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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuGL_DEFINED | 8 #ifndef GrGpuGL_DEFINED |
9 #define GrGpuGL_DEFINED | 9 #define GrGpuGL_DEFINED |
10 | 10 |
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117 const SkIRect& srcRect, | 117 const SkIRect& srcRect, |
118 const SkIPoint& dstPoint) SK_OVERRIDE; | 118 const SkIPoint& dstPoint) SK_OVERRIDE; |
119 | 119 |
120 private: | 120 private: |
121 // GrGpu overrides | 121 // GrGpu overrides |
122 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 122 virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
123 | 123 |
124 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, | 124 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
125 const void* srcData, | 125 const void* srcData, |
126 size_t rowBytes) SK_OVERRIDE; | 126 size_t rowBytes) SK_OVERRIDE; |
| 127 virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc, |
| 128 const void* srcData) SK_OVERRID
E; |
127 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; | 129 virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_O
VERRIDE; |
128 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; | 130 virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVE
RRIDE; |
129 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; | 131 virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; |
130 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; | 132 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER
RIDE; |
131 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; | 133 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge
tDesc&) SK_OVERRIDE; |
132 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 134 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
133 int width, | 135 int width, |
134 int height) SK_OVERRIDE; | 136 int height) SK_OVERRIDE; |
135 virtual bool attachStencilBufferToRenderTarget( | 137 virtual bool attachStencilBufferToRenderTarget( |
136 GrStencilBuffer* sb, | 138 GrStencilBuffer* sb, |
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258 GrGLenum* externalFormat, | 260 GrGLenum* externalFormat, |
259 GrGLenum* externalType); | 261 GrGLenum* externalType); |
260 // helper for onCreateTexture and writeTexturePixels | 262 // helper for onCreateTexture and writeTexturePixels |
261 bool uploadTexData(const GrGLTexture::Desc& desc, | 263 bool uploadTexData(const GrGLTexture::Desc& desc, |
262 bool isNewTexture, | 264 bool isNewTexture, |
263 int left, int top, int width, int height, | 265 int left, int top, int width, int height, |
264 GrPixelConfig dataConfig, | 266 GrPixelConfig dataConfig, |
265 const void* data, | 267 const void* data, |
266 size_t rowBytes); | 268 size_t rowBytes); |
267 | 269 |
| 270 // helper for onCreateCompressedTexture |
| 271 bool uploadCompressedTexData(const GrGLTexture::Desc& desc, |
| 272 const void* data); |
| 273 |
268 bool createRenderTargetObjects(int width, int height, | 274 bool createRenderTargetObjects(int width, int height, |
269 GrGLuint texID, | 275 GrGLuint texID, |
270 GrGLRenderTarget::Desc* desc); | 276 GrGLRenderTarget::Desc* desc); |
271 | 277 |
272 GrGLContext fGLContext; | 278 GrGLContext fGLContext; |
273 | 279 |
274 // GL program-related state | 280 // GL program-related state |
275 ProgramCache* fProgramCache; | 281 ProgramCache* fProgramCache; |
276 SkAutoTUnref<GrGLProgram> fCurrentProgram; | 282 SkAutoTUnref<GrGLProgram> fCurrentProgram; |
277 | 283 |
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456 ///@} | 462 ///@} |
457 | 463 |
458 // we record what stencil format worked last time to hopefully exit early | 464 // we record what stencil format worked last time to hopefully exit early |
459 // from our loop that tries stencil formats and calls check fb status. | 465 // from our loop that tries stencil formats and calls check fb status. |
460 int fLastSuccessfulStencilFmtIdx; | 466 int fLastSuccessfulStencilFmtIdx; |
461 | 467 |
462 typedef GrGpu INHERITED; | 468 typedef GrGpu INHERITED; |
463 }; | 469 }; |
464 | 470 |
465 #endif | 471 #endif |
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