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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/stream_texture_android.h" | 5 #include "content/common/gpu/stream_texture_android.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "content/common/android/surface_texture_peer.h" | 8 #include "content/common/android/surface_texture_peer.h" |
| 9 #include "content/common/gpu/gpu_channel.h" | 9 #include "content/common/gpu/gpu_channel.h" |
| 10 #include "content/common/gpu/gpu_messages.h" | 10 #include "content/common/gpu/gpu_messages.h" |
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| 88 void StreamTexture::OnWillDestroyStub() { | 88 void StreamTexture::OnWillDestroyStub() { |
| 89 owner_stub_->RemoveDestructionObserver(this); | 89 owner_stub_->RemoveDestructionObserver(this); |
| 90 owner_stub_->channel()->RemoveRoute(route_id_); | 90 owner_stub_->channel()->RemoveRoute(route_id_); |
| 91 owner_stub_ = NULL; | 91 owner_stub_ = NULL; |
| 92 | 92 |
| 93 // If the owner goes away, there is no need to keep the SurfaceTexture around. | 93 // If the owner goes away, there is no need to keep the SurfaceTexture around. |
| 94 // The GL texture will keep working regardless with the currently bound frame. | 94 // The GL texture will keep working regardless with the currently bound frame. |
| 95 surface_texture_ = NULL; | 95 surface_texture_ = NULL; |
| 96 } | 96 } |
| 97 | 97 |
| 98 void StreamTexture::Destroy() { | 98 void StreamTexture::Destroy(bool have_context) { |
| 99 NOTREACHED(); | 99 NOTREACHED(); |
| 100 } | 100 } |
| 101 | 101 |
| 102 void StreamTexture::WillUseTexImage() { | 102 void StreamTexture::WillUseTexImage() { |
| 103 if (!owner_stub_ || !surface_texture_.get()) | 103 if (!owner_stub_ || !surface_texture_.get()) |
| 104 return; | 104 return; |
| 105 | 105 |
| 106 if (has_pending_frame_) { | 106 if (has_pending_frame_) { |
| 107 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; | 107 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; |
| 108 bool needs_make_current = | 108 bool needs_make_current = |
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| 196 bool StreamTexture::BindTexImage(unsigned target) { | 196 bool StreamTexture::BindTexImage(unsigned target) { |
| 197 NOTREACHED(); | 197 NOTREACHED(); |
| 198 return false; | 198 return false; |
| 199 } | 199 } |
| 200 | 200 |
| 201 void StreamTexture::ReleaseTexImage(unsigned target) { | 201 void StreamTexture::ReleaseTexImage(unsigned target) { |
| 202 NOTREACHED(); | 202 NOTREACHED(); |
| 203 } | 203 } |
| 204 | 204 |
| 205 } // namespace content | 205 } // namespace content |
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