OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
127 | 127 |
128 // The given layer will replicate this layer and its children; the replica r
enders behind this layer. | 128 // The given layer will replicate this layer and its children; the replica r
enders behind this layer. |
129 void setReplicatedByLayer(GraphicsLayer*); | 129 void setReplicatedByLayer(GraphicsLayer*); |
130 // Whether this layer is being replicated by another layer. | 130 // Whether this layer is being replicated by another layer. |
131 bool isReplicated() const { return m_replicaLayer; } | 131 bool isReplicated() const { return m_replicaLayer; } |
132 // The layer that replicates this layer (if any). | 132 // The layer that replicates this layer (if any). |
133 GraphicsLayer* replicaLayer() const { return m_replicaLayer; } | 133 GraphicsLayer* replicaLayer() const { return m_replicaLayer; } |
134 // The layer being replicated. | 134 // The layer being replicated. |
135 GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; } | 135 GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; } |
136 | 136 |
137 const FloatPoint& replicatedLayerPosition() const { return m_replicatedLayer
Position; } | |
138 void setReplicatedLayerPosition(const FloatPoint& p) { m_replicatedLayerPosi
tion = p; } | |
139 | |
140 enum ShouldSetNeedsDisplay { | 137 enum ShouldSetNeedsDisplay { |
141 DontSetNeedsDisplay, | 138 DontSetNeedsDisplay, |
142 SetNeedsDisplay | 139 SetNeedsDisplay |
143 }; | 140 }; |
144 | 141 |
145 // Offset is origin of the renderer minus origin of the graphics layer (so e
ither zero or negative). | 142 // Offset is origin of the renderer minus origin of the graphics layer (so e
ither zero or negative). |
146 IntSize offsetFromRenderer() const { return m_offsetFromRenderer; } | 143 IntSize offsetFromRenderer() const { return m_offsetFromRenderer; } |
147 void setOffsetFromRenderer(const IntSize&, ShouldSetNeedsDisplay = SetNeedsD
isplay); | 144 void setOffsetFromRenderer(const IntSize&, ShouldSetNeedsDisplay = SetNeedsD
isplay); |
148 | 145 |
149 // The position of the layer (the location of its top-left corner in its par
ent) | 146 // The position of the layer (the location of its top-left corner in its par
ent) |
(...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
407 }; | 404 }; |
408 | 405 |
409 } // namespace WebCore | 406 } // namespace WebCore |
410 | 407 |
411 #ifndef NDEBUG | 408 #ifndef NDEBUG |
412 // Outside the WebCore namespace for ease of invocation from gdb. | 409 // Outside the WebCore namespace for ease of invocation from gdb. |
413 void PLATFORM_EXPORT showGraphicsLayerTree(const WebCore::GraphicsLayer*); | 410 void PLATFORM_EXPORT showGraphicsLayerTree(const WebCore::GraphicsLayer*); |
414 #endif | 411 #endif |
415 | 412 |
416 #endif // GraphicsLayer_h | 413 #endif // GraphicsLayer_h |
OLD | NEW |