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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| (...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 const GrEffectStage* colorStages[], | 159 const GrEffectStage* colorStages[], |
| 160 const GrEffectStage* coverageStages[], | 160 const GrEffectStage* coverageStages[], |
| 161 const GrDeviceCoordTexture* dstCopy, // can be NULL | 161 const GrDeviceCoordTexture* dstCopy, // can be NULL |
| 162 SharedGLState*); | 162 SharedGLState*); |
| 163 | 163 |
| 164 private: | 164 private: |
| 165 typedef GrGLUniformManager::UniformHandle UniformHandle; | 165 typedef GrGLUniformManager::UniformHandle UniformHandle; |
| 166 | 166 |
| 167 GrGLProgram(GrGpuGL* gpu, | 167 GrGLProgram(GrGpuGL* gpu, |
| 168 const GrGLProgramDesc& desc, | 168 const GrGLProgramDesc& desc, |
| 169 const GrEffectStage* colorStages[], | 169 GrGLUniformManager* uman, |
| 170 const GrEffectStage* coverageStages[]); | 170 const GrGLShaderBuilder::GenProgramOutput& builderOutput); |
| 171 | |
| 172 bool succeeded() const { return 0 != fProgramID; } | |
| 173 | |
| 174 /** | |
| 175 * This is the heavy initialization routine for building a GLProgram. colorS
tages and | |
| 176 * coverageStages correspond to the output of GrGLProgramDesc::Build(). | |
| 177 */ | |
| 178 bool genProgram(GrGLShaderBuilder* builder, | |
| 179 const GrEffectStage* colorStages[], | |
| 180 const GrEffectStage* coverageStages[]); | |
| 181 | 171 |
| 182 // Sets the texture units for samplers | 172 // Sets the texture units for samplers |
| 183 void initSamplerUniforms(); | 173 void initSamplerUniforms(); |
| 184 | 174 |
| 185 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not | 175 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not |
| 186 // per-vertex colors. | 176 // per-vertex colors. |
| 187 void setColor(const GrDrawState&, GrColor color, SharedGLState*); | 177 void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| 188 | 178 |
| 189 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not | 179 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not |
| 190 // per-vertex coverages. | 180 // per-vertex coverages. |
| 191 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); | 181 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
| 192 | 182 |
| 193 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | 183 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform |
| 194 void setMatrixAndRenderTargetHeight(const GrDrawState&); | 184 void setMatrixAndRenderTargetHeight(const GrDrawState&); |
| 195 | 185 |
| 196 // GL program ID | 186 // GL program ID |
| 197 GrGLuint fProgramID; | 187 GrGLuint fProgramID; |
| 198 | 188 |
| 199 // these reflect the current values of uniforms (GL uniform values travel wi
th program) | 189 // these reflect the current values of uniforms (GL uniform values travel wi
th program) |
| 200 MatrixState fMatrixState; | 190 MatrixState fMatrixState; |
| 201 GrColor fColor; | 191 GrColor fColor; |
| 202 GrColor fCoverage; | 192 GrColor fCoverage; |
| 203 int fDstCopyTexUnit; | 193 int fDstCopyTexUnit; |
| 204 | 194 |
| 205 SkAutoTDelete<GrGLProgramEffects> fColorEffects; | 195 SkAutoTDelete<GrGLProgramEffects> fColorEffects; |
| 206 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; | 196 SkAutoTDelete<GrGLProgramEffects> fCoverageEffects; |
| 197 |
| 198 GrGLProgramDesc fDesc; |
| 199 |
| 200 GrGpuGL* fGpu; |
| 207 | 201 |
| 208 GrGLProgramDesc fDesc; | 202 SkAutoTUnref<GrGLUniformManager> fUniformManager; |
| 209 GrGpuGL* fGpu; | 203 GrGLShaderBuilder::UniformHandles fUniformHandles; |
| 210 | 204 |
| 211 GrGLUniformManager fUniformManager; | 205 bool fHasVertexShader; |
| 212 GrGLShaderBuilder::UniformHandles fUniformHandles; | 206 int fNumTexCoordSets; |
| 213 | |
| 214 bool fHasVertexShader; | |
| 215 int fNumTexCoordSets; | |
| 216 | 207 |
| 217 typedef SkRefCnt INHERITED; | 208 typedef SkRefCnt INHERITED; |
| 218 }; | 209 }; |
| 219 | 210 |
| 220 #endif | 211 #endif |
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