Chromium Code Reviews| Index: src/gpu/gl/GrGpuGL.cpp |
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
| index 7275f6f73b12a059164a92abab9189de451570e5..7568ba32cf195099ce54d005d2567fece1b1462d 100644 |
| --- a/src/gpu/gl/GrGpuGL.cpp |
| +++ b/src/gpu/gl/GrGpuGL.cpp |
| @@ -702,6 +702,41 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc, |
| return succeeded; |
| } |
| +bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc, |
| + const void* data) { |
| + SkASSERT(NULL != data); |
| + |
|
robertphillips
2014/05/30 15:00:22
Can we test this case?
|
| + // No support for software flip y, yet... |
| + SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
| + |
| + // Make sure that the width and height that we pass to OpenGL |
| + // is a multiple of the block size. |
| + int dataSize = GrCompressedFormatDataSize(desc.fConfig, desc.fWidth, desc.fHeight); |
| + |
| + // We only need the internal format for compressed 2D textures. |
| + GrGLenum internalFormat = 0; |
| + if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) { |
| + return false; |
| + } |
| + |
| + bool succeeded = true; |
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
| + GL_ALLOC_CALL(this->glInterface(), |
| + CompressedTexImage2D(GR_GL_TEXTURE_2D, |
| + 0, // level |
| + internalFormat, |
| + desc.fWidth, desc.fHeight, |
| + 0, // border |
| + dataSize, |
| + data)); |
| + |
| + GrGLenum error = check_alloc_error(desc, this->glInterface()); |
| + if (error != GR_GL_NO_ERROR) { |
| + succeeded = false; |
| + } |
| + return succeeded; |
| +} |
| + |
| static bool renderbuffer_storage_msaa(GrGLContext& ctx, |
| int sampleCount, |
| GrGLenum format, |
| @@ -981,6 +1016,80 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, |
| return tex; |
| } |
| +GrTexture* GrGpuGL::onCreateCompressedTexture(const GrTextureDesc& desc, |
| + const void* srcData) { |
| + |
| + if(SkToBool(desc.fFlags & kRenderTarget_GrTextureFlagBit)) { |
| + return return_null_texture(); |
| + } |
| + |
| + // Make sure that we're not flipping Y. |
| + GrSurfaceOrigin texOrigin = resolve_origin(desc.fOrigin, false); |
| + if (kBottomLeft_GrSurfaceOrigin == texOrigin) { |
| + return return_null_texture(); |
| + } |
| + |
| + GrGLTexture::Desc glTexDesc; |
| + |
| + glTexDesc.fFlags = desc.fFlags; |
| + glTexDesc.fWidth = desc.fWidth; |
| + glTexDesc.fHeight = desc.fHeight; |
| + glTexDesc.fConfig = desc.fConfig; |
| + glTexDesc.fIsWrapped = false; |
| + glTexDesc.fOrigin = texOrigin; |
| + |
| + int maxSize = this->caps()->maxTextureSize(); |
| + if (glTexDesc.fWidth > maxSize || glTexDesc.fHeight > maxSize) { |
| + return return_null_texture(); |
| + } |
| + |
| + GL_CALL(GenTextures(1, &glTexDesc.fTextureID)); |
| + |
| + if (!glTexDesc.fTextureID) { |
| + return return_null_texture(); |
| + } |
| + |
| + this->setScratchTextureUnit(); |
| + GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID)); |
| + |
| + // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
| + // drivers have a bug where an FBO won't be complete if it includes a |
| + // texture that is not mipmap complete (considering the filter in use). |
| + GrGLTexture::TexParams initialTexParams; |
| + // we only set a subset here so invalidate first |
| + initialTexParams.invalidate(); |
| + initialTexParams.fMinFilter = GR_GL_NEAREST; |
| + initialTexParams.fMagFilter = GR_GL_NEAREST; |
| + initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
| + initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_MAG_FILTER, |
| + initialTexParams.fMagFilter)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_MIN_FILTER, |
| + initialTexParams.fMinFilter)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_WRAP_S, |
| + initialTexParams.fWrapS)); |
| + GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
| + GR_GL_TEXTURE_WRAP_T, |
| + initialTexParams.fWrapT)); |
| + |
| + if (!this->uploadCompressedTexData(glTexDesc, srcData)) { |
| + GL_CALL(DeleteTextures(1, &glTexDesc.fTextureID)); |
| + return return_null_texture(); |
| + } |
| + |
| + GrGLTexture* tex; |
| + tex = SkNEW_ARGS(GrGLTexture, (this, glTexDesc)); |
| + tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| +#ifdef TRACE_TEXTURE_CREATION |
| + GrPrintf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
| + glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); |
| +#endif |
| + return tex; |
| +} |
| + |
| namespace { |
| const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; |