Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/image_manager.h" | 5 #include "gpu/command_buffer/service/image_manager.h" |
| 6 | 6 |
| 7 #include "ui/gl/gl_image.h" | 7 #include "ui/gl/gl_image.h" |
| 8 | 8 |
| 9 namespace gpu { | 9 namespace gpu { |
| 10 namespace gles2 { | 10 namespace gles2 { |
| 11 | 11 |
| 12 ImageManager::ImageManager() : release_after_use_(false) { | 12 ImageManager::ImageManager() : release_after_use_(false) { |
| 13 } | 13 } |
| 14 | 14 |
| 15 ImageManager::~ImageManager() { | 15 ImageManager::~ImageManager() { |
| 16 } | 16 } |
| 17 | 17 |
| 18 void ImageManager::Destroy(bool have_context) { | |
| 19 for (GLImageMap::const_iterator iter = gl_images_.begin(); | |
| 20 iter != gl_images_.end(); | |
| 21 ++iter) | |
| 22 iter->second.get()->Destroy(have_context); | |
| 23 } | |
|
sohanjg
2014/06/02 13:59:42
If we clear the hash map here, we would need to en
reveman
2014/06/02 14:34:47
I'm not following. How can this cause a leak?
| |
| 24 | |
| 18 void ImageManager::RegisterGpuMemoryBuffer(int32 id, | 25 void ImageManager::RegisterGpuMemoryBuffer(int32 id, |
| 19 gfx::GpuMemoryBufferHandle buffer, | 26 gfx::GpuMemoryBufferHandle buffer, |
| 20 size_t width, | 27 size_t width, |
| 21 size_t height, | 28 size_t height, |
| 22 unsigned internalformat) { | 29 unsigned internalformat) { |
| 23 if (id <= 0) { | 30 if (id <= 0) { |
| 24 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; | 31 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; |
| 25 return; | 32 return; |
| 26 } | 33 } |
| 27 | 34 |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 44 } | 51 } |
| 45 | 52 |
| 46 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { | 53 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { |
| 47 RemoveImage(id); | 54 RemoveImage(id); |
| 48 } | 55 } |
| 49 | 56 |
| 50 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { | 57 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { |
| 51 gl_images_[service_id] = image; | 58 gl_images_[service_id] = image; |
| 52 } | 59 } |
| 53 | 60 |
| 54 void ImageManager::RemoveImage(int32 service_id) { | 61 void ImageManager::RemoveImage(int32 service_id) { |
|
reveman
2014/06/02 14:34:47
Don't you need to call Destroy here too?
| |
| 55 gl_images_.erase(service_id); | 62 gl_images_.erase(service_id); |
| 56 } | 63 } |
| 57 | 64 |
| 58 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { | 65 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { |
| 59 GLImageMap::const_iterator iter = gl_images_.find(service_id); | 66 GLImageMap::const_iterator iter = gl_images_.find(service_id); |
| 60 if (iter != gl_images_.end()) | 67 if (iter != gl_images_.end()) |
| 61 return iter->second.get(); | 68 return iter->second.get(); |
| 62 | 69 |
| 63 return NULL; | 70 return NULL; |
| 64 } | 71 } |
| 65 | 72 |
| 66 void ImageManager::SetReleaseAfterUse() { | 73 void ImageManager::SetReleaseAfterUse() { |
| 67 release_after_use_ = true; | 74 release_after_use_ = true; |
| 68 } | 75 } |
| 69 | 76 |
| 70 } // namespace gles2 | 77 } // namespace gles2 |
| 71 } // namespace gpu | 78 } // namespace gpu |
| OLD | NEW |