 355 | 311 |
| 356 WebLayer* LinkHighlight::layer() | 312 WebLayer* LinkHighlight::layer() |
| 357 { | 313 { |
| 358 return clipLayer(); | 314 return clipLayer(); |
| 359 } | 315 } |
| 360 | 316 |
| 361 } // namespace WeKit | 317 } // namespace WeKit |
| OLD | NEW |