Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_image_android_native_buffer.h" | 5 #include "ui/gl/gl_image_android_native_buffer.h" |
| 6 | 6 |
| 7 #include "ui/gl/gl_surface_egl.h" | 7 #include "ui/gl/gl_surface_egl.h" |
| 8 #include "ui/gl/scoped_binders.h" | 8 #include "ui/gl/scoped_binders.h" |
| 9 | 9 |
| 10 namespace gfx { | 10 namespace gfx { |
| 11 | 11 |
| 12 GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size) | 12 GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size) |
| 13 : GLImageEGL(size), | 13 : GLImageEGL(size), |
| 14 release_after_use_(false), | 14 release_after_use_(false), |
| 15 in_use_(false), | 15 in_use_(false), |
| 16 target_(0), | 16 target_(0), |
| 17 egl_image_for_unbind_(EGL_NO_IMAGE_KHR), | 17 egl_image_for_unbind_(EGL_NO_IMAGE_KHR), |
| 18 texture_id_for_unbind_(0) {} | 18 texture_id_for_unbind_(0) {} |
| 19 | 19 |
| 20 GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); } | 20 GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { |
| 21 DCHECK_EQ(EGL_NO_IMAGE_KHR, egl_image_); | |
| 22 DCHECK_EQ(0u, texture_id_for_unbind_); | |
| 23 } | |
| 21 | 24 |
| 22 bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) { | 25 bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
| 23 DCHECK(buffer.native_buffer); | 26 DCHECK(buffer.native_buffer); |
| 24 | 27 |
| 25 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; | 28 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
| 26 return GLImageEGL::Initialize( | 29 return GLImageEGL::Initialize( |
| 27 EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs); | 30 EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs); |
| 28 } | 31 } |
| 29 | 32 |
| 30 void GLImageAndroidNativeBuffer::Destroy() { | 33 void GLImageAndroidNativeBuffer::Destroy(bool have_context) { |
| 31 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) { | 34 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) { |
| 32 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), | 35 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), |
| 33 egl_image_for_unbind_); | 36 egl_image_for_unbind_); |
| 34 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR; | 37 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR; |
| 35 } | 38 } |
| 39 | |
| 36 if (texture_id_for_unbind_) { | 40 if (texture_id_for_unbind_) { |
| 37 glDeleteTextures(1, &texture_id_for_unbind_); | 41 texture_id_for_unbind_ = 0u; |
| 38 texture_id_for_unbind_ = 0; | 42 if (have_context) |
| 43 glDeleteTextures(1, &texture_id_for_unbind_); | |
|
reveman
2014/05/31 05:05:06
doesn't work as you set texture_id_for_unbind_ to
sohanjg
2014/06/02 13:59:42
Done.
| |
| 39 } | 44 } |
| 40 | 45 |
| 41 GLImageEGL::Destroy(); | 46 GLImageEGL::Destroy(have_context); |
| 42 } | 47 } |
| 43 | 48 |
| 44 bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) { | 49 bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) { |
| 45 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_); | 50 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_); |
| 46 | 51 |
| 47 if (target == GL_TEXTURE_RECTANGLE_ARB) { | 52 if (target == GL_TEXTURE_RECTANGLE_ARB) { |
| 48 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; | 53 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; |
| 49 return false; | 54 return false; |
| 50 } | 55 } |
| 51 | 56 |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 109 | 114 |
| 110 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_); | 115 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_); |
| 111 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 116 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 112 } | 117 } |
| 113 | 118 |
| 114 void GLImageAndroidNativeBuffer::SetReleaseAfterUse() { | 119 void GLImageAndroidNativeBuffer::SetReleaseAfterUse() { |
| 115 release_after_use_ = true; | 120 release_after_use_ = true; |
| 116 } | 121 } |
| 117 | 122 |
| 118 } // namespace gfx | 123 } // namespace gfx |
| OLD | NEW |