Index: ui/gfx/gpu_memory_buffer.h |
diff --git a/ui/gfx/gpu_memory_buffer.h b/ui/gfx/gpu_memory_buffer.h |
index d09dd1092f1e6325545289918ee51644fda33e57..a95230d5e944723f9e7e18162877a8f0b18d7f12 100644 |
--- a/ui/gfx/gpu_memory_buffer.h |
+++ b/ui/gfx/gpu_memory_buffer.h |
@@ -8,6 +8,7 @@ |
#include "base/memory/shared_memory.h" |
#include "build/build_config.h" |
#include "ui/gfx/gfx_export.h" |
+#include "ui/gfx/native_widget_types.h" |
#if defined(OS_ANDROID) |
#include <third_party/khronos/EGL/egl.h> |
@@ -24,20 +25,19 @@ enum GpuMemoryBufferType { |
GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER |
}; |
-#if defined(OS_ANDROID) |
-struct SurfaceTextureId { |
- SurfaceTextureId() : primary_id(0), secondary_id(0) {} |
- SurfaceTextureId(int32 primary_id, int32 secondary_id) |
+struct GpuMemoryBufferId { |
+ GpuMemoryBufferId() : primary_id(0), secondary_id(base::kNullProcessId) {} |
+ GpuMemoryBufferId(int32 primary_id, base::ProcessId secondary_id) |
: primary_id(primary_id), secondary_id(secondary_id) {} |
int32 primary_id; |
- int32 secondary_id; |
+ base::ProcessId secondary_id; |
alexst (slow to review)
2014/05/30 22:41:47
I'm thinking we can utilize this generically and w
reveman
2014/05/31 00:34:02
Let's keep this a client id. The client id is cont
|
}; |
-#endif |
struct GpuMemoryBufferHandle { |
GpuMemoryBufferHandle() |
: type(EMPTY_BUFFER), |
- handle(base::SharedMemory::NULLHandle()) |
+ handle(base::SharedMemory::NULLHandle()), |
+ window(kNullPluginWindow) |
#if defined(OS_MACOSX) |
, |
io_surface_id(0u) |
@@ -51,13 +51,14 @@ struct GpuMemoryBufferHandle { |
bool is_null() const { return type == EMPTY_BUFFER; } |
GpuMemoryBufferType type; |
base::SharedMemoryHandle handle; |
+ gfx::PluginWindowHandle window; |
#if defined(OS_MACOSX) |
uint32 io_surface_id; |
#endif |
#if defined(OS_ANDROID) |
EGLClientBuffer native_buffer; |
- SurfaceTextureId surface_texture_id; |
#endif |
+ GpuMemoryBufferId gpu_memory_id; |
}; |
// This interface typically correspond to a type of shared memory that is also |