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Unified Diff: src/debug.h

Issue 301633005: Merge Debugger and Debug. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/debug.h
diff --git a/src/debug.h b/src/debug.h
index e0f3ea09770c9266021d51b8c59f72554b511cc6..03ddc0f04295033e1bb05cd2e0381a3a23e82d8e 100644
--- a/src/debug.h
+++ b/src/debug.h
@@ -202,6 +202,145 @@ class DebugInfoListNode {
DebugInfoListNode* next_;
};
+
+
+// Message delivered to the message handler callback. This is either a debugger
+// event or the response to a command.
+class MessageImpl: public v8::Debug::Message {
+ public:
+ // Create a message object for a debug event.
+ static MessageImpl NewEvent(DebugEvent event,
+ bool running,
+ Handle<JSObject> exec_state,
+ Handle<JSObject> event_data);
+
+ // Create a message object for the response to a debug command.
+ static MessageImpl NewResponse(DebugEvent event,
+ bool running,
+ Handle<JSObject> exec_state,
+ Handle<JSObject> event_data,
+ Handle<String> response_json,
+ v8::Debug::ClientData* client_data);
+
+ // Implementation of interface v8::Debug::Message.
+ virtual bool IsEvent() const;
+ virtual bool IsResponse() const;
+ virtual DebugEvent GetEvent() const;
+ virtual bool WillStartRunning() const;
+ virtual v8::Handle<v8::Object> GetExecutionState() const;
+ virtual v8::Handle<v8::Object> GetEventData() const;
+ virtual v8::Handle<v8::String> GetJSON() const;
+ virtual v8::Handle<v8::Context> GetEventContext() const;
+ virtual v8::Debug::ClientData* GetClientData() const;
+ virtual v8::Isolate* GetIsolate() const;
+
+ private:
+ MessageImpl(bool is_event,
+ DebugEvent event,
+ bool running,
+ Handle<JSObject> exec_state,
+ Handle<JSObject> event_data,
+ Handle<String> response_json,
+ v8::Debug::ClientData* client_data);
+
+ bool is_event_; // Does this message represent a debug event?
+ DebugEvent event_; // Debug event causing the break.
+ bool running_; // Will the VM start running after this event?
+ Handle<JSObject> exec_state_; // Current execution state.
+ Handle<JSObject> event_data_; // Data associated with the event.
+ Handle<String> response_json_; // Response JSON if message holds a response.
+ v8::Debug::ClientData* client_data_; // Client data passed with the request.
+};
+
+
+// Details of the debug event delivered to the debug event listener.
+class EventDetailsImpl : public v8::Debug::EventDetails {
+ public:
+ EventDetailsImpl(DebugEvent event,
+ Handle<JSObject> exec_state,
+ Handle<JSObject> event_data,
+ Handle<Object> callback_data,
+ v8::Debug::ClientData* client_data);
+ virtual DebugEvent GetEvent() const;
+ virtual v8::Handle<v8::Object> GetExecutionState() const;
+ virtual v8::Handle<v8::Object> GetEventData() const;
+ virtual v8::Handle<v8::Context> GetEventContext() const;
+ virtual v8::Handle<v8::Value> GetCallbackData() const;
+ virtual v8::Debug::ClientData* GetClientData() const;
+ private:
+ DebugEvent event_; // Debug event causing the break.
+ Handle<JSObject> exec_state_; // Current execution state.
+ Handle<JSObject> event_data_; // Data associated with the event.
+ Handle<Object> callback_data_; // User data passed with the callback
+ // when it was registered.
+ v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
+};
+
+
+// Message send by user to v8 debugger or debugger output message.
+// In addition to command text it may contain a pointer to some user data
+// which are expected to be passed along with the command reponse to message
+// handler.
+class CommandMessage {
+ public:
+ static CommandMessage New(const Vector<uint16_t>& command,
+ v8::Debug::ClientData* data);
+ CommandMessage();
+ ~CommandMessage();
+
+ // Deletes user data and disposes of the text.
+ void Dispose();
+ Vector<uint16_t> text() const { return text_; }
+ v8::Debug::ClientData* client_data() const { return client_data_; }
+ private:
+ CommandMessage(const Vector<uint16_t>& text,
+ v8::Debug::ClientData* data);
+
+ Vector<uint16_t> text_;
+ v8::Debug::ClientData* client_data_;
+};
+
+
+// A Queue of CommandMessage objects. A thread-safe version is
+// LockingCommandMessageQueue, based on this class.
+class CommandMessageQueue BASE_EMBEDDED {
+ public:
+ explicit CommandMessageQueue(int size);
+ ~CommandMessageQueue();
+ bool IsEmpty() const { return start_ == end_; }
+ CommandMessage Get();
+ void Put(const CommandMessage& message);
+ void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
+ private:
+ // Doubles the size of the message queue, and copies the messages.
+ void Expand();
+
+ CommandMessage* messages_;
+ int start_;
+ int end_;
+ int size_; // The size of the queue buffer. Queue can hold size-1 messages.
+};
+
+
+// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
+// messages. The message data is not managed by LockingCommandMessageQueue.
+// Pointers to the data are passed in and out. Implemented by adding a
+// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
+class LockingCommandMessageQueue BASE_EMBEDDED {
+ public:
+ LockingCommandMessageQueue(Logger* logger, int size);
+ bool IsEmpty() const;
+ CommandMessage Get();
+ void Put(const CommandMessage& message);
+ void Clear();
+ private:
+ Logger* logger_;
+ CommandMessageQueue queue_;
+ mutable Mutex mutex_;
+ DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
+};
+
+
// This class contains the debugger support. The main purpose is to handle
// setting break points in the code.
//
@@ -211,6 +350,63 @@ class DebugInfoListNode {
// DebugInfo.
class Debug {
public:
+ void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
+ void OnException(Handle<Object> exception, bool uncaught);
+ void OnBeforeCompile(Handle<Script> script);
+
+ enum AfterCompileFlags {
+ NO_AFTER_COMPILE_FLAGS,
+ SEND_WHEN_DEBUGGING
+ };
+ void OnAfterCompile(Handle<Script> script,
+ AfterCompileFlags after_compile_flags);
+ void OnScriptCollected(int id);
+
+ void SetEventListener(Handle<Object> callback, Handle<Object> data);
+ void SetMessageHandler(v8::Debug::MessageHandler handler);
+
+ // Add a debugger command to the command queue.
+ void EnqueueCommandMessage(Vector<const uint16_t> command,
+ v8::Debug::ClientData* client_data = NULL);
+
+ // Check whether there are commands in the command queue.
+ bool HasCommands();
+
+ // Enqueue a debugger command to the command queue for event listeners.
+ void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
+
+ MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
+ Handle<Object> data);
+
+ Handle<Context> GetDebugContext();
+
+ bool ignore_debugger() const { return ignore_debugger_; }
+ void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
+ bool live_edit_enabled() const {
+ return FLAG_enable_liveedit && live_edit_enabled_ ;
+ }
+
+ bool is_active() { return is_active_; }
+
+ class IgnoreScope {
+ public:
+ explicit IgnoreScope(Debug* debug)
+ : debug_(debug),
+ old_state_(debug->ignore_debugger_) {
+ debug_->ignore_debugger_ = true;
+ }
+
+ ~IgnoreScope() {
+ debug_->ignore_debugger_ = old_state_;
+ }
+
+ private:
+ Debug* debug_;
+ bool old_state_;
+ DISALLOW_COPY_AND_ASSIGN(IgnoreScope);
+ };
+
+
bool Load();
void Unload();
bool IsLoaded() { return !debug_context_.is_null(); }
@@ -358,7 +554,6 @@ class Debug {
static void HandleWeakDebugInfo(
const v8::WeakCallbackData<v8::Value, void>& data);
- friend class Debugger;
friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
@@ -383,27 +578,6 @@ class Debug {
// Garbage collection notifications.
void AfterGarbageCollection();
- // Code generator routines.
- static void GenerateSlot(MacroAssembler* masm);
- static void GenerateCallICStubDebugBreak(MacroAssembler* masm);
- static void GenerateLoadICDebugBreak(MacroAssembler* masm);
- static void GenerateStoreICDebugBreak(MacroAssembler* masm);
- static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
- static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
- static void GenerateCompareNilICDebugBreak(MacroAssembler* masm);
- static void GenerateReturnDebugBreak(MacroAssembler* masm);
- static void GenerateCallFunctionStubDebugBreak(MacroAssembler* masm);
- static void GenerateCallConstructStubDebugBreak(MacroAssembler* masm);
- static void GenerateCallConstructStubRecordDebugBreak(MacroAssembler* masm);
- static void GenerateSlotDebugBreak(MacroAssembler* masm);
- static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
-
- // FrameDropper is a code replacement for a JavaScript frame with possibly
- // several frames above.
- // There is no calling conventions here, because it never actually gets
- // called, it only gets returned to.
- static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
-
// Describes how exactly a frame has been dropped from stack.
enum FrameDropMode {
// No frame has been dropped.
@@ -487,6 +661,52 @@ class Debug {
private:
explicit Debug(Isolate* isolate);
+ MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
+ Vector<const char> constructor_name,
+ int argc,
+ Handle<Object> argv[]);
+ MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
+ MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
+ Handle<Object> break_points_hit);
+ MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
+ Handle<Object> exception,
+ bool uncaught,
+ Handle<Object> promise);
+ MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
+ Handle<Script> script, bool before);
+ MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id);
+
+ void CallEventCallback(v8::DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ v8::Debug::ClientData* client_data);
+ void CallCEventCallback(v8::DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ v8::Debug::ClientData* client_data);
+ void CallJSEventCallback(v8::DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data);
+ void UpdateState();
+
+ void ProcessDebugEvent(v8::DebugEvent event,
+ Handle<JSObject> event_data,
+ bool auto_continue);
+ void NotifyMessageHandler(v8::DebugEvent event,
+ Handle<JSObject> exec_state,
+ Handle<JSObject> event_data,
+ bool auto_continue);
+
+ // Invoke the message handler function.
+ void InvokeMessageHandler(MessageImpl message);
+
+ inline bool EventActive() {
+ // Check whether the message handler was been cleared.
+ // TODO(yangguo): handle loading and unloading of the debugger differently.
+ // Currently argument event is not used.
+ return !ignore_debugger_ && is_active_;
+ }
+
static bool CompileDebuggerScript(Isolate* isolate, int index);
void ClearOneShot();
void ActivateStepIn(StackFrame* frame);
@@ -503,22 +723,7 @@ class Debug {
void RecompileAndRelocateSuspendedGenerators(
const List<Handle<JSGeneratorObject> > &suspended_generators);
- // Global handle to debug context where all the debugger JavaScript code is
- // loaded.
- Handle<Context> debug_context_;
-
- // Boolean state indicating whether any break points are set.
- bool has_break_points_;
-
- // Cache of all scripts in the heap.
- ScriptCache* script_cache_;
-
- // List of active debug info objects.
- DebugInfoListNode* debug_info_list_;
-
- bool disable_break_;
- bool break_on_exception_;
- bool break_on_uncaught_exception_;
+ void ThreadInit();
class PromiseOnStack {
public:
@@ -536,6 +741,29 @@ class Debug {
PromiseOnStack* prev_;
};
+ // Global handles.
+ Handle<Context> debug_context_;
+ Handle<Object> event_listener_;
+ Handle<Object> event_listener_data_;
+
+ v8::Debug::MessageHandler message_handler_;
+
+ static const int kQueueInitialSize = 4;
+ Semaphore command_received_; // Signaled for each command received.
+ LockingCommandMessageQueue command_queue_;
+ LockingCommandMessageQueue event_command_queue_;
+
+ bool is_active_;
+ bool ignore_debugger_;
+ bool live_edit_enabled_;
+ bool has_break_points_;
+ bool disable_break_;
+ bool break_on_exception_;
+ bool break_on_uncaught_exception_;
+
+ ScriptCache* script_cache_; // Cache of all scripts in the heap.
+ DebugInfoListNode* debug_info_list_; // List of active debug info objects.
+
// Per-thread data.
class ThreadLocal {
public:
@@ -598,11 +826,11 @@ class Debug {
// Storage location for registers when handling debug break calls
ThreadLocal thread_local_;
- void ThreadInit();
Isolate* isolate_;
friend class Isolate;
+ friend class EnterDebugger;
DISALLOW_COPY_AND_ASSIGN(Debug);
};
@@ -611,275 +839,6 @@ class Debug {
DECLARE_RUNTIME_FUNCTION(Debug_Break);
-// Message delivered to the message handler callback. This is either a debugger
-// event or the response to a command.
-class MessageImpl: public v8::Debug::Message {
- public:
- // Create a message object for a debug event.
- static MessageImpl NewEvent(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data);
-
- // Create a message object for the response to a debug command.
- static MessageImpl NewResponse(DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- // Implementation of interface v8::Debug::Message.
- virtual bool IsEvent() const;
- virtual bool IsResponse() const;
- virtual DebugEvent GetEvent() const;
- virtual bool WillStartRunning() const;
- virtual v8::Handle<v8::Object> GetExecutionState() const;
- virtual v8::Handle<v8::Object> GetEventData() const;
- virtual v8::Handle<v8::String> GetJSON() const;
- virtual v8::Handle<v8::Context> GetEventContext() const;
- virtual v8::Debug::ClientData* GetClientData() const;
- virtual v8::Isolate* GetIsolate() const;
-
- private:
- MessageImpl(bool is_event,
- DebugEvent event,
- bool running,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<String> response_json,
- v8::Debug::ClientData* client_data);
-
- bool is_event_; // Does this message represent a debug event?
- DebugEvent event_; // Debug event causing the break.
- bool running_; // Will the VM start running after this event?
- Handle<JSObject> exec_state_; // Current execution state.
- Handle<JSObject> event_data_; // Data associated with the event.
- Handle<String> response_json_; // Response JSON if message holds a response.
- v8::Debug::ClientData* client_data_; // Client data passed with the request.
-};
-
-
-// Details of the debug event delivered to the debug event listener.
-class EventDetailsImpl : public v8::Debug::EventDetails {
- public:
- EventDetailsImpl(DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- Handle<Object> callback_data,
- v8::Debug::ClientData* client_data);
- virtual DebugEvent GetEvent() const;
- virtual v8::Handle<v8::Object> GetExecutionState() const;
- virtual v8::Handle<v8::Object> GetEventData() const;
- virtual v8::Handle<v8::Context> GetEventContext() const;
- virtual v8::Handle<v8::Value> GetCallbackData() const;
- virtual v8::Debug::ClientData* GetClientData() const;
- private:
- DebugEvent event_; // Debug event causing the break.
- Handle<JSObject> exec_state_; // Current execution state.
- Handle<JSObject> event_data_; // Data associated with the event.
- Handle<Object> callback_data_; // User data passed with the callback
- // when it was registered.
- v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
-};
-
-
-// Message send by user to v8 debugger or debugger output message.
-// In addition to command text it may contain a pointer to some user data
-// which are expected to be passed along with the command reponse to message
-// handler.
-class CommandMessage {
- public:
- static CommandMessage New(const Vector<uint16_t>& command,
- v8::Debug::ClientData* data);
- CommandMessage();
- ~CommandMessage();
-
- // Deletes user data and disposes of the text.
- void Dispose();
- Vector<uint16_t> text() const { return text_; }
- v8::Debug::ClientData* client_data() const { return client_data_; }
- private:
- CommandMessage(const Vector<uint16_t>& text,
- v8::Debug::ClientData* data);
-
- Vector<uint16_t> text_;
- v8::Debug::ClientData* client_data_;
-};
-
-// A Queue of CommandMessage objects. A thread-safe version is
-// LockingCommandMessageQueue, based on this class.
-class CommandMessageQueue BASE_EMBEDDED {
- public:
- explicit CommandMessageQueue(int size);
- ~CommandMessageQueue();
- bool IsEmpty() const { return start_ == end_; }
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
- private:
- // Doubles the size of the message queue, and copies the messages.
- void Expand();
-
- CommandMessage* messages_;
- int start_;
- int end_;
- int size_; // The size of the queue buffer. Queue can hold size-1 messages.
-};
-
-
-class MessageDispatchHelperThread;
-
-
-// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
-// messages. The message data is not managed by LockingCommandMessageQueue.
-// Pointers to the data are passed in and out. Implemented by adding a
-// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
-class LockingCommandMessageQueue BASE_EMBEDDED {
- public:
- LockingCommandMessageQueue(Logger* logger, int size);
- bool IsEmpty() const;
- CommandMessage Get();
- void Put(const CommandMessage& message);
- void Clear();
- private:
- Logger* logger_;
- CommandMessageQueue queue_;
- mutable Mutex mutex_;
- DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
-};
-
-
-class Debugger {
- public:
- void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
- void OnException(Handle<Object> exception, bool uncaught);
- void OnBeforeCompile(Handle<Script> script);
-
- enum AfterCompileFlags {
- NO_AFTER_COMPILE_FLAGS,
- SEND_WHEN_DEBUGGING
- };
- void OnAfterCompile(Handle<Script> script,
- AfterCompileFlags after_compile_flags);
- void OnScriptCollected(int id);
-
- void SetEventListener(Handle<Object> callback, Handle<Object> data);
- void SetMessageHandler(v8::Debug::MessageHandler handler);
-
- // Add a debugger command to the command queue.
- void EnqueueCommandMessage(Vector<const uint16_t> command,
- v8::Debug::ClientData* client_data = NULL);
-
- // Check whether there are commands in the command queue.
- bool HasCommands();
-
- // Enqueue a debugger command to the command queue for event listeners.
- void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
-
- MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
- Handle<Object> data);
-
- Handle<Context> GetDebugContext();
-
- bool ignore_debugger() const { return ignore_debugger_; }
- void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
- bool live_edit_enabled() const {
- return FLAG_enable_liveedit && live_edit_enabled_ ;
- }
-
- bool is_active() { return is_active_; }
-
- class IgnoreScope {
- public:
- explicit IgnoreScope(Debugger* debugger)
- : debugger_(debugger),
- old_state_(debugger_->ignore_debugger_) {
- debugger_->ignore_debugger_ = true;
- }
-
- ~IgnoreScope() {
- debugger_->ignore_debugger_ = old_state_;
- }
-
- private:
- Debugger* debugger_;
- bool old_state_;
- DISALLOW_COPY_AND_ASSIGN(IgnoreScope);
- };
-
- private:
- explicit Debugger(Isolate* isolate);
- ~Debugger();
-
- MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
- Vector<const char> constructor_name,
- int argc,
- Handle<Object> argv[]);
- MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
- MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
- Handle<Object> break_points_hit);
- MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
- Handle<Object> exception,
- bool uncaught,
- Handle<Object> promise);
- MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
- Handle<Script> script, bool before);
- MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id);
-
- void CallEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data,
- v8::Debug::ClientData* client_data);
- void CallCEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data,
- v8::Debug::ClientData* client_data);
- void CallJSEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data);
- void UpdateState();
-
- void ProcessDebugEvent(v8::DebugEvent event,
- Handle<JSObject> event_data,
- bool auto_continue);
- void NotifyMessageHandler(v8::DebugEvent event,
- Handle<JSObject> exec_state,
- Handle<JSObject> event_data,
- bool auto_continue);
-
- // Invoke the message handler function.
- void InvokeMessageHandler(MessageImpl message);
-
- inline bool EventActive() {
- // Check whether the message handler was been cleared.
- // TODO(yangguo): handle loading and unloading of the debugger differently.
- // Currently argument event is not used.
- return !ignore_debugger_ && is_active_;
- }
-
- Handle<Object> event_listener_; // Global handle to listener.
- Handle<Object> event_listener_data_;
- bool is_active_;
- bool ignore_debugger_; // Are we temporarily ignoring the debugger?
- bool live_edit_enabled_; // Enable LiveEdit.
- v8::Debug::MessageHandler message_handler_;
- bool debugger_unload_pending_; // Was message handler cleared?
-
- static const int kQueueInitialSize = 4;
- LockingCommandMessageQueue command_queue_;
- Semaphore command_received_; // Signaled for each command received.
- LockingCommandMessageQueue event_command_queue_;
-
- Isolate* isolate_;
-
- friend class EnterDebugger;
- friend class Isolate;
-
- DISALLOW_COPY_AND_ASSIGN(Debugger);
-};
-
-
// This class is used for entering the debugger. Create an instance in the stack
// to enter the debugger. This will set the current break state, make sure the
// debugger is loaded and switch to the debugger context. If the debugger for
@@ -928,6 +887,31 @@ class DisableBreak BASE_EMBEDDED {
bool prev_disable_break_;
};
+
+// Code generator routines.
+class DebugCodegen : public AllStatic {
+ public:
+ static void GenerateSlot(MacroAssembler* masm);
+ static void GenerateCallICStubDebugBreak(MacroAssembler* masm);
+ static void GenerateLoadICDebugBreak(MacroAssembler* masm);
+ static void GenerateStoreICDebugBreak(MacroAssembler* masm);
+ static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
+ static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
+ static void GenerateCompareNilICDebugBreak(MacroAssembler* masm);
+ static void GenerateReturnDebugBreak(MacroAssembler* masm);
+ static void GenerateCallFunctionStubDebugBreak(MacroAssembler* masm);
+ static void GenerateCallConstructStubDebugBreak(MacroAssembler* masm);
+ static void GenerateCallConstructStubRecordDebugBreak(MacroAssembler* masm);
+ static void GenerateSlotDebugBreak(MacroAssembler* masm);
+ static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
+
+ // FrameDropper is a code replacement for a JavaScript frame with possibly
+ // several frames above.
+ // There is no calling conventions here, because it never actually gets
+ // called, it only gets returned to.
+ static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
+};
+
} } // namespace v8::internal
#endif // V8_DEBUG_H_
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