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Unified Diff: ui/gl/gl_image_android_native_buffer.cc

Issue 301793003: During image destroy, delete textures only if we have a GL context. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review comments addressed. Created 6 years, 5 months ago
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Index: ui/gl/gl_image_android_native_buffer.cc
diff --git a/ui/gl/gl_image_android_native_buffer.cc b/ui/gl/gl_image_android_native_buffer.cc
index 5e311eeef785a3934fc7604e35942498d81cc650..c053c34fd7f5f782f342182d443c5c4abeacb754 100644
--- a/ui/gl/gl_image_android_native_buffer.cc
+++ b/ui/gl/gl_image_android_native_buffer.cc
@@ -18,7 +18,10 @@ GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(const gfx::Size& size)
texture_id_for_unbind_(0) {
}
-GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); }
+GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() {
+ DCHECK_EQ(EGL_NO_IMAGE_KHR, egl_image_);
+ DCHECK_EQ(0u, texture_id_for_unbind_);
+}
bool GLImageAndroidNativeBuffer::Initialize(EGLClientBuffer native_buffer) {
EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
@@ -26,22 +29,27 @@ bool GLImageAndroidNativeBuffer::Initialize(EGLClientBuffer native_buffer) {
EGL_NATIVE_BUFFER_ANDROID, native_buffer, attrs);
}
-void GLImageAndroidNativeBuffer::Destroy() {
+void GLImageAndroidNativeBuffer::Destroy(bool have_context) {
if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(),
egl_image_for_unbind_);
egl_image_for_unbind_ = EGL_NO_IMAGE_KHR;
}
+
if (texture_id_for_unbind_) {
- glDeleteTextures(1, &texture_id_for_unbind_);
- texture_id_for_unbind_ = 0;
+ if (have_context)
+ glDeleteTextures(1, &texture_id_for_unbind_);
+ texture_id_for_unbind_ = 0u;
}
- GLImageEGL::Destroy();
+ GLImageEGL::Destroy(have_context);
}
bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) {
- DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_);
+ if (egl_image_ == EGL_NO_IMAGE_KHR) {
+ LOG(ERROR) << "No EGLImage to bind";
reveman 2014/07/24 16:22:03 nit: "Uninitialized image cannot be bound to textu
sohanjg 2014/07/25 10:54:21 Done.
+ return false;
+ }
if (target == GL_TEXTURE_RECTANGLE_ARB) {
LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target";

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