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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/metrics/histogram.h" | 11 #include "base/metrics/histogram.h" |
12 #include "base/strings/string_number_conversions.h" | 12 #include "base/strings/string_number_conversions.h" |
13 #include "base/strings/string_split.h" | 13 #include "base/strings/string_split.h" |
14 #include "base/strings/string_util.h" | 14 #include "base/strings/string_util.h" |
15 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
16 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
17 #include "ui/gl/gl_implementation.h" | 17 #include "ui/gl/gl_implementation.h" |
18 | 18 |
19 #if defined(OS_MACOSX) | |
20 #include "ui/gl/io_surface_support_mac.h" | |
21 #endif | |
22 | |
23 namespace gpu { | 19 namespace gpu { |
24 namespace gles2 { | 20 namespace gles2 { |
25 | 21 |
26 namespace { | 22 namespace { |
27 | 23 |
28 struct FormatInfo { | 24 struct FormatInfo { |
29 GLenum format; | 25 GLenum format; |
30 const GLenum* types; | 26 const GLenum* types; |
31 size_t count; | 27 size_t count; |
32 }; | 28 }; |
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663 // For the moment we don't add this enum to the texture_target | 659 // For the moment we don't add this enum to the texture_target |
664 // validator. This implies that the only way to get image data into a | 660 // validator. This implies that the only way to get image data into a |
665 // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is | 661 // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is |
666 // just fine since again we don't want applications depending on this | 662 // just fine since again we don't want applications depending on this |
667 // extension. | 663 // extension. |
668 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB); | 664 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB); |
669 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB); | 665 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB); |
670 } | 666 } |
671 | 667 |
672 #if defined(OS_MACOSX) | 668 #if defined(OS_MACOSX) |
673 if (IOSurfaceSupport::Initialize()) { | 669 AddExtensionString("GL_CHROMIUM_iosurface"); |
674 AddExtensionString("GL_CHROMIUM_iosurface"); | |
675 } | |
676 #endif | 670 #endif |
677 | 671 |
678 // TODO(gman): Add support for these extensions. | 672 // TODO(gman): Add support for these extensions. |
679 // GL_OES_depth32 | 673 // GL_OES_depth32 |
680 | 674 |
681 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear; | 675 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear; |
682 feature_flags_.enable_texture_half_float_linear |= | 676 feature_flags_.enable_texture_half_float_linear |= |
683 enable_texture_half_float_linear; | 677 enable_texture_half_float_linear; |
684 feature_flags_.npot_ok |= npot_ok; | 678 feature_flags_.npot_ok |= npot_ok; |
685 | 679 |
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853 if (pos == std::string::npos) { | 847 if (pos == std::string::npos) { |
854 extensions_ += (extensions_.empty() ? "" : " ") + str; | 848 extensions_ += (extensions_.empty() ? "" : " ") + str; |
855 } | 849 } |
856 } | 850 } |
857 | 851 |
858 FeatureInfo::~FeatureInfo() { | 852 FeatureInfo::~FeatureInfo() { |
859 } | 853 } |
860 | 854 |
861 } // namespace gles2 | 855 } // namespace gles2 |
862 } // namespace gpu | 856 } // namespace gpu |
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