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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/image_manager.h" | 5 #include "gpu/command_buffer/service/image_manager.h" |
6 | 6 |
7 #include "ui/gl/gl_image.h" | 7 #include "ui/gl/gl_image.h" |
8 | 8 |
9 namespace gpu { | 9 namespace gpu { |
10 namespace gles2 { | 10 namespace gles2 { |
11 | 11 |
12 ImageManager::ImageManager() : release_after_use_(false) { | 12 ImageManager::ImageManager() : release_after_use_(false) { |
13 } | 13 } |
14 | 14 |
15 ImageManager::~ImageManager() { | 15 ImageManager::~ImageManager() { |
16 } | 16 } |
17 | 17 |
18 void ImageManager::Destroy(bool have_context) { | |
19 for (GLImageMap::const_iterator iter = gl_images_.begin(); | |
20 iter != gl_images_.end(); | |
21 ++iter) | |
22 iter->second.get()->Destroy(have_context); | |
23 } | |
sohanjg
2014/06/02 13:59:42
If we clear the hash map here, we would need to en
reveman
2014/06/02 14:34:47
I'm not following. How can this cause a leak?
| |
24 | |
18 void ImageManager::RegisterGpuMemoryBuffer(int32 id, | 25 void ImageManager::RegisterGpuMemoryBuffer(int32 id, |
19 gfx::GpuMemoryBufferHandle buffer, | 26 gfx::GpuMemoryBufferHandle buffer, |
20 size_t width, | 27 size_t width, |
21 size_t height, | 28 size_t height, |
22 unsigned internalformat) { | 29 unsigned internalformat) { |
23 if (id <= 0) { | 30 if (id <= 0) { |
24 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; | 31 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; |
25 return; | 32 return; |
26 } | 33 } |
27 | 34 |
(...skipping 16 matching lines...) Expand all Loading... | |
44 } | 51 } |
45 | 52 |
46 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { | 53 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { |
47 RemoveImage(id); | 54 RemoveImage(id); |
48 } | 55 } |
49 | 56 |
50 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { | 57 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { |
51 gl_images_[service_id] = image; | 58 gl_images_[service_id] = image; |
52 } | 59 } |
53 | 60 |
54 void ImageManager::RemoveImage(int32 service_id) { | 61 void ImageManager::RemoveImage(int32 service_id) { |
reveman
2014/06/02 14:34:47
Don't you need to call Destroy here too?
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55 gl_images_.erase(service_id); | 62 gl_images_.erase(service_id); |
56 } | 63 } |
57 | 64 |
58 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { | 65 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { |
59 GLImageMap::const_iterator iter = gl_images_.find(service_id); | 66 GLImageMap::const_iterator iter = gl_images_.find(service_id); |
60 if (iter != gl_images_.end()) | 67 if (iter != gl_images_.end()) |
61 return iter->second.get(); | 68 return iter->second.get(); |
62 | 69 |
63 return NULL; | 70 return NULL; |
64 } | 71 } |
65 | 72 |
66 void ImageManager::SetReleaseAfterUse() { | 73 void ImageManager::SetReleaseAfterUse() { |
67 release_after_use_ = true; | 74 release_after_use_ = true; |
68 } | 75 } |
69 | 76 |
70 } // namespace gles2 | 77 } // namespace gles2 |
71 } // namespace gpu | 78 } // namespace gpu |
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