| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLUniformManager_DEFINED | 8 #ifndef GrGLUniformManager_DEFINED |
| 9 #define GrGLUniformManager_DEFINED | 9 #define GrGLUniformManager_DEFINED |
| 10 | 10 |
| 11 #include "gl/GrGLShaderVar.h" | 11 #include "gl/GrGLShaderVar.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
| 14 | 14 |
| 15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
| 16 | 16 |
| 17 class GrGpuGL; | 17 class GrGpuGL; |
| 18 class SkMatrix; | 18 class SkMatrix; |
| 19 | 19 |
| 20 /** Manages a program's uniforms. | 20 /** Manages a program's uniforms. |
| 21 */ | 21 */ |
| 22 class GrGLUniformManager { | 22 class GrGLUniformManager : public SkRefCnt { |
| 23 public: | 23 public: |
| 24 // Opaque handle to a uniform | 24 // Opaque handle to a uniform |
| 25 class UniformHandle { | 25 class UniformHandle { |
| 26 public: | 26 public: |
| 27 static UniformHandle CreateFromUniformIndex(int i); | 27 static UniformHandle CreateFromUniformIndex(int i); |
| 28 | 28 |
| 29 bool isValid() const { return 0 != fValue; } | 29 bool isValid() const { return 0 != fValue; } |
| 30 | 30 |
| 31 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } | 31 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } |
| 32 | 32 |
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| 106 struct Uniform { | 106 struct Uniform { |
| 107 GrGLint fVSLocation; | 107 GrGLint fVSLocation; |
| 108 GrGLint fFSLocation; | 108 GrGLint fFSLocation; |
| 109 GrSLType fType; | 109 GrSLType fType; |
| 110 int fArrayCount; | 110 int fArrayCount; |
| 111 }; | 111 }; |
| 112 | 112 |
| 113 bool fUsingBindUniform; | 113 bool fUsingBindUniform; |
| 114 SkTArray<Uniform, true> fUniforms; | 114 SkTArray<Uniform, true> fUniforms; |
| 115 GrGpuGL* fGpu; | 115 GrGpuGL* fGpu; |
| 116 |
| 117 typedef SkRefCnt INHERITED; |
| 116 }; | 118 }; |
| 117 | 119 |
| 118 #endif | 120 #endif |
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