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Side by Side Diff: Source/core/rendering/svg/RenderSVGText.h

Issue 301843002: Store repaint rects in the coordinate space of their backing GraphicsLayer. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Changed name. Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. 2 * Copyright (C) 2006 Apple Computer, Inc.
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. 4 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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61 virtual bool isSVGText() const OVERRIDE { return true; } 61 virtual bool isSVGText() const OVERRIDE { return true; }
62 62
63 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; 63 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
64 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) OVERRIDE; 64 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) OVERRIDE;
65 virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE; 65 virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE;
66 66
67 virtual void layout() OVERRIDE; 67 virtual void layout() OVERRIDE;
68 68
69 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID E; 69 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRID E;
70 70
71 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintCont ainer, LayoutRect&, bool fixed = false) const OVERRIDE; 71 virtual void mapRectToRepaintBacking(const RenderLayerModelObject* repaintCo ntainer, LayoutRect&, bool fixed = false) const OVERRIDE;
72 72
73 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OV ERRIDE; 73 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OV ERRIDE;
74 virtual void removeChild(RenderObject*) OVERRIDE; 74 virtual void removeChild(RenderObject*) OVERRIDE;
75 virtual void willBeDestroyed() OVERRIDE; 75 virtual void willBeDestroyed() OVERRIDE;
76 76
77 virtual FloatRect objectBoundingBox() const OVERRIDE { return frameRect(); } 77 virtual FloatRect objectBoundingBox() const OVERRIDE { return frameRect(); }
78 virtual FloatRect strokeBoundingBox() const OVERRIDE; 78 virtual FloatRect strokeBoundingBox() const OVERRIDE;
79 79
80 virtual const AffineTransform& localToParentTransform() const OVERRIDE { ret urn m_localTransform; } 80 virtual const AffineTransform& localToParentTransform() const OVERRIDE { ret urn m_localTransform; }
81 virtual RootInlineBox* createRootInlineBox() OVERRIDE; 81 virtual RootInlineBox* createRootInlineBox() OVERRIDE;
82 82
83 virtual RenderBlock* firstLineBlock() const OVERRIDE; 83 virtual RenderBlock* firstLineBlock() const OVERRIDE;
84 virtual void updateFirstLetter() OVERRIDE; 84 virtual void updateFirstLetter() OVERRIDE;
85 85
86 bool shouldHandleSubtreeMutations() const; 86 bool shouldHandleSubtreeMutations() const;
87 87
88 bool m_needsReordering : 1; 88 bool m_needsReordering : 1;
89 bool m_needsPositioningValuesUpdate : 1; 89 bool m_needsPositioningValuesUpdate : 1;
90 bool m_needsTransformUpdate : 1; 90 bool m_needsTransformUpdate : 1;
91 bool m_needsTextMetricsUpdate : 1; 91 bool m_needsTextMetricsUpdate : 1;
92 SVGTextLayoutAttributesBuilder m_layoutAttributesBuilder; 92 SVGTextLayoutAttributesBuilder m_layoutAttributesBuilder;
93 Vector<SVGTextLayoutAttributes*> m_layoutAttributes; 93 Vector<SVGTextLayoutAttributes*> m_layoutAttributes;
94 }; 94 };
95 95
96 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGText, isSVGText()); 96 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGText, isSVGText());
97 97
98 } 98 }
99 99
100 #endif 100 #endif
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