Index: Source/core/rendering/RenderTableCell.cpp |
diff --git a/Source/core/rendering/RenderTableCell.cpp b/Source/core/rendering/RenderTableCell.cpp |
index 8bb375f11607c7dbfca675145c9a4ce6524e2240..b6d5e857713dd6d3efe332673ebf3f73a9c572ae 100644 |
--- a/Source/core/rendering/RenderTableCell.cpp |
+++ b/Source/core/rendering/RenderTableCell.cpp |
@@ -368,11 +368,11 @@ LayoutRect RenderTableCell::clippedOverflowRectForRepaint(const RenderLayerModel |
r.move(v->layoutDelta()); |
} |
} |
- computeRectForRepaint(repaintContainer, r); |
+ mapRectToRepaintBacking(repaintContainer, r); |
return r; |
} |
-void RenderTableCell::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& r, bool fixed) const |
+void RenderTableCell::mapRectToRepaintBacking(const RenderLayerModelObject* repaintContainer, LayoutRect& r, bool fixed) const |
{ |
if (repaintContainer == this) |
return; |
@@ -380,7 +380,7 @@ void RenderTableCell::computeRectForRepaint(const RenderLayerModelObject* repain |
RenderView* v = view(); |
if ((!v || !v->canUseLayoutStateForContainer(repaintContainer)) && parent()) |
r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in. |
- RenderBlockFlow::computeRectForRepaint(repaintContainer, r, fixed); |
+ RenderBlockFlow::mapRectToRepaintBacking(repaintContainer, r, fixed); |
} |
LayoutUnit RenderTableCell::cellBaselinePosition() const |