Index: src/gpu/GrGpu.h |
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h |
index 11f87e0458d9b0b8b0aa3cd386ee7363d4a6028c..2739dad4651b60ff3a7a5c91df9dd1bce6f802d5 100644 |
--- a/src/gpu/GrGpu.h |
+++ b/src/gpu/GrGpu.h |
@@ -87,6 +87,26 @@ public: |
const void* srcData, size_t rowBytes); |
/** |
robertphillips
2014/05/30 15:00:22
Can we test these cases (on a Xoom say) ?
|
+ * Creates a compressed texture object. If desc width or height is not a power of |
+ * two but underlying API requires a power of two texture then this function will |
+ * return NULL. If the pixel configuration passed in desc is not a valid format |
+ * supported by the device, then this function will return NULL. |
+ * |
+ * The kRenderTarget_TextureFlag should not be specified |
+ * |
+ * @param desc describes the texture to be created. The width and height of |
+ * the texture should be multiples of the block size for the |
+ * requested compressed format. The origin of the texture is |
+ * also expected to be in the top left. |
+ * @param srcData texel data to load texture. This is expected to be the |
+ * proper size based on the width and height of the texture along |
+ * with the associated block size specified in GrTextureFormatDesc |
+ * |
+ * @return The texture object if successful, otherwise NULL. |
+ */ |
+ GrTexture* createCompressedTexture(const GrTextureDesc& desc, const void* srcData); |
bsalomon
2014/05/30 15:16:58
I'm wondering if this makes sense as a public GrGp
krajcevski
2014/05/30 16:21:50
I agree to an extent... it's always better to be i
|
+ |
+ /** |
* Implements GrContext::wrapBackendTexture |
*/ |
GrTexture* wrapBackendTexture(const GrBackendTextureDesc&); |
@@ -414,6 +434,8 @@ private: |
virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
const void* srcData, |
size_t rowBytes) = 0; |
+ virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, |
+ const void* srcData) = 0; |
virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0; |
virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0; |
virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0; |