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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/image_manager.h" | 5 #include "gpu/command_buffer/service/image_manager.h" |
| 6 | 6 |
| 7 #include "ui/gl/gl_image.h" | 7 #include "ui/gl/gl_image.h" |
| 8 | 8 |
| 9 namespace gpu { | 9 namespace gpu { |
| 10 namespace gles2 { | 10 namespace gles2 { |
| 11 | 11 |
| 12 ImageManager::ImageManager() : release_after_use_(false) { | 12 ImageManager::ImageManager() : release_after_use_(false) { |
| 13 } | 13 } |
| 14 | 14 |
| 15 ImageManager::~ImageManager() { | 15 ImageManager::~ImageManager() { |
| 16 } | 16 } |
| 17 | 17 |
| 18 void ImageManager::Destroy(bool have_context) { | |
| 19 for (GLImageMap::const_iterator iter = gl_images_.begin(); | |
| 20 iter != gl_images_.end(); | |
| 21 ++iter) | |
| 22 iter->second.get()->Destroy(have_context); | |
| 23 gl_images_.clear(); | |
| 24 } | |
| 25 | |
| 18 void ImageManager::RegisterGpuMemoryBuffer(int32 id, | 26 void ImageManager::RegisterGpuMemoryBuffer(int32 id, |
| 19 gfx::GpuMemoryBufferHandle buffer, | 27 gfx::GpuMemoryBufferHandle buffer, |
| 20 size_t width, | 28 size_t width, |
| 21 size_t height, | 29 size_t height, |
| 22 unsigned internalformat) { | 30 unsigned internalformat) { |
| 23 if (id <= 0) { | 31 if (id <= 0) { |
| 24 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; | 32 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID."; |
| 25 return; | 33 return; |
| 26 } | 34 } |
| 27 | 35 |
| 28 if (LookupImage(id)) { | 36 if (LookupImage(id)) { |
| 29 DVLOG(0) << "GPU memory buffer ID already in use."; | 37 DVLOG(0) << "GPU memory buffer ID already in use."; |
| 30 return; | 38 return; |
| 31 } | 39 } |
| 32 | 40 |
| 33 scoped_refptr<gfx::GLImage> gl_image = | 41 scoped_refptr<gfx::GLImage> gl_image = |
| 34 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, | 42 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer, |
| 35 gfx::Size(width, height), | 43 gfx::Size(width, height), |
| 36 internalformat); | 44 internalformat); |
| 37 if (!gl_image) | 45 if (!gl_image) |
| 38 return; | 46 return; |
| 39 | 47 |
| 40 if (release_after_use_) | 48 if (release_after_use_) |
| 41 gl_image->SetReleaseAfterUse(); | 49 gl_image->SetReleaseAfterUse(); |
| 42 | 50 |
| 43 AddImage(gl_image.get(), id); | 51 AddImage(gl_image.get(), id); |
| 44 } | 52 } |
| 45 | 53 |
| 46 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { | 54 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) { |
| 55 gfx::GLImage* image = LookupImage(id); | |
| 56 DCHECK(image); | |
|
reveman
2014/06/03 13:57:39
What's preventing a malicous renderer from using a
sohanjg
2014/06/03 15:09:20
Done.
| |
| 57 image->Destroy(true); | |
| 47 RemoveImage(id); | 58 RemoveImage(id); |
| 48 } | 59 } |
| 49 | 60 |
| 50 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { | 61 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) { |
| 51 gl_images_[service_id] = image; | 62 gl_images_[service_id] = image; |
| 52 } | 63 } |
| 53 | 64 |
| 54 void ImageManager::RemoveImage(int32 service_id) { | 65 void ImageManager::RemoveImage(int32 service_id) { |
| 55 gl_images_.erase(service_id); | 66 gl_images_.erase(service_id); |
| 56 } | 67 } |
| 57 | 68 |
| 58 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { | 69 gfx::GLImage* ImageManager::LookupImage(int32 service_id) { |
| 59 GLImageMap::const_iterator iter = gl_images_.find(service_id); | 70 GLImageMap::const_iterator iter = gl_images_.find(service_id); |
| 60 if (iter != gl_images_.end()) | 71 if (iter != gl_images_.end()) |
| 61 return iter->second.get(); | 72 return iter->second.get(); |
| 62 | 73 |
| 63 return NULL; | 74 return NULL; |
| 64 } | 75 } |
| 65 | 76 |
| 66 void ImageManager::SetReleaseAfterUse() { | 77 void ImageManager::SetReleaseAfterUse() { |
| 67 release_after_use_ = true; | 78 release_after_use_ = true; |
| 68 } | 79 } |
| 69 | 80 |
| 70 } // namespace gles2 | 81 } // namespace gles2 |
| 71 } // namespace gpu | 82 } // namespace gpu |
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