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Issue 301563004: Refactor after break target computation. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_DEBUG_H_ 5 #ifndef V8_DEBUG_H_
6 #define V8_DEBUG_H_ 6 #define V8_DEBUG_H_
7 7
8 #include "allocation.h" 8 #include "allocation.h"
9 #include "arguments.h" 9 #include "arguments.h"
10 #include "assembler.h" 10 #include "assembler.h"
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406 bool old_state_; 406 bool old_state_;
407 DISALLOW_COPY_AND_ASSIGN(IgnoreScope); 407 DISALLOW_COPY_AND_ASSIGN(IgnoreScope);
408 }; 408 };
409 409
410 410
411 bool Load(); 411 bool Load();
412 void Unload(); 412 void Unload();
413 bool IsLoaded() { return !debug_context_.is_null(); } 413 bool IsLoaded() { return !debug_context_.is_null(); }
414 bool InDebugger() { return thread_local_.debugger_entry_ != NULL; } 414 bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
415 415
416 Object* Break(Arguments args); 416 void Break(Arguments args, JavaScriptFrame*);
417 void SetAfterBreakTarget(JavaScriptFrame* frame);
417 bool SetBreakPoint(Handle<JSFunction> function, 418 bool SetBreakPoint(Handle<JSFunction> function,
418 Handle<Object> break_point_object, 419 Handle<Object> break_point_object,
419 int* source_position); 420 int* source_position);
420 bool SetBreakPointForScript(Handle<Script> script, 421 bool SetBreakPointForScript(Handle<Script> script,
421 Handle<Object> break_point_object, 422 Handle<Object> break_point_object,
422 int* source_position, 423 int* source_position,
423 BreakPositionAlignment alignment); 424 BreakPositionAlignment alignment);
424 void ClearBreakPoint(Handle<Object> break_point_object); 425 void ClearBreakPoint(Handle<Object> break_point_object);
425 void ClearAllBreakPoints(); 426 void ClearAllBreakPoints();
426 void FloodWithOneShot(Handle<JSFunction> function); 427 void FloodWithOneShot(Handle<JSFunction> function);
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532 bool break_on_uncaught_exception() { 533 bool break_on_uncaught_exception() {
533 return break_on_uncaught_exception_; 534 return break_on_uncaught_exception_;
534 } 535 }
535 536
536 void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id, 537 void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
537 LiveEdit::FrameDropMode mode, 538 LiveEdit::FrameDropMode mode,
538 Object** restarter_frame_function_pointer); 539 Object** restarter_frame_function_pointer);
539 540
540 // Support for setting the address to jump to when returning from break point. 541 // Support for setting the address to jump to when returning from break point.
541 Address after_break_target_address() { 542 Address after_break_target_address() {
542 return reinterpret_cast<Address>(&thread_local_.after_break_target_); 543 return reinterpret_cast<Address>(&after_break_target_);
543 } 544 }
544 545
545 Address restarter_frame_function_pointer_address() { 546 Address restarter_frame_function_pointer_address() {
546 Object*** address = &thread_local_.restarter_frame_function_pointer_; 547 Object*** address = &thread_local_.restarter_frame_function_pointer_;
547 return reinterpret_cast<Address>(address); 548 return reinterpret_cast<Address>(address);
548 } 549 }
549 550
550 static const int kEstimatedNofBreakPointsInFunction = 16; 551 static const int kEstimatedNofBreakPointsInFunction = 16;
551 552
552 // Passed to MakeWeak. 553 // Passed to MakeWeak.
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627 } 628 }
628 629
629 static bool CompileDebuggerScript(Isolate* isolate, int index); 630 static bool CompileDebuggerScript(Isolate* isolate, int index);
630 void ClearOneShot(); 631 void ClearOneShot();
631 void ActivateStepIn(StackFrame* frame); 632 void ActivateStepIn(StackFrame* frame);
632 void ClearStepIn(); 633 void ClearStepIn();
633 void ActivateStepOut(StackFrame* frame); 634 void ActivateStepOut(StackFrame* frame);
634 void ClearStepNext(); 635 void ClearStepNext();
635 // Returns whether the compile succeeded. 636 // Returns whether the compile succeeded.
636 void RemoveDebugInfo(Handle<DebugInfo> debug_info); 637 void RemoveDebugInfo(Handle<DebugInfo> debug_info);
637 void SetAfterBreakTarget(JavaScriptFrame* frame);
638 Handle<Object> CheckBreakPoints(Handle<Object> break_point); 638 Handle<Object> CheckBreakPoints(Handle<Object> break_point);
639 bool CheckBreakPoint(Handle<Object> break_point_object); 639 bool CheckBreakPoint(Handle<Object> break_point_object);
640 640
641 void EnsureFunctionHasDebugBreakSlots(Handle<JSFunction> function); 641 void EnsureFunctionHasDebugBreakSlots(Handle<JSFunction> function);
642 void RecompileAndRelocateSuspendedGenerators( 642 void RecompileAndRelocateSuspendedGenerators(
643 const List<Handle<JSGeneratorObject> > &suspended_generators); 643 const List<Handle<JSGeneratorObject> > &suspended_generators);
644 644
645 void ThreadInit(); 645 void ThreadInit();
646 646
647 class PromiseOnStack { 647 class PromiseOnStack {
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676 bool ignore_debugger_; 676 bool ignore_debugger_;
677 bool live_edit_enabled_; 677 bool live_edit_enabled_;
678 bool has_break_points_; 678 bool has_break_points_;
679 bool disable_break_; 679 bool disable_break_;
680 bool break_on_exception_; 680 bool break_on_exception_;
681 bool break_on_uncaught_exception_; 681 bool break_on_uncaught_exception_;
682 682
683 ScriptCache* script_cache_; // Cache of all scripts in the heap. 683 ScriptCache* script_cache_; // Cache of all scripts in the heap.
684 DebugInfoListNode* debug_info_list_; // List of active debug info objects. 684 DebugInfoListNode* debug_info_list_; // List of active debug info objects.
685 685
686 // Storage location for jump when exiting debug break calls.
687 // Note that this address is not GC safe. It should be computed immediately
688 // before returning to the DebugBreakCallHelper.
689 Address after_break_target_;
690
686 // Per-thread data. 691 // Per-thread data.
687 class ThreadLocal { 692 class ThreadLocal {
688 public: 693 public:
689 // Top debugger entry. 694 // Top debugger entry.
690 EnterDebugger* debugger_entry_; 695 EnterDebugger* debugger_entry_;
691 696
692 // Counter for generating next break id. 697 // Counter for generating next break id.
693 int break_count_; 698 int break_count_;
694 699
695 // Current break id. 700 // Current break id.
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713 // Number of queued steps left to perform before debug event. 718 // Number of queued steps left to perform before debug event.
714 int queued_step_count_; 719 int queued_step_count_;
715 720
716 // Frame pointer for frame from which step in was performed. 721 // Frame pointer for frame from which step in was performed.
717 Address step_into_fp_; 722 Address step_into_fp_;
718 723
719 // Frame pointer for the frame where debugger should be called when current 724 // Frame pointer for the frame where debugger should be called when current
720 // step out action is completed. 725 // step out action is completed.
721 Address step_out_fp_; 726 Address step_out_fp_;
722 727
723 // Storage location for jump when exiting debug break calls.
724 Address after_break_target_;
725
726 // Pending interrupts scheduled while debugging. 728 // Pending interrupts scheduled while debugging.
727 bool has_pending_interrupt_; 729 bool has_pending_interrupt_;
728 730
729 // Stores the way how LiveEdit has patched the stack. It is used when 731 // Stores the way how LiveEdit has patched the stack. It is used when
730 // debugger returns control back to user script. 732 // debugger returns control back to user script.
731 LiveEdit::FrameDropMode frame_drop_mode_; 733 LiveEdit::FrameDropMode frame_drop_mode_;
732 734
733 // When restarter frame is on stack, stores the address 735 // When restarter frame is on stack, stores the address
734 // of the pointer to function being restarted. Otherwise (most of the time) 736 // of the pointer to function being restarted. Otherwise (most of the time)
735 // stores NULL. This pointer is used with 'step in' implementation. 737 // stores NULL. This pointer is used with 'step in' implementation.
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829 // several frames above. 831 // several frames above.
830 // There is no calling conventions here, because it never actually gets 832 // There is no calling conventions here, because it never actually gets
831 // called, it only gets returned to. 833 // called, it only gets returned to.
832 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); 834 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
833 }; 835 };
834 836
835 837
836 } } // namespace v8::internal 838 } } // namespace v8::internal
837 839
838 #endif // V8_DEBUG_H_ 840 #endif // V8_DEBUG_H_
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