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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_image_surface_texture.h" | 5 #include "ui/gl/gl_image_surface_texture.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "ui/gl/android/surface_texture.h" | 8 #include "ui/gl/android/surface_texture.h" |
| 9 #include "ui/gl/android/surface_texture_tracker.h" | 9 #include "ui/gl/android/surface_texture_tracker.h" |
| 10 | 10 |
| 11 namespace gfx { | 11 namespace gfx { |
| 12 | 12 |
| 13 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size) | 13 GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size) |
| 14 : size_(size), texture_id_(0) { | 14 : size_(size), texture_id_(0) { |
| 15 } | 15 } |
| 16 | 16 |
| 17 GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); } | 17 GLImageSurfaceTexture::~GLImageSurfaceTexture() { |
| 18 DCHECK(!surface_texture_); |
| 19 DCHECK_EQ(0u, texture_id_); |
| 20 } |
| 18 | 21 |
| 19 bool GLImageSurfaceTexture::Initialize( | 22 bool GLImageSurfaceTexture::Initialize( |
| 20 const gfx::GpuMemoryBufferHandle& handle) { | 23 const gfx::GpuMemoryBufferHandle& handle) { |
| 21 DCHECK(!surface_texture_); | 24 DCHECK(!surface_texture_); |
| 22 surface_texture_ = | 25 surface_texture_ = |
| 23 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture( | 26 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture( |
| 24 handle.surface_texture_id.primary_id, | 27 handle.surface_texture_id.primary_id, |
| 25 handle.surface_texture_id.secondary_id); | 28 handle.surface_texture_id.secondary_id); |
| 26 return !!surface_texture_; | 29 return !!surface_texture_; |
| 27 } | 30 } |
| 28 | 31 |
| 29 void GLImageSurfaceTexture::Destroy() { | 32 void GLImageSurfaceTexture::Destroy(bool have_context) { |
| 30 surface_texture_ = NULL; | 33 surface_texture_ = NULL; |
| 31 texture_id_ = 0; | 34 texture_id_ = 0; |
| 32 } | 35 } |
| 33 | 36 |
| 34 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } | 37 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } |
| 35 | 38 |
| 36 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { | 39 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { |
| 37 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); | 40 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); |
| 38 | 41 |
| 39 if (target != GL_TEXTURE_EXTERNAL_OES) { | 42 if (target != GL_TEXTURE_EXTERNAL_OES) { |
| 40 LOG(ERROR) | 43 LOG(ERROR) |
| 41 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; | 44 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
| 42 return false; | 45 return false; |
| 43 } | 46 } |
| 44 | 47 |
| 45 GLint texture_id; | 48 GLint texture_id; |
| 46 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | 49 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| 47 DCHECK(texture_id); | 50 DCHECK(texture_id); |
| 48 | 51 |
| 49 if (texture_id_ && texture_id_ != texture_id) { | 52 if (texture_id_ && texture_id_ != texture_id) { |
| 50 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; | 53 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
| 51 return false; | 54 return false; |
| 52 } | 55 } |
| 53 | 56 |
| 54 DCHECK(surface_texture_); | 57 if (!surface_texture_) { |
| 58 LOG(ERROR) << "No SurfaceTexture Image memory to bind"; |
| 59 return false; |
| 60 } |
| 55 if (texture_id != texture_id_) { | 61 if (texture_id != texture_id_) { |
| 56 // Note: Surface textures used as gpu memory buffers are created with an | 62 // Note: Surface textures used as gpu memory buffers are created with an |
| 57 // initial dummy texture id of 0. We need to call DetachFromGLContext() here | 63 // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
| 58 // to detach from the dummy texture before we can attach to a real texture | 64 // to detach from the dummy texture before we can attach to a real texture |
| 59 // id. DetachFromGLContext() will delete the texture for the current | 65 // id. DetachFromGLContext() will delete the texture for the current |
| 60 // attachment point so it's important that this is never called when | 66 // attachment point so it's important that this is never called when |
| 61 // attached to a real texture id. Detaching from the dummy texture id should | 67 // attached to a real texture id. Detaching from the dummy texture id should |
| 62 // not cause any problems as the GL should silently ignore 0 when passed to | 68 // not cause any problems as the GL should silently ignore 0 when passed to |
| 63 // glDeleteTextures. | 69 // glDeleteTextures. |
| 64 DCHECK_EQ(0, texture_id_); | 70 DCHECK_EQ(0, texture_id_); |
| 65 surface_texture_->DetachFromGLContext(); | 71 surface_texture_->DetachFromGLContext(); |
| 66 | 72 |
| 67 // This will attach the surface texture to the texture currently bound to | 73 // This will attach the surface texture to the texture currently bound to |
| 68 // GL_TEXTURE_EXTERNAL_OES target. | 74 // GL_TEXTURE_EXTERNAL_OES target. |
| 69 surface_texture_->AttachToGLContext(); | 75 surface_texture_->AttachToGLContext(); |
| 70 texture_id_ = texture_id; | 76 texture_id_ = texture_id; |
| 71 } | 77 } |
| 72 | 78 |
| 73 surface_texture_->UpdateTexImage(); | 79 surface_texture_->UpdateTexImage(); |
| 74 return true; | 80 return true; |
| 75 } | 81 } |
| 76 | 82 |
| 77 } // namespace gfx | 83 } // namespace gfx |
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