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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_image_android_native_buffer.h" | 5 #include "ui/gl/gl_image_android_native_buffer.h" |
6 | 6 |
7 #include "ui/gl/gl_surface_egl.h" | 7 #include "ui/gl/gl_surface_egl.h" |
8 #include "ui/gl/scoped_binders.h" | 8 #include "ui/gl/scoped_binders.h" |
9 | 9 |
10 namespace gfx { | 10 namespace gfx { |
11 | 11 |
12 GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size) | 12 GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size) |
13 : GLImageEGL(size), | 13 : GLImageEGL(size), |
14 release_after_use_(false), | 14 release_after_use_(false), |
15 in_use_(false), | 15 in_use_(false), |
16 target_(0), | 16 target_(0), |
17 egl_image_for_unbind_(EGL_NO_IMAGE_KHR), | 17 egl_image_for_unbind_(EGL_NO_IMAGE_KHR), |
18 texture_id_for_unbind_(0) {} | 18 texture_id_for_unbind_(0) {} |
19 | 19 |
20 GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); } | 20 GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { |
21 Destroy(false); | |
reveman
2014/05/29 16:30:34
I don't think any GLImage dtor should be calling D
| |
22 } | |
21 | 23 |
22 bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) { | 24 bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
23 DCHECK(buffer.native_buffer); | 25 DCHECK(buffer.native_buffer); |
24 | 26 |
25 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; | 27 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
26 return GLImageEGL::Initialize( | 28 return GLImageEGL::Initialize( |
27 EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs); | 29 EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs); |
28 } | 30 } |
29 | 31 |
30 void GLImageAndroidNativeBuffer::Destroy() { | 32 void GLImageAndroidNativeBuffer::Destroy(bool have_context) { |
31 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) { | 33 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) { |
32 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), | 34 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), |
33 egl_image_for_unbind_); | 35 egl_image_for_unbind_); |
34 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR; | 36 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR; |
35 } | 37 } |
36 if (texture_id_for_unbind_) { | 38 if (texture_id_for_unbind_) { |
37 glDeleteTextures(1, &texture_id_for_unbind_); | 39 glDeleteTextures(1, &texture_id_for_unbind_); |
reveman
2014/05/29 16:30:34
This should only be called if have_context is true
| |
38 texture_id_for_unbind_ = 0; | 40 texture_id_for_unbind_ = 0; |
39 } | 41 } |
40 | 42 |
41 GLImageEGL::Destroy(); | 43 GLImageEGL::Destroy(have_context); |
42 } | 44 } |
43 | 45 |
44 bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) { | 46 bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) { |
45 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_); | 47 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_); |
46 | 48 |
47 if (target == GL_TEXTURE_RECTANGLE_ARB) { | 49 if (target == GL_TEXTURE_RECTANGLE_ARB) { |
48 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; | 50 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; |
49 return false; | 51 return false; |
50 } | 52 } |
51 | 53 |
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109 | 111 |
110 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_); | 112 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_); |
111 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 113 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
112 } | 114 } |
113 | 115 |
114 void GLImageAndroidNativeBuffer::SetReleaseAfterUse() { | 116 void GLImageAndroidNativeBuffer::SetReleaseAfterUse() { |
115 release_after_use_ = true; | 117 release_after_use_ = true; |
116 } | 118 } |
117 | 119 |
118 } // namespace gfx | 120 } // namespace gfx |
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