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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_image_memory.h" | 5 #include "ui/gl/gl_image_memory.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/scoped_binders.h" | 10 #include "ui/gl/scoped_binders.h" |
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| 74 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ | 74 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ |
| 75 defined(USE_OZONE) | 75 defined(USE_OZONE) |
| 76 , | 76 , |
| 77 egl_texture_id_(0u), | 77 egl_texture_id_(0u), |
| 78 egl_image_(EGL_NO_IMAGE_KHR) | 78 egl_image_(EGL_NO_IMAGE_KHR) |
| 79 #endif | 79 #endif |
| 80 { | 80 { |
| 81 } | 81 } |
| 82 | 82 |
| 83 GLImageMemory::~GLImageMemory() { | 83 GLImageMemory::~GLImageMemory() { |
| 84 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ | |
| 85 defined(USE_OZONE) | |
| 86 DCHECK_EQ(EGL_NO_IMAGE_KHR, egl_image_); | |
| 87 DCHECK_EQ(0u, egl_texture_id_); | |
| 88 #endif | |
| 84 } | 89 } |
| 85 | 90 |
| 86 bool GLImageMemory::Initialize(const unsigned char* memory) { | 91 bool GLImageMemory::Initialize(const unsigned char* memory) { |
| 87 if (!ValidFormat(internalformat_)) { | 92 if (!ValidFormat(internalformat_)) { |
| 88 DVLOG(0) << "Invalid format: " << internalformat_; | 93 DVLOG(0) << "Invalid format: " << internalformat_; |
| 89 return false; | 94 return false; |
| 90 } | 95 } |
| 91 | 96 |
| 92 DCHECK(memory); | 97 DCHECK(memory); |
| 93 DCHECK(!memory_); | 98 DCHECK(!memory_); |
| 94 memory_ = memory; | 99 memory_ = memory; |
| 95 return true; | 100 return true; |
| 96 } | 101 } |
| 97 | 102 |
| 98 void GLImageMemory::Destroy() { | 103 void GLImageMemory::Destroy(bool have_context) { |
| 99 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ | 104 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ |
| 100 defined(USE_OZONE) | 105 defined(USE_OZONE) |
| 101 if (egl_image_ != EGL_NO_IMAGE_KHR) { | 106 if (egl_image_ != EGL_NO_IMAGE_KHR) { |
| 102 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), egl_image_); | 107 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), egl_image_); |
| 103 egl_image_ = EGL_NO_IMAGE_KHR; | 108 egl_image_ = EGL_NO_IMAGE_KHR; |
| 104 } | 109 } |
| 105 | 110 |
| 106 if (egl_texture_id_) { | 111 if (egl_texture_id_) { |
| 107 glDeleteTextures(1, &egl_texture_id_); | 112 if (have_context) |
| 113 glDeleteTextures(1, &egl_texture_id_); | |
| 108 egl_texture_id_ = 0u; | 114 egl_texture_id_ = 0u; |
| 109 } | 115 } |
| 110 #endif | 116 #endif |
| 111 memory_ = NULL; | 117 memory_ = NULL; |
| 112 } | 118 } |
| 113 | 119 |
| 114 gfx::Size GLImageMemory::GetSize() { | 120 gfx::Size GLImageMemory::GetSize() { |
| 115 return size_; | 121 return size_; |
| 116 } | 122 } |
| 117 | 123 |
| 118 bool GLImageMemory::BindTexImage(unsigned target) { | 124 bool GLImageMemory::BindTexImage(unsigned target) { |
| 119 TRACE_EVENT0("gpu", "GLImageMemory::BindTexImage"); | 125 TRACE_EVENT0("gpu", "GLImageMemory::BindTexImage"); |
| 120 | 126 |
| 121 DCHECK(memory_); | 127 if (!memory_) { |
| 128 LOG(ERROR) << "Uninitialized image cannot be bound to texture"; | |
| 129 return false; | |
| 130 } | |
|
reveman
2014/07/25 19:00:23
Let's keep this as before. Sorry.
sohanjg
2014/07/26 10:42:23
Done.
| |
| 122 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ | 131 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ |
| 123 defined(USE_OZONE) | 132 defined(USE_OZONE) |
| 124 if (target == GL_TEXTURE_EXTERNAL_OES) { | 133 if (target == GL_TEXTURE_EXTERNAL_OES) { |
| 125 if (egl_image_ == EGL_NO_IMAGE_KHR) { | 134 if (egl_image_ == EGL_NO_IMAGE_KHR) { |
| 126 DCHECK_EQ(0u, egl_texture_id_); | 135 DCHECK_EQ(0u, egl_texture_id_); |
| 127 glGenTextures(1, &egl_texture_id_); | 136 glGenTextures(1, &egl_texture_id_); |
| 128 | 137 |
| 129 { | 138 { |
| 130 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); | 139 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); |
| 131 | 140 |
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| 191 | 200 |
| 192 bool GLImageMemory::HasValidFormat() const { | 201 bool GLImageMemory::HasValidFormat() const { |
| 193 return ValidFormat(internalformat_); | 202 return ValidFormat(internalformat_); |
| 194 } | 203 } |
| 195 | 204 |
| 196 size_t GLImageMemory::Bytes() const { | 205 size_t GLImageMemory::Bytes() const { |
| 197 return size_.GetArea() * BytesPerPixel(internalformat_); | 206 return size_.GetArea() * BytesPerPixel(internalformat_); |
| 198 } | 207 } |
| 199 | 208 |
| 200 } // namespace gfx | 209 } // namespace gfx |
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