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Issue 301793003: During image destroy, delete textures only if we have a GL context. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: WIP - Avoid optional image manager creation/destroy in context group Created 6 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #if defined(OS_WIN) 5 #if defined(OS_WIN)
6 #include <windows.h> 6 #include <windows.h>
7 #endif 7 #endif
8 8
9 #include "content/common/gpu/gpu_channel.h" 9 #include "content/common/gpu/gpu_channel.h"
10 10
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397 397
398 channel_id_ = IPC::Channel::GenerateVerifiedChannelID("gpu"); 398 channel_id_ = IPC::Channel::GenerateVerifiedChannelID("gpu");
399 const CommandLine* command_line = CommandLine::ForCurrentProcess(); 399 const CommandLine* command_line = CommandLine::ForCurrentProcess();
400 log_messages_ = command_line->HasSwitch(switches::kLogPluginMessages); 400 log_messages_ = command_line->HasSwitch(switches::kLogPluginMessages);
401 } 401 }
402 402
403 GpuChannel::~GpuChannel() { 403 GpuChannel::~GpuChannel() {
404 STLDeleteElements(&deferred_messages_); 404 STLDeleteElements(&deferred_messages_);
405 if (preempting_flag_.get()) 405 if (preempting_flag_.get())
406 preempting_flag_->Reset(); 406 preempting_flag_->Reset();
407
408 bool lost_context = false;
409 for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_); !it.IsAtEnd();
410 it.Advance()) {
411 lost_context = it.GetCurrentValue()->CheckContextLost();
reveman 2014/06/04 15:29:35 This will set lost_context to whatever is returned
sohanjg 2014/06/05 02:57:57 Can you please suggest how we should get the have_
sohanjg 2014/06/05 06:33:57 When i checked, the stubmap size is 1, how about w
reveman 2014/06/05 15:58:01 We'll have one image manager per stub once we've C
sohanjg 2014/06/06 02:30:03 I see. Is waiting for the refactor the only option
412 }
413 if (image_manager_)
414 image_manager_->Destroy(!lost_context);
407 } 415 }
408 416
409 void GpuChannel::Init(base::MessageLoopProxy* io_message_loop, 417 void GpuChannel::Init(base::MessageLoopProxy* io_message_loop,
410 base::WaitableEvent* shutdown_event) { 418 base::WaitableEvent* shutdown_event) {
411 DCHECK(!channel_.get()); 419 DCHECK(!channel_.get());
412 420
413 // Map renderer ID to a (single) channel to that process. 421 // Map renderer ID to a (single) channel to that process.
414 channel_.reset(new IPC::SyncChannel( 422 channel_.reset(new IPC::SyncChannel(
415 channel_id_, 423 channel_id_,
416 IPC::Channel::MODE_SERVER, 424 IPC::Channel::MODE_SERVER,
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837 uint64 GpuChannel::GetMemoryUsage() { 845 uint64 GpuChannel::GetMemoryUsage() {
838 uint64 size = 0; 846 uint64 size = 0;
839 for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_); 847 for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_);
840 !it.IsAtEnd(); it.Advance()) { 848 !it.IsAtEnd(); it.Advance()) {
841 size += it.GetCurrentValue()->GetMemoryUsage(); 849 size += it.GetCurrentValue()->GetMemoryUsage();
842 } 850 }
843 return size; 851 return size;
844 } 852 }
845 853
846 } // namespace content 854 } // namespace content
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