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Side by Side Diff: ui/gl/gl_image_shm.cc

Issue 301793003: During image destroy, delete textures only if we have a GL context. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_shm.h" 5 #include "ui/gl/gl_image_shm.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/process/process_handle.h" 8 #include "base/process/process_handle.h"
9 #include "ui/gl/gl_context.h"
9 #include "ui/gl/scoped_binders.h" 10 #include "ui/gl/scoped_binders.h"
10 11
11 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ 12 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \
12 defined(USE_OZONE) 13 defined(USE_OZONE)
13 #include "ui/gl/gl_surface_egl.h" 14 #include "ui/gl/gl_surface_egl.h"
14 #endif 15 #endif
15 16
16 namespace gfx { 17 namespace gfx {
17 18
18 namespace { 19 namespace {
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
105 return true; 106 return true;
106 } 107 }
107 108
108 void GLImageShm::Destroy() { 109 void GLImageShm::Destroy() {
109 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ 110 #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \
110 defined(USE_OZONE) 111 defined(USE_OZONE)
111 if (egl_image_ != EGL_NO_IMAGE_KHR) { 112 if (egl_image_ != EGL_NO_IMAGE_KHR) {
112 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), egl_image_); 113 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), egl_image_);
113 egl_image_ = EGL_NO_IMAGE_KHR; 114 egl_image_ = EGL_NO_IMAGE_KHR;
114 } 115 }
115 116 GLContext* current_context = GLContext::GetCurrent();
116 if (egl_texture_id_) { 117 if (egl_texture_id_ &&
118 (current_context && current_context->IsCurrent(NULL))) {
117 glDeleteTextures(1, &egl_texture_id_); 119 glDeleteTextures(1, &egl_texture_id_);
118 egl_texture_id_ = 0u; 120 egl_texture_id_ = 0u;
119 } 121 }
sohanjg 2014/05/28 10:16:00 Wouldnt we end up leaking the texture if current_c
no sievers 2014/05/28 18:55:32 I think we should rather pass through the flag fro
reveman 2014/05/28 20:23:33 I think the problem is that GLImages are ref count
no sievers 2014/05/28 21:02:39 Should a gpu::gles2::Texture also call ReleaseTexI
reveman 2014/05/28 21:14:56 I don't think it does but it seems like a good ide
120 #endif 122 #endif
121 } 123 }
122 124
123 gfx::Size GLImageShm::GetSize() { return size_; } 125 gfx::Size GLImageShm::GetSize() { return size_; }
124 126
125 bool GLImageShm::BindTexImage(unsigned target) { 127 bool GLImageShm::BindTexImage(unsigned target) {
126 TRACE_EVENT0("gpu", "GLImageShm::BindTexImage"); 128 TRACE_EVENT0("gpu", "GLImageShm::BindTexImage");
127 DCHECK(shared_memory_); 129 DCHECK(shared_memory_);
128 DCHECK(ValidFormat(internalformat_)); 130 DCHECK(ValidFormat(internalformat_));
129 131
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202 0, // border 204 0, // border
203 DataFormat(internalformat_), 205 DataFormat(internalformat_),
204 DataType(internalformat_), 206 DataType(internalformat_),
205 shared_memory_->memory()); 207 shared_memory_->memory());
206 208
207 shared_memory_->Unmap(); 209 shared_memory_->Unmap();
208 return true; 210 return true;
209 } 211 }
210 212
211 } // namespace gfx 213 } // namespace gfx
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